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Make room setting's BeatmapID non-nullable

This commit is contained in:
Dean Herbert 2020-12-11 14:11:42 +09:00
parent c1c0b9a9db
commit 719b08b22f

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@ -14,7 +14,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
[Serializable]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
public int? BeatmapID { get; set; }
public int BeatmapID { get; set; }
public int? RulesetID { get; set; }