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Switch multiplayer back to messagepack
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@ -39,7 +39,7 @@ namespace osu.Game.Online.Multiplayer
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{
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// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
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// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
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connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
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connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
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if (connector != null)
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{
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