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Mark PerformUpdate as an instant handle method (doesn't really help with anything)
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@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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@ -50,7 +51,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// Perform an update on this room in a thread-safe manner.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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public void PerformUpdate(Action<MultiplayerRoom> action)
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public void PerformUpdate([InstantHandle] Action<MultiplayerRoom> action)
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{
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lock (writeLock) action(this);
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}
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