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Reorganise methods in PollingComponent
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@ -47,39 +47,13 @@ namespace osu.Game.Online
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pollIfNecessary();
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}
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private bool pollIfNecessary()
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/// <summary>
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/// Immediately performs a <see cref="Poll"/>.
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/// </summary>
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public void PollImmediately()
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{
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// we must be loaded so we have access to clock.
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if (!IsLoaded) return false;
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// there's already a poll process running.
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if (pollingActive) return false;
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// don't try polling if the time between polls hasn't been set.
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if (TimeBetweenPolls.Value == 0) return false;
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if (!lastTimePolled.HasValue)
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{
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doPoll();
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return true;
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}
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if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value)
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{
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doPoll();
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return true;
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}
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// not enough time has passed since the last poll. we do want to schedule a poll to happen, though.
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lastTimePolled = Time.Current - TimeBetweenPolls.Value;
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scheduleNextPoll();
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return false;
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}
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private void doPoll()
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{
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scheduledPoll = null;
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pollingActive = true;
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Poll().ContinueWith(_ => pollComplete());
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}
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/// <summary>
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@ -90,13 +64,11 @@ namespace osu.Game.Online
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return Task.CompletedTask;
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}
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/// <summary>
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/// Immediately performs a <see cref="Poll"/>.
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/// </summary>
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public void PollImmediately()
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private void doPoll()
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{
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lastTimePolled = Time.Current - TimeBetweenPolls.Value;
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scheduleNextPoll();
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scheduledPoll = null;
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pollingActive = true;
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Poll().ContinueWith(_ => pollComplete());
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}
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/// <summary>
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@ -111,6 +83,33 @@ namespace osu.Game.Online
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pollIfNecessary();
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}
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private void pollIfNecessary()
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{
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// we must be loaded so we have access to clock.
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if (!IsLoaded) return;
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// there's already a poll process running.
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if (pollingActive) return;
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// don't try polling if the time between polls hasn't been set.
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if (TimeBetweenPolls.Value == 0) return;
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if (!lastTimePolled.HasValue)
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{
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doPoll();
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return;
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}
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if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value)
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{
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doPoll();
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return;
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}
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// not enough time has passed since the last poll. we do want to schedule a poll to happen, though.
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scheduleNextPoll();
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}
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private void scheduleNextPoll()
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{
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scheduledPoll?.Cancel();
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