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Add overridable method for verifying models in database
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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@ -65,6 +66,15 @@ namespace osu.Game.Online
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managerRemoved.BindValueChanged(itemRemoved);
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}
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/// <summary>
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/// Verifies that the given databased model is in a correct state to be considered available.
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/// </summary>
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/// <example>
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/// In the case of multiplayer/playlists, this has to verify that the databased beatmap set with the selected beatmap matches what's online.
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/// </example>
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/// <param name="databasedModel">The model in database.</param>
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protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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@ -134,23 +144,35 @@ namespace osu.Game.Online
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private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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setDownloadStateFromManager(item, DownloadState.LocallyAvailable);
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{
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Schedule(() =>
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{
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if (!item.Equals(Model.Value))
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return;
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if (!VerifyDatabasedModel(item))
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{
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State.Value = DownloadState.NotDownloaded;
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return;
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}
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State.Value = DownloadState.LocallyAvailable;
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});
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}
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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setDownloadStateFromManager(item, DownloadState.NotDownloaded);
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{
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Schedule(() =>
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{
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if (item.Equals(Model.Value))
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State.Value = DownloadState.NotDownloaded;
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});
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}
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}
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private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
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{
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if (!s.Equals(Model.Value))
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return;
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State.Value = state;
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});
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#region Disposal
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protected override void Dispose(bool isDisposing)
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