mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:03:21 +08:00
Merge branch 'master' into keyboard_shortcuts
This commit is contained in:
commit
4a5d8215f3
@ -10,14 +10,6 @@ trim_trailing_whitespace = true
|
||||
|
||||
#Roslyn naming styles
|
||||
|
||||
#PascalCase for public and protected members
|
||||
dotnet_naming_style.pascalcase.capitalization = pascal_case
|
||||
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
|
||||
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
|
||||
dotnet_naming_rule.public_members_pascalcase.severity = error
|
||||
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
|
||||
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
|
||||
|
||||
#camelCase for private members
|
||||
dotnet_naming_style.camelcase.capitalization = camel_case
|
||||
|
||||
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
|
||||
dotnet_diagnostic.CA2225.severity = none
|
||||
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
@ -1,7 +0,0 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Propose a feature you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
||||
**Proposal designs of the feature:**
|
9
.github/ISSUE_TEMPLATE/config.yml
vendored
9
.github/ISSUE_TEMPLATE/config.yml
vendored
@ -1,5 +1,12 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Suggestions or feature request
|
||||
url: https://github.com/ppy/osu/discussions/categories/ideas
|
||||
about: Got something you think should change or be added? Search for or start a new discussion!
|
||||
- name: Help
|
||||
url: https://github.com/ppy/osu/discussions/categories/q-a
|
||||
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
|
||||
- name: osu!stable issues
|
||||
url: https://github.com/ppy/osu-stable-issues
|
||||
about: For issues regarding osu!stable (not osu!lazer), open them here.
|
||||
about: For osu!stable bugs (not osu!lazer), check out the dedicated repository. Note that we only accept serious bug reports.
|
||||
|
||||
|
@ -97,7 +97,7 @@ Before committing your code, please run a code formatter. This can be achieved b
|
||||
|
||||
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
|
||||
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
|
||||
## Contributing
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.524.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.601.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Desktop
|
||||
|
||||
private string getStableInstallPath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")) || File.Exists(Path.Combine(p, "osu!.cfg"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
</ItemGroup>
|
||||
|
@ -1,8 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
|
||||
{
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest(null);
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
{
|
||||
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
scoreProcessor = new ScoreProcessor();
|
||||
|
||||
SetContents(() => new CatchComboDisplay
|
||||
SetContents(_ => new CatchComboDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -19,22 +19,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
|
||||
AddStep("show pear", () => SetContents(_ => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(_ => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(_ => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(_ => createDrawableFruit(3)));
|
||||
|
||||
AddStep("show banana", () => SetContents(createDrawableBanana));
|
||||
AddStep("show banana", () => SetContents(_ => createDrawableBanana()));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
AddStep("show droplet", () => SetContents(_ => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(_ => createDrawableTinyDroplet()));
|
||||
|
||||
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
|
||||
AddStep("show hyperdash pear", () => SetContents(_ => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(_ => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(_ => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(_ => createDrawableFruit(3, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
{
|
||||
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
AddStep("droplet changes hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
{
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -161,13 +161,13 @@ namespace osu.Game.Rulesets.Catch
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "large droplet";
|
||||
return "Large droplet";
|
||||
|
||||
case HitResult.SmallTickHit:
|
||||
return "small droplet";
|
||||
return "Small droplet";
|
||||
|
||||
case HitResult.LargeBonus:
|
||||
return "banana";
|
||||
return "Banana";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
|
@ -1,8 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -22,59 +24,68 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (component is HUDSkinComponent hudComponent)
|
||||
if (component is SkinnableTargetComponent targetComponent)
|
||||
{
|
||||
switch (hudComponent.Component)
|
||||
switch (targetComponent.Target)
|
||||
{
|
||||
case HUDSkinComponents.ComboCounter:
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
return providesComboCounter ? Drawable.Empty() : null;
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
{
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
|
||||
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
|
||||
legacyComboCounter.HiddenByRulesetImplementation = false;
|
||||
}
|
||||
|
||||
return components;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(component is CatchSkinComponent catchSkinComponent))
|
||||
return null;
|
||||
|
||||
switch (catchSkinComponent.Component)
|
||||
if (component is CatchSkinComponent catchSkinComponent)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (GetTexture("fruit-pear") != null)
|
||||
return new LegacyFruitPiece();
|
||||
switch (catchSkinComponent.Component)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (GetTexture("fruit-pear") != null)
|
||||
return new LegacyFruitPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.CatcherIdle:
|
||||
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherIdle:
|
||||
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatcherFail:
|
||||
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherFail:
|
||||
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
|
||||
break;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
return Source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(_ =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var pool = new DrawablePool<PoolableHitExplosion>(5);
|
||||
hitExplosionPools.Add(pool);
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
_ => new DefaultStageBackground())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
|
||||
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
return Source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
private Drawable getResult(HitResult result)
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
int poolIndex = 0;
|
||||
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
DrawablePool<TestDrawableOsuJudgement> pool;
|
||||
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
|
||||
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
|
||||
|
@ -23,18 +23,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestVariousHitCircles()
|
||||
{
|
||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
|
||||
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
|
||||
}
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
|
@ -30,28 +30,28 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
|
@ -30,54 +30,54 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestVariousSliders()
|
||||
{
|
||||
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
|
||||
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
|
||||
AddStep("Small Single", () => SetContents(() => testSimpleSmall()));
|
||||
AddStep("Big 1 Repeat", () => SetContents(() => testSimpleBig(1)));
|
||||
AddStep("Medium 1 Repeat", () => SetContents(() => testSimpleMedium(1)));
|
||||
AddStep("Small 1 Repeat", () => SetContents(() => testSimpleSmall(1)));
|
||||
AddStep("Big 2 Repeats", () => SetContents(() => testSimpleBig(2)));
|
||||
AddStep("Medium 2 Repeats", () => SetContents(() => testSimpleMedium(2)));
|
||||
AddStep("Small 2 Repeats", () => SetContents(() => testSimpleSmall(2)));
|
||||
AddStep("Big Single", () => SetContents(_ => testSimpleBig()));
|
||||
AddStep("Medium Single", () => SetContents(_ => testSimpleMedium()));
|
||||
AddStep("Small Single", () => SetContents(_ => testSimpleSmall()));
|
||||
AddStep("Big 1 Repeat", () => SetContents(_ => testSimpleBig(1)));
|
||||
AddStep("Medium 1 Repeat", () => SetContents(_ => testSimpleMedium(1)));
|
||||
AddStep("Small 1 Repeat", () => SetContents(_ => testSimpleSmall(1)));
|
||||
AddStep("Big 2 Repeats", () => SetContents(_ => testSimpleBig(2)));
|
||||
AddStep("Medium 2 Repeats", () => SetContents(_ => testSimpleMedium(2)));
|
||||
AddStep("Small 2 Repeats", () => SetContents(_ => testSimpleSmall(2)));
|
||||
|
||||
AddStep("Slow Slider", () => SetContents(testSlowSpeed)); // slow long sliders take ages already so no repeat steps
|
||||
AddStep("Slow Short Slider", () => SetContents(() => testShortSlowSpeed()));
|
||||
AddStep("Slow Short Slider 1 Repeats", () => SetContents(() => testShortSlowSpeed(1)));
|
||||
AddStep("Slow Short Slider 2 Repeats", () => SetContents(() => testShortSlowSpeed(2)));
|
||||
AddStep("Slow Slider", () => SetContents(_ => testSlowSpeed())); // slow long sliders take ages already so no repeat steps
|
||||
AddStep("Slow Short Slider", () => SetContents(_ => testShortSlowSpeed()));
|
||||
AddStep("Slow Short Slider 1 Repeats", () => SetContents(_ => testShortSlowSpeed(1)));
|
||||
AddStep("Slow Short Slider 2 Repeats", () => SetContents(_ => testShortSlowSpeed(2)));
|
||||
|
||||
AddStep("Fast Slider", () => SetContents(() => testHighSpeed()));
|
||||
AddStep("Fast Slider 1 Repeat", () => SetContents(() => testHighSpeed(1)));
|
||||
AddStep("Fast Slider 2 Repeats", () => SetContents(() => testHighSpeed(2)));
|
||||
AddStep("Fast Short Slider", () => SetContents(() => testShortHighSpeed()));
|
||||
AddStep("Fast Short Slider 1 Repeat", () => SetContents(() => testShortHighSpeed(1)));
|
||||
AddStep("Fast Short Slider 2 Repeats", () => SetContents(() => testShortHighSpeed(2)));
|
||||
AddStep("Fast Short Slider 6 Repeats", () => SetContents(() => testShortHighSpeed(6)));
|
||||
AddStep("Fast Slider", () => SetContents(_ => testHighSpeed()));
|
||||
AddStep("Fast Slider 1 Repeat", () => SetContents(_ => testHighSpeed(1)));
|
||||
AddStep("Fast Slider 2 Repeats", () => SetContents(_ => testHighSpeed(2)));
|
||||
AddStep("Fast Short Slider", () => SetContents(_ => testShortHighSpeed()));
|
||||
AddStep("Fast Short Slider 1 Repeat", () => SetContents(_ => testShortHighSpeed(1)));
|
||||
AddStep("Fast Short Slider 2 Repeats", () => SetContents(_ => testShortHighSpeed(2)));
|
||||
AddStep("Fast Short Slider 6 Repeats", () => SetContents(_ => testShortHighSpeed(6)));
|
||||
|
||||
AddStep("Perfect Curve", () => SetContents(() => testPerfect()));
|
||||
AddStep("Perfect Curve 1 Repeat", () => SetContents(() => testPerfect(1)));
|
||||
AddStep("Perfect Curve 2 Repeats", () => SetContents(() => testPerfect(2)));
|
||||
AddStep("Perfect Curve", () => SetContents(_ => testPerfect()));
|
||||
AddStep("Perfect Curve 1 Repeat", () => SetContents(_ => testPerfect(1)));
|
||||
AddStep("Perfect Curve 2 Repeats", () => SetContents(_ => testPerfect(2)));
|
||||
|
||||
AddStep("Linear Slider", () => SetContents(() => testLinear()));
|
||||
AddStep("Linear Slider 1 Repeat", () => SetContents(() => testLinear(1)));
|
||||
AddStep("Linear Slider 2 Repeats", () => SetContents(() => testLinear(2)));
|
||||
AddStep("Linear Slider", () => SetContents(_ => testLinear()));
|
||||
AddStep("Linear Slider 1 Repeat", () => SetContents(_ => testLinear(1)));
|
||||
AddStep("Linear Slider 2 Repeats", () => SetContents(_ => testLinear(2)));
|
||||
|
||||
AddStep("Bezier Slider", () => SetContents(() => testBezier()));
|
||||
AddStep("Bezier Slider 1 Repeat", () => SetContents(() => testBezier(1)));
|
||||
AddStep("Bezier Slider 2 Repeats", () => SetContents(() => testBezier(2)));
|
||||
AddStep("Bezier Slider", () => SetContents(_ => testBezier()));
|
||||
AddStep("Bezier Slider 1 Repeat", () => SetContents(_ => testBezier(1)));
|
||||
AddStep("Bezier Slider 2 Repeats", () => SetContents(_ => testBezier(2)));
|
||||
|
||||
AddStep("Linear Overlapping", () => SetContents(() => testLinearOverlapping()));
|
||||
AddStep("Linear Overlapping 1 Repeat", () => SetContents(() => testLinearOverlapping(1)));
|
||||
AddStep("Linear Overlapping 2 Repeats", () => SetContents(() => testLinearOverlapping(2)));
|
||||
AddStep("Linear Overlapping", () => SetContents(_ => testLinearOverlapping()));
|
||||
AddStep("Linear Overlapping 1 Repeat", () => SetContents(_ => testLinearOverlapping(1)));
|
||||
AddStep("Linear Overlapping 2 Repeats", () => SetContents(_ => testLinearOverlapping(2)));
|
||||
|
||||
AddStep("Catmull Slider", () => SetContents(() => testCatmull()));
|
||||
AddStep("Catmull Slider 1 Repeat", () => SetContents(() => testCatmull(1)));
|
||||
AddStep("Catmull Slider 2 Repeats", () => SetContents(() => testCatmull(2)));
|
||||
AddStep("Catmull Slider", () => SetContents(_ => testCatmull()));
|
||||
AddStep("Catmull Slider 1 Repeat", () => SetContents(_ => testCatmull(1)));
|
||||
AddStep("Catmull Slider 2 Repeats", () => SetContents(_ => testCatmull(2)));
|
||||
|
||||
AddStep("Big Single, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset()));
|
||||
AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset(1)));
|
||||
AddStep("Big Single, Large StackOffset", () => SetContents(_ => testSimpleBigLargeStackOffset()));
|
||||
AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(_ => testSimpleBigLargeStackOffset(1)));
|
||||
|
||||
AddStep("Distance Overflow", () => SetContents(() => testDistanceOverflow()));
|
||||
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
|
||||
AddStep("Distance Overflow", () => SetContents(_ => testDistanceOverflow()));
|
||||
AddStep("Distance Overflow 1 Repeat", () => SetContents(_ => testDistanceOverflow(1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -29,15 +29,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestVariousSpinners(bool autoplay)
|
||||
{
|
||||
string term = autoplay ? "Hit" : "Miss";
|
||||
AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay)));
|
||||
AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay)));
|
||||
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
|
||||
AddStep($"{term} Big", () => SetContents(_ => testSingle(2, autoplay)));
|
||||
AddStep($"{term} Medium", () => SetContents(_ => testSingle(5, autoplay)));
|
||||
AddStep($"{term} Small", () => SetContents(_ => testSingle(7, autoplay)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinningSamplePitchShift()
|
||||
{
|
||||
AddStep("Add spinner", () => SetContents(() => testSingle(5, true, 4000)));
|
||||
AddStep("Add spinner", () => SetContents(_ => testSingle(5, true, 4000)));
|
||||
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
|
||||
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
|
||||
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(true)]
|
||||
public void TestLongSpinner(bool autoplay)
|
||||
{
|
||||
AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
|
||||
AddStep("Very long spinner", () => SetContents(_ => testSingle(5, autoplay, 4000)));
|
||||
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
|
||||
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
|
||||
}
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(true)]
|
||||
public void TestSuperShortSpinner(bool autoplay)
|
||||
{
|
||||
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200)));
|
||||
AddStep("Very short spinner", () => SetContents(_ => testSingle(5, autoplay, 200)));
|
||||
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
|
||||
AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -182,8 +182,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -97,8 +97,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -7,13 +7,14 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking, IHasMainCirclePiece
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, IHasMainCirclePiece
|
||||
{
|
||||
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
|
||||
|
||||
@ -86,8 +87,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -111,7 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
|
||||
Position = HitObject.RepeatIndex % 2 == 0 ? end : start;
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (Slider != null)
|
||||
Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public interface IMainCirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// Begins animating this <see cref="IMainCirclePiece"/>.
|
||||
/// </summary>
|
||||
/// <param name="state">The <see cref="ArmedState"/> of the related <see cref="DrawableHitCircle"/>.</param>
|
||||
void Animate(ArmedState state);
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public class MainCirclePiece : CompositeDrawable, IMainCirclePiece
|
||||
public class MainCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
private readonly IBindable<ArmedState> armedState = new Bindable<ArmedState>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
@ -53,6 +54,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
armedState.BindTo(drawableObject.State);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -67,16 +69,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
armedState.BindValueChanged(animate, true);
|
||||
}
|
||||
|
||||
public void Animate(ArmedState state)
|
||||
private void animate(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
ClearTransforms(true);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
||||
glow.FadeOut(400);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
@ -89,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
using (BeginDelayedSequence(flash_in))
|
||||
{
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -20,7 +19,7 @@ using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
public class LegacyMainCirclePiece : CompositeDrawable, IMainCirclePiece
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly string priorityLookup;
|
||||
private readonly bool hasNumber;
|
||||
@ -41,6 +40,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
private readonly IBindable<ArmedState> armedState = new Bindable<ArmedState>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
@ -115,6 +115,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
armedState.BindTo(drawableObject.State);
|
||||
|
||||
Texture getTextureWithFallback(string name)
|
||||
{
|
||||
@ -139,15 +140,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
if (hasNumber)
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
armedState.BindValueChanged(animate, true);
|
||||
}
|
||||
|
||||
public void Animate(ArmedState state)
|
||||
private void animate(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
ClearTransforms(true);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
|
@ -34,90 +34,90 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (!(component is OsuSkinComponent osuComponent))
|
||||
return null;
|
||||
|
||||
switch (osuComponent.Component)
|
||||
if (component is OsuSkinComponent osuComponent)
|
||||
{
|
||||
case OsuSkinComponents.FollowPoint:
|
||||
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
|
||||
switch (osuComponent.Component)
|
||||
{
|
||||
case OsuSkinComponents.FollowPoint:
|
||||
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||
if (followCircle != null)
|
||||
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
||||
followCircle.Scale *= 0.5f;
|
||||
return followCircle;
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||
if (followCircle != null)
|
||||
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
||||
followCircle.Scale *= 0.5f;
|
||||
return followCircle;
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
||||
|
||||
// todo: slider ball has a custom frame delay based on velocity
|
||||
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
|
||||
// todo: slider ball has a custom frame delay based on velocity
|
||||
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
|
||||
|
||||
if (sliderBallContent != null)
|
||||
return new LegacySliderBall(sliderBallContent);
|
||||
if (sliderBallContent != null)
|
||||
return new LegacySliderBall(sliderBallContent);
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderBody:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacySliderBody();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderTailHitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece("sliderendcircle", false);
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderHeadHitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece("sliderstartcircle");
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.Cursor:
|
||||
if (Source.GetTexture("cursor") != null)
|
||||
return new LegacyCursor();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorTrail:
|
||||
if (Source.GetTexture("cursortrail") != null)
|
||||
return new LegacyCursorTrail();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircleText:
|
||||
if (!this.HasFont(LegacyFont.HitCircle))
|
||||
return null;
|
||||
|
||||
return new LegacySpriteText(LegacyFont.HitCircle)
|
||||
{
|
||||
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||
Scale = new Vector2(0.8f),
|
||||
};
|
||||
case OsuSkinComponents.SliderBody:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacySliderBody();
|
||||
|
||||
case OsuSkinComponents.SpinnerBody:
|
||||
bool hasBackground = Source.GetTexture("spinner-background") != null;
|
||||
return null;
|
||||
|
||||
if (Source.GetTexture("spinner-top") != null && !hasBackground)
|
||||
return new LegacyNewStyleSpinner();
|
||||
else if (hasBackground)
|
||||
return new LegacyOldStyleSpinner();
|
||||
case OsuSkinComponents.SliderTailHitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece("sliderendcircle", false);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderHeadHitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece("sliderstartcircle");
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.Cursor:
|
||||
if (Source.GetTexture("cursor") != null)
|
||||
return new LegacyCursor();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorTrail:
|
||||
if (Source.GetTexture("cursortrail") != null)
|
||||
return new LegacyCursorTrail();
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircleText:
|
||||
if (!this.HasFont(LegacyFont.HitCircle))
|
||||
return null;
|
||||
|
||||
return new LegacySpriteText(LegacyFont.HitCircle)
|
||||
{
|
||||
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||
Scale = new Vector2(0.8f),
|
||||
};
|
||||
|
||||
case OsuSkinComponents.SpinnerBody:
|
||||
bool hasBackground = Source.GetTexture("spinner-background") != null;
|
||||
|
||||
if (Source.GetTexture("spinner-top") != null && !hasBackground)
|
||||
return new LegacyNewStyleSpinner();
|
||||
else if (hasBackground)
|
||||
return new LegacyOldStyleSpinner();
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
return Source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Bar line", () => SetContents(() =>
|
||||
AddStep("Bar line", () => SetContents(_ =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
return cont;
|
||||
}));
|
||||
|
||||
AddStep("Bar line (major)", () => SetContents(() =>
|
||||
AddStep("Bar line (major)", () => SetContents(_ =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Drum roll", () => SetContents(() =>
|
||||
AddStep("Drum roll", () => SetContents(_ =>
|
||||
{
|
||||
var hoc = new ScrollingHitObjectContainer();
|
||||
|
||||
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
return hoc;
|
||||
}));
|
||||
|
||||
AddStep("Drum roll (strong)", () => SetContents(() =>
|
||||
AddStep("Drum roll (strong)", () => SetContents(_ =>
|
||||
{
|
||||
var hoc = new ScrollingHitObjectContainer();
|
||||
|
||||
|
@ -17,25 +17,25 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
AddStep("Centre hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
AddStep("Centre hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -54,16 +54,16 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
AddStep("clear state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Clear)));
|
||||
AddStep("idle state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Idle)));
|
||||
AddStep("kiai state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Kiai)));
|
||||
AddStep("fail state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Fail)));
|
||||
AddStep("clear state", () => SetContents(_ => new TaikoMascotAnimation(TaikoMascotAnimationState.Clear)));
|
||||
AddStep("idle state", () => SetContents(_ => new TaikoMascotAnimation(TaikoMascotAnimationState.Idle)));
|
||||
AddStep("kiai state", () => SetContents(_ => new TaikoMascotAnimation(TaikoMascotAnimationState.Kiai)));
|
||||
AddStep("fail state", () => SetContents(_ => new TaikoMascotAnimation(TaikoMascotAnimationState.Fail)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInitialState()
|
||||
{
|
||||
AddStep("create mascot", () => SetContents(() => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
|
||||
AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle));
|
||||
}
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
AddStep("create mascot", () => SetContents(() => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
|
||||
AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
|
||||
AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }));
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
Beatmap.Value.Track.Start();
|
||||
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
|
@ -22,16 +22,16 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestNormalHit()
|
||||
{
|
||||
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
|
||||
AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
|
||||
AddStep("Great", () => SetContents(_ => getContentFor(createHit(HitResult.Great))));
|
||||
AddStep("Ok", () => SetContents(_ => getContentFor(createHit(HitResult.Ok))));
|
||||
AddStep("Miss", () => SetContents(_ => getContentFor(createHit(HitResult.Miss))));
|
||||
}
|
||||
|
||||
[TestCase(HitResult.Great)]
|
||||
[TestCase(HitResult.Ok)]
|
||||
public void TestStrongHit(HitResult type)
|
||||
{
|
||||
AddStep("create hit", () => SetContents(() => getContentFor(createStrongHit(type))));
|
||||
AddStep("create hit", () => SetContents(_ => getContentFor(createStrongHit(type))));
|
||||
AddStep("visualise second hit",
|
||||
() => this.ChildrenOfType<HitExplosion>()
|
||||
.ForEach(e => e.VisualiseSecondHit(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement()))));
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestKiaiHits()
|
||||
{
|
||||
AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim))));
|
||||
AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre))));
|
||||
AddStep("rim hit", () => SetContents(_ => getContentFor(createHit(HitType.Rim))));
|
||||
AddStep("centre hit", () => SetContents(_ => getContentFor(createHit(HitType.Centre))));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(DrawableTestHit hit)
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Beatmap.Value.Track.Start();
|
||||
});
|
||||
|
||||
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
|
||||
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield(new ControlPointInfo())
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
public TestSceneTaikoScroller()
|
||||
{
|
||||
AddStep("Load scroller", () => SetContents(() =>
|
||||
AddStep("Load scroller", () => SetContents(_ =>
|
||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
|
||||
{
|
||||
Clock = new FramedClock(clock),
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
|
||||
|
||||
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
|
||||
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
|
||||
|
||||
[TestCase("taiko-normal-hitnormal")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -79,8 +79,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
IList<HitSampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case IHasDistance distanceData:
|
||||
@ -94,15 +92,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
IList<HitSampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
yield return new Hit
|
||||
{
|
||||
StartTime = j,
|
||||
Type = isRim ? HitType.Rim : HitType.Centre,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
i = (i + 1) % allSamples.Count;
|
||||
@ -117,7 +111,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
@ -143,16 +136,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
default:
|
||||
{
|
||||
bool isRimDefinition(HitSampleInfo s) => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE;
|
||||
|
||||
bool isRim = samples.Any(isRimDefinition);
|
||||
|
||||
yield return new Hit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Type = isRim ? HitType.Rim : HitType.Centre,
|
||||
Samples = samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
break;
|
||||
|
@ -69,7 +69,11 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (h is Hit taikoHit) taikoHit.Type = state ? HitType.Rim : HitType.Centre;
|
||||
if (h is Hit taikoHit)
|
||||
{
|
||||
taikoHit.Type = state ? HitType.Rim : HitType.Centre;
|
||||
EditorBeatmap.Update(h);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -17,13 +17,25 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public HitType Type
|
||||
{
|
||||
get => TypeBindable.Value;
|
||||
set
|
||||
{
|
||||
TypeBindable.Value = value;
|
||||
updateSamplesFromType();
|
||||
}
|
||||
set => TypeBindable.Value = value;
|
||||
}
|
||||
|
||||
public Hit()
|
||||
{
|
||||
TypeBindable.BindValueChanged(_ => updateSamplesFromType());
|
||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
||||
}
|
||||
|
||||
private void updateTypeFromSamples()
|
||||
{
|
||||
Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of any samples which would cause this object to be a "rim" type hit.
|
||||
/// </summary>
|
||||
private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
|
||||
|
||||
private void updateSamplesFromType()
|
||||
{
|
||||
var rimSamples = getRimSamples();
|
||||
@ -42,11 +54,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of any samples which would cause this object to be a "rim" type hit.
|
||||
/// </summary>
|
||||
private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
|
||||
|
||||
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
|
||||
|
||||
public class StrongNestedHit : StrongNestedHitObject
|
||||
|
@ -33,14 +33,21 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public bool IsStrong
|
||||
{
|
||||
get => IsStrongBindable.Value;
|
||||
set
|
||||
{
|
||||
IsStrongBindable.Value = value;
|
||||
updateSamplesFromStrong();
|
||||
}
|
||||
set => IsStrongBindable.Value = value;
|
||||
}
|
||||
|
||||
private void updateSamplesFromStrong()
|
||||
protected TaikoStrongableHitObject()
|
||||
{
|
||||
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
|
||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
||||
}
|
||||
|
||||
private void updateTypeFromSamples()
|
||||
{
|
||||
IsStrong = getStrongSamples().Any();
|
||||
}
|
||||
|
||||
private void updateSamplesFromType()
|
||||
{
|
||||
var strongSamples = getStrongSamples();
|
||||
|
||||
|
@ -38,98 +38,98 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
return Drawable.Empty().With(d => d.Expire());
|
||||
}
|
||||
|
||||
if (!(component is TaikoSkinComponent taikoComponent))
|
||||
return null;
|
||||
|
||||
switch (taikoComponent.Component)
|
||||
if (component is TaikoSkinComponent taikoComponent)
|
||||
{
|
||||
case TaikoSkinComponents.DrumRollBody:
|
||||
if (GetTexture("taiko-roll-middle") != null)
|
||||
return new LegacyDrumRoll();
|
||||
switch (taikoComponent.Component)
|
||||
{
|
||||
case TaikoSkinComponents.DrumRollBody:
|
||||
if (GetTexture("taiko-roll-middle") != null)
|
||||
return new LegacyDrumRoll();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.InputDrum:
|
||||
if (GetTexture("taiko-bar-left") != null)
|
||||
return new LegacyInputDrum();
|
||||
case TaikoSkinComponents.InputDrum:
|
||||
if (GetTexture("taiko-bar-left") != null)
|
||||
return new LegacyInputDrum();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.CentreHit:
|
||||
case TaikoSkinComponents.RimHit:
|
||||
case TaikoSkinComponents.CentreHit:
|
||||
case TaikoSkinComponents.RimHit:
|
||||
|
||||
if (GetTexture("taikohitcircle") != null)
|
||||
return new LegacyHit(taikoComponent.Component);
|
||||
if (GetTexture("taikohitcircle") != null)
|
||||
return new LegacyHit(taikoComponent.Component);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.DrumRollTick:
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
case TaikoSkinComponents.DrumRollTick:
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new TaikoLegacyHitTarget();
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new TaikoLegacyHitTarget();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return new TaikoLegacyPlayfieldBackgroundRight();
|
||||
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return new TaikoLegacyPlayfieldBackgroundRight();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.PlayfieldBackgroundLeft:
|
||||
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return Drawable.Empty();
|
||||
case TaikoSkinComponents.PlayfieldBackgroundLeft:
|
||||
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return Drawable.Empty();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.BarLine:
|
||||
if (GetTexture("taiko-barline") != null)
|
||||
return new LegacyBarLine();
|
||||
case TaikoSkinComponents.BarLine:
|
||||
if (GetTexture("taiko-barline") != null)
|
||||
return new LegacyBarLine();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
|
||||
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (missSprite != null)
|
||||
return new LegacyHitExplosion(missSprite);
|
||||
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (missSprite != null)
|
||||
return new LegacyHitExplosion(missSprite);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
|
||||
var hitName = getHitName(taikoComponent.Component);
|
||||
var hitSprite = this.GetAnimation(hitName, true, false);
|
||||
var hitName = getHitName(taikoComponent.Component);
|
||||
var hitSprite = this.GetAnimation(hitName, true, false);
|
||||
|
||||
if (hitSprite != null)
|
||||
{
|
||||
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
|
||||
if (hitSprite != null)
|
||||
{
|
||||
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
|
||||
|
||||
return new LegacyHitExplosion(hitSprite, strongHitSprite);
|
||||
}
|
||||
return new LegacyHitExplosion(hitSprite, strongHitSprite);
|
||||
}
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionKiai:
|
||||
// suppress the default kiai explosion if the skin brings its own sprites.
|
||||
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
|
||||
if (hasExplosion.Value)
|
||||
return Drawable.Empty().With(d => d.Expire());
|
||||
case TaikoSkinComponents.TaikoExplosionKiai:
|
||||
// suppress the default kiai explosion if the skin brings its own sprites.
|
||||
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
|
||||
if (hasExplosion.Value)
|
||||
return Drawable.Empty().With(d => d.Expire());
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.Scroller:
|
||||
if (GetTexture("taiko-slider") != null)
|
||||
return new LegacyTaikoScroller();
|
||||
case TaikoSkinComponents.Scroller:
|
||||
if (GetTexture("taiko-slider") != null)
|
||||
return new LegacyTaikoScroller();
|
||||
|
||||
return null;
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.Mascot:
|
||||
return new DrawableTaikoMascot();
|
||||
case TaikoSkinComponents.Mascot:
|
||||
return new DrawableTaikoMascot();
|
||||
}
|
||||
}
|
||||
|
||||
return Source.GetDrawableComponent(component);
|
||||
|
@ -169,6 +169,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||
|
||||
protected override ISkin GetSkin() => throw new NotImplementedException();
|
||||
|
||||
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
@ -24,10 +24,10 @@ namespace osu.Game.Tests.Chat
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456?whatever")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123/456")]
|
||||
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc/def")]
|
||||
[TestCase(LinkAction.External, "https://dev.ppy.sh/beatmapsets/abc/def", "https://dev.ppy.sh/beatmapsets/abc/def")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123/whatever")]
|
||||
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc")]
|
||||
[TestCase(LinkAction.External, "https://dev.ppy.sh/beatmapsets/abc", "https://dev.ppy.sh/beatmapsets/abc")]
|
||||
public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link)
|
||||
{
|
||||
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
|
||||
@ -489,5 +489,23 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(result.Links[2].Url, "\uD83D\uDE00");
|
||||
Assert.AreEqual(result.Links[3].Url, "\uD83D\uDE20");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAbsoluteExternalLinks()
|
||||
{
|
||||
LinkDetails result = MessageFormatter.GetLinkDetails("https://google.com");
|
||||
|
||||
Assert.AreEqual(LinkAction.External, result.Action);
|
||||
Assert.AreEqual("https://google.com", result.Argument);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRelativeExternalLinks()
|
||||
{
|
||||
LinkDetails result = MessageFormatter.GetLinkDetails("/relative");
|
||||
|
||||
Assert.AreEqual(LinkAction.External, result.Action);
|
||||
Assert.AreEqual("/relative", result.Argument);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
await osu.CollectionManager.Import(new MemoryStream());
|
||||
await importCollectionsFromStream(osu, new MemoryStream());
|
||||
|
||||
Assert.That(osu.CollectionManager.Collections.Count, Is.Zero);
|
||||
}
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
|
||||
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
|
||||
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
await osu.CollectionManager.Import(ms);
|
||||
await importCollectionsFromStream(osu, ms);
|
||||
}
|
||||
|
||||
Assert.That(host.UpdateThread.Running, Is.True);
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
// Move first beatmap from second collection into the first.
|
||||
osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]);
|
||||
@ -169,5 +169,12 @@ namespace osu.Game.Tests.Collections.IO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task importCollectionsFromStream(TestOsuGameBase osu, Stream stream)
|
||||
{
|
||||
// intentionally spin this up on a separate task to avoid disposal deadlocks.
|
||||
// see https://github.com/EventStore/EventStore/issues/1179
|
||||
await Task.Run(() => osu.CollectionManager.Import(stream).Wait());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -70,15 +72,81 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLifetimeUpdatedOnDefaultApplied()
|
||||
{
|
||||
TestLifetimeEntry entry = null;
|
||||
AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject()) { LifetimeStart = 1 });
|
||||
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
|
||||
AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
|
||||
|
||||
TestDrawableHitObject dho = null;
|
||||
AddStep("Create DHO", () =>
|
||||
{
|
||||
dho = new TestDrawableHitObject(null);
|
||||
dho.Apply(entry);
|
||||
Child = dho;
|
||||
dho.SetLifetimeStartOnApply = true;
|
||||
});
|
||||
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
|
||||
AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrawableLifetimeUpdateOnEntryLifetimeChange()
|
||||
{
|
||||
TestDrawableHitObject dho = null;
|
||||
TestLifetimeEntry entry = null;
|
||||
AddStep("Create DHO", () =>
|
||||
{
|
||||
dho = new TestDrawableHitObject(null);
|
||||
dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
|
||||
Child = dho;
|
||||
});
|
||||
|
||||
AddStep("Set entry lifetime", () =>
|
||||
{
|
||||
entry.LifetimeStart = 777;
|
||||
entry.LifetimeEnd = 888;
|
||||
});
|
||||
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == 777 && dho.LifetimeEnd == 888);
|
||||
|
||||
AddStep("KeepAlive = true", () => entry.KeepAlive = true);
|
||||
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == double.MinValue && dho.LifetimeEnd == double.MaxValue);
|
||||
|
||||
AddStep("Modify start time", () => entry.HitObject.StartTime = 100);
|
||||
AddAssert("Drawable lifetime is correct", () => dho.LifetimeStart == double.MinValue);
|
||||
|
||||
AddStep("Set LifetimeStart", () => dho.LifetimeStart = 666);
|
||||
AddAssert("Lifetime change is blocked", () => dho.LifetimeStart == double.MinValue);
|
||||
|
||||
AddStep("Set LifetimeEnd", () => dho.LifetimeEnd = 999);
|
||||
AddAssert("Lifetime change is blocked", () => dho.LifetimeEnd == double.MaxValue);
|
||||
|
||||
AddStep("KeepAlive = false", () => entry.KeepAlive = false);
|
||||
AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject
|
||||
{
|
||||
public const double INITIAL_LIFETIME_OFFSET = 100;
|
||||
public const double LIFETIME_ON_APPLY = 222;
|
||||
protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
|
||||
|
||||
public bool SetLifetimeStartOnApply;
|
||||
|
||||
public TestDrawableHitObject(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (SetLifetimeStartOnApply)
|
||||
LifetimeStart = LIFETIME_ON_APPLY;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestLifetimeEntry : HitObjectLifetimeEntry
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
public class TestSceneHitObjectSamples : HitObjectSampleTest
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
|
||||
protected override IResourceStore<byte[]> RulesetResources => TestResources.GetStore();
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
|
||||
|
@ -219,6 +219,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public new IResourceStore<byte[]> Resources => base.Resources;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
|
||||
|
||||
#endregion
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Tests.Online
|
||||
private void load(AudioManager audio, GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
|
||||
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
@ -160,8 +161,8 @@ namespace osu.Game.Tests.Online
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
||||
=> new TestDownloadRequest(set);
|
||||
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Collections
|
||||
private void load(GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
|
||||
|
@ -24,13 +24,13 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
|
||||
|
||||
protected override bool IsolateSavingFromDatabase => false;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
|
||||
|
||||
base.SetUpSteps();
|
||||
|
||||
// if we save a beatmap with a hash collision, things fall over.
|
||||
@ -38,6 +38,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
|
||||
}
|
||||
|
||||
protected override void LoadEditor()
|
||||
{
|
||||
Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
|
||||
base.LoadEditor();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmap()
|
||||
{
|
||||
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public abstract class SkinnableHUDComponentTestScene : SkinnableTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SetContents(skin =>
|
||||
{
|
||||
var implementation = skin != null
|
||||
? CreateLegacyImplementation()
|
||||
: CreateDefaultImplementation();
|
||||
|
||||
implementation.Anchor = Anchor.Centre;
|
||||
implementation.Origin = Anchor.Centre;
|
||||
return implementation;
|
||||
});
|
||||
});
|
||||
|
||||
protected abstract Drawable CreateDefaultImplementation();
|
||||
protected abstract Drawable CreateLegacyImplementation();
|
||||
}
|
||||
}
|
130
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
Normal file
130
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
||||
{
|
||||
private ISkin currentBeatmapSkin;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
public void TestEmptyLegacyBeatmapSkinFallsBack()
|
||||
{
|
||||
CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
|
||||
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
|
||||
}
|
||||
|
||||
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("setup skins", () =>
|
||||
{
|
||||
skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
|
||||
currentBeatmapSkin = getBeatmapSkin();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
|
||||
{
|
||||
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
|
||||
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
|
||||
|
||||
if (actualComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
||||
|
||||
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var expectedComponentsAdjustmentContainer = new Container
|
||||
{
|
||||
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
|
||||
Size = actualComponentsContainer.DrawSize,
|
||||
Child = expectedComponentsContainer,
|
||||
};
|
||||
|
||||
Add(expectedComponentsAdjustmentContainer);
|
||||
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
||||
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
||||
Remove(expectedComponentsAdjustmentContainer);
|
||||
|
||||
return almostEqual(actualInfo, expectedInfo);
|
||||
|
||||
static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
||||
other != null
|
||||
&& info.Type == other.Type
|
||||
&& info.Anchor == other.Anchor
|
||||
&& info.Origin == other.Origin
|
||||
&& Precision.AlmostEquals(info.Position, other.Position)
|
||||
&& Precision.AlmostEquals(info.Scale, other.Scale)
|
||||
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
||||
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
||||
|
||||
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly ISkin beatmapSkin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.beatmapSkin = beatmapSkin;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => beatmapSkin;
|
||||
}
|
||||
|
||||
private class TestOsuRuleset : OsuRuleset
|
||||
{
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source);
|
||||
|
||||
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
|
||||
{
|
||||
public TestOsuLegacySkinTransformer(ISkinSource source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -90,6 +90,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
assertChildPosition(5);
|
||||
}
|
||||
|
||||
[TestCase("pooled")]
|
||||
[TestCase("non-pooled")]
|
||||
public void TestLifetimeRecomputedWhenTimeRangeChanges(string pooled)
|
||||
{
|
||||
var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject());
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
createTest(beatmap);
|
||||
|
||||
assertDead(3);
|
||||
|
||||
AddStep("increase time range", () => drawableRuleset.TimeRange.Value = 3 * time_range);
|
||||
assertPosition(3, 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleSingleTimingPoint()
|
||||
{
|
||||
|
@ -29,8 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
|
||||
|
||||
AddStep("create sprites", () => SetContents(
|
||||
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
|
||||
assertSpritesFromSkin(false);
|
||||
}
|
||||
@ -42,8 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
|
||||
AddStep("create sprites", () => SetContents(
|
||||
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
||||
|
||||
assertSpritesFromSkin(true);
|
||||
}
|
||||
|
@ -88,13 +88,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
beforeLoadAction?.Invoke();
|
||||
|
||||
prepareBeatmap();
|
||||
|
||||
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
|
||||
}
|
||||
|
||||
private void prepareBeatmap()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(Beatmap.Value.Track);
|
||||
|
||||
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -178,10 +183,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
|
||||
prepareBeatmap();
|
||||
slowPlayer = new SlowLoadPlayer(false, false);
|
||||
LoadScreen(loader = new TestPlayerLoader(() => slowPlayer));
|
||||
});
|
||||
|
||||
AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000));
|
||||
|
||||
AddUntilStep("wait for player to be current", () => slowPlayer.IsCurrentScreen());
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestToggleEditor()
|
||||
{
|
||||
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300)
|
||||
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(300)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create editor overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var mods = new[] { ruleset.GetAutoplayMod() };
|
||||
|
@ -3,26 +3,26 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
|
||||
public class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
|
||||
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -3,26 +3,19 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneComboCounter : SkinnableTestScene
|
||||
public class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
|
||||
}
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter();
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter();
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
|
||||
|
||||
|
@ -3,28 +3,28 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
|
||||
public class TestSceneSkinnableHealthDisplay : SkinnableHUDComponentTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay))));
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
healthProcessor.Health.Value = 1;
|
||||
|
@ -3,26 +3,20 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableScoreCounter : SkinnableTestScene
|
||||
public class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter))));
|
||||
}
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
|
||||
|
||||
[Test]
|
||||
public void TestScoreCounterIncrementing()
|
||||
|
@ -53,7 +53,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CreateTest(null);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("score shown", () => Player.IsScoreShown);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
AddUntilStep("time less than storyboard duration", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < currentStoryboardDuration);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
|
@ -73,8 +73,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
for (int i = 0; i < users; i++)
|
||||
spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
|
||||
Client.CurrentMatchPlayingUserIds.Clear();
|
||||
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
|
||||
spectatorClient.Schedule(() =>
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Clear();
|
||||
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
|
||||
});
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -91,6 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
|
||||
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
|
||||
|
@ -141,14 +141,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private Room createRoom(Action<Room> initFunc = null)
|
||||
{
|
||||
var room = new Room();
|
||||
|
||||
room.Name.Value = "test room";
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
var room = new Room
|
||||
{
|
||||
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
|
||||
Ruleset = { Value = Ruleset.Value }
|
||||
});
|
||||
Name =
|
||||
{
|
||||
Value = "test room"
|
||||
},
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
|
||||
Ruleset = { Value = Ruleset.Value }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
initFunc?.Invoke(room);
|
||||
return room;
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
|
||||
base.Content.Add(beatmapTracker);
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
|
102
osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs
Normal file
102
osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneWikiHeader : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<APIWikiPage> wikiPageData = new Bindable<APIWikiPage>(new APIWikiPage
|
||||
{
|
||||
Title = "Main Page",
|
||||
Path = "Main_Page",
|
||||
});
|
||||
|
||||
private TestHeader header;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = header = new TestHeader
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ShowIndexPage = dummyShowIndexPage,
|
||||
ShowParentPage = dummyShowParentPage,
|
||||
};
|
||||
wikiPageData.BindTo(header.WikiPageData);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestWikiHeader()
|
||||
{
|
||||
AddAssert("Current is index", () => checkCurrent("index"));
|
||||
|
||||
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
|
||||
{
|
||||
Title = "Welcome",
|
||||
Path = "Welcome"
|
||||
});
|
||||
AddAssert("Current is welcome", () => checkCurrent("Welcome"));
|
||||
AddAssert("Check breadcrumb", checkBreadcrumb);
|
||||
|
||||
AddStep("Change current to index", () => header.Current.Value = "index");
|
||||
AddAssert("Current is index", () => checkCurrent("index"));
|
||||
|
||||
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
|
||||
{
|
||||
Title = "Developers",
|
||||
Path = "People/The_Team/Developers",
|
||||
Subtitle = "The Team",
|
||||
});
|
||||
AddAssert("Current is 'Developers'", () => checkCurrent("Developers"));
|
||||
AddAssert("Check breadcrumb", checkBreadcrumb);
|
||||
|
||||
AddStep("Change current to 'The Team'", () => header.Current.Value = "The Team");
|
||||
AddAssert("Current is 'The Team'", () => checkCurrent("The Team"));
|
||||
AddAssert("Check breadcrumb", checkBreadcrumb);
|
||||
}
|
||||
|
||||
private bool checkCurrent(string expectedCurrent) => header.Current.Value == expectedCurrent;
|
||||
|
||||
private bool checkBreadcrumb()
|
||||
{
|
||||
var result = header.TabControlItems.Contains(wikiPageData.Value.Title);
|
||||
|
||||
if (wikiPageData.Value.Subtitle != null)
|
||||
result = header.TabControlItems.Contains(wikiPageData.Value.Subtitle) && result;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void dummyShowIndexPage() => wikiPageData.SetDefault();
|
||||
|
||||
private void dummyShowParentPage()
|
||||
{
|
||||
wikiPageData.Value = new APIWikiPage
|
||||
{
|
||||
Path = "People/The_Team",
|
||||
Title = "The Team",
|
||||
Subtitle = "People"
|
||||
};
|
||||
}
|
||||
|
||||
private class TestHeader : WikiHeader
|
||||
{
|
||||
public IReadOnlyList<string> TabControlItems => TabControl.Items;
|
||||
}
|
||||
}
|
||||
}
|
43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
Normal file
43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneWikiMainPage : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Orange);
|
||||
|
||||
public TestSceneWikiMainPage()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = overlayColour.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(20),
|
||||
Child = new WikiMainPage
|
||||
{
|
||||
Markdown = main_page_markdown
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// From https://osu.ppy.sh/api/v2/wiki/en/Main_Page
|
||||
private const string main_page_markdown =
|
||||
"---\nlayout: main_page\n---\n\n<!-- Do not add any empty lines inside this div. -->\n\n<div class=\"wiki-main-page__blurb\">\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n</div>\n\n<div class=\"wiki-main-page__panels\">\n<div class=\"wiki-main-page-panel wiki-main-page-panel--full\">\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n</div>\n</div>\n";
|
||||
}
|
||||
}
|
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestLink()
|
||||
{
|
||||
AddStep("set current path", () => markdownContainer.CurrentPath = "Article_styling_criteria/");
|
||||
AddStep("set current path", () => markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Article_styling_criteria/");
|
||||
|
||||
AddStep("set '/wiki/Main_Page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_Page)");
|
||||
AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_Page");
|
||||
@ -113,7 +113,7 @@ needs_cleanup: true
|
||||
AddStep("Add relative image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = "Interface/";
|
||||
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
|
||||
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
|
||||
});
|
||||
}
|
||||
@ -124,7 +124,7 @@ needs_cleanup: true
|
||||
AddStep("Add paragraph with block image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = "Interface/";
|
||||
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
|
||||
markdownContainer.Text = @"Line before image
|
||||
|
||||
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
|
||||
|
72
osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs
Normal file
72
osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs
Normal file
File diff suppressed because one or more lines are too long
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user