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Merge branch 'master' into fix-error-spam-on-disconnection
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commit
3920dac8af
@ -143,7 +143,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RoomManager =
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{
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TimeBetweenListingPolls = { Value = 1 },
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TimeBetweenSelectionPolls = { Value = 1 }
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}
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};
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@ -42,8 +42,6 @@ namespace osu.Game.Online.Multiplayer
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/// </summary>
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public MultiplayerRoomUser? Host { get; set; }
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private object writeLock = new object();
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[JsonConstructor]
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public MultiplayerRoom(in long roomId)
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{
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@ -156,11 +156,11 @@ namespace osu.Game.Screens.Menu
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private void onMultiplayer()
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{
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if (!api.IsLoggedIn)
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if (api.State.Value != APIState.Online)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "You gotta be logged in to multi 'yo!",
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Text = "You gotta be online to multi 'yo!",
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Icon = FontAwesome.Solid.Globe,
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Activated = () =>
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{
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@ -177,11 +177,11 @@ namespace osu.Game.Screens.Menu
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private void onPlaylists()
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{
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if (!api.IsLoggedIn)
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if (api.State.Value != APIState.Online)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "You gotta be logged in to multi 'yo!",
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Text = "You gotta be online to view playlists 'yo!",
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Icon = FontAwesome.Solid.Globe,
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Activated = () =>
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{
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@ -33,7 +33,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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if (!this.IsCurrentScreen())
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{
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multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
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}
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else
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{
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@ -41,18 +40,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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case LoungeSubScreen _:
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multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
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break;
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// Don't poll inside the match or anywhere else.
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default:
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multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
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break;
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}
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}
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Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
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Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value})");
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}
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protected override Room CreateNewRoom()
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
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public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
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private readonly IBindable<bool> isConnected = new Bindable<bool>();
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private readonly Bindable<bool> allowPolling = new Bindable<bool>();
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@ -119,11 +119,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
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AllowPolling = { BindTarget = allowPolling }
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},
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new MultiplayerSelectionPollingComponent
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{
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TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
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AllowPolling = { BindTarget = allowPolling }
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}
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};
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private class MultiplayerListingPollingComponent : ListingPollingComponent
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@ -146,26 +141,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
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}
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private class MultiplayerSelectionPollingComponent : SelectionPollingComponent
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{
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public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AllowPolling.BindValueChanged(allowPolling =>
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{
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if (!allowPolling.NewValue)
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return;
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if (IsLoaded)
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PollImmediately();
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});
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}
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protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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@ -165,7 +166,10 @@ namespace osu.Game.Screens.OnlinePlay
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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if (state.NewValue != APIState.Online)
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{
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Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important);
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Schedule(forcefullyExit);
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}
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});
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protected override void LoadComplete()
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