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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:52:55 +08:00

Merge branch 'master' into fix-error-spam-on-disconnection

This commit is contained in:
Dean Herbert 2020-12-30 00:55:37 +09:00
commit 3920dac8af
6 changed files with 10 additions and 38 deletions

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@ -143,7 +143,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
RoomManager =
{
TimeBetweenListingPolls = { Value = 1 },
TimeBetweenSelectionPolls = { Value = 1 }
}
};

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@ -42,8 +42,6 @@ namespace osu.Game.Online.Multiplayer
/// </summary>
public MultiplayerRoomUser? Host { get; set; }
private object writeLock = new object();
[JsonConstructor]
public MultiplayerRoom(in long roomId)
{

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@ -156,11 +156,11 @@ namespace osu.Game.Screens.Menu
private void onMultiplayer()
{
if (!api.IsLoggedIn)
if (api.State.Value != APIState.Online)
{
notifications?.Post(new SimpleNotification
{
Text = "You gotta be logged in to multi 'yo!",
Text = "You gotta be online to multi 'yo!",
Icon = FontAwesome.Solid.Globe,
Activated = () =>
{
@ -177,11 +177,11 @@ namespace osu.Game.Screens.Menu
private void onPlaylists()
{
if (!api.IsLoggedIn)
if (api.State.Value != APIState.Online)
{
notifications?.Post(new SimpleNotification
{
Text = "You gotta be logged in to multi 'yo!",
Text = "You gotta be online to view playlists 'yo!",
Icon = FontAwesome.Solid.Globe,
Activated = () =>
{

View File

@ -33,7 +33,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (!this.IsCurrentScreen())
{
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
@ -41,18 +40,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
case LoungeSubScreen _:
multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
// Don't poll inside the match or anywhere else.
default:
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value})");
}
protected override Room CreateNewRoom()

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private StatefulMultiplayerClient multiplayerClient { get; set; }
public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
private readonly IBindable<bool> isConnected = new Bindable<bool>();
private readonly Bindable<bool> allowPolling = new Bindable<bool>();
@ -119,11 +119,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
AllowPolling = { BindTarget = allowPolling }
},
new MultiplayerSelectionPollingComponent
{
TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
AllowPolling = { BindTarget = allowPolling }
}
};
private class MultiplayerListingPollingComponent : ListingPollingComponent
@ -146,26 +141,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
}
private class MultiplayerSelectionPollingComponent : SelectionPollingComponent
{
public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
protected override void LoadComplete()
{
base.LoadComplete();
AllowPolling.BindValueChanged(allowPolling =>
{
if (!allowPolling.NewValue)
return;
if (IsLoaded)
PollImmediately();
});
}
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
@ -165,7 +166,10 @@ namespace osu.Game.Screens.OnlinePlay
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (state.NewValue != APIState.Online)
{
Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important);
Schedule(forcefullyExit);
}
});
protected override void LoadComplete()