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Allow signalr to retry connecting when connection is closed without an exception

This commit is contained in:
Dean Herbert 2021-01-02 16:47:00 +09:00
parent 575a00dd7d
commit 72a6ca7755

View File

@ -88,11 +88,12 @@ namespace osu.Game.Online.Multiplayer
{
isConnected.Value = false;
if (ex != null)
{
Logger.Log($"Multiplayer client lost connection: {ex}", LoggingTarget.Network);
Logger.Log(ex != null
? $"Multiplayer client lost connection: {ex}"
: "Multiplayer client disconnected", LoggingTarget.Network);
if (connection != null)
await tryUntilConnected();
}
};
await tryUntilConnected();