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Change profile section expansion to use dropdown sounds

This commit is contained in:
Jamie Taylor 2021-07-08 20:23:11 +09:00
parent 341cb09c6e
commit 546f55d341
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GPG Key ID: 2ACFA8B6370B8C8C
3 changed files with 18 additions and 4 deletions

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected virtual HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
{

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@ -28,7 +28,7 @@ namespace osu.Game.Online.Chat
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
protected override HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
{

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@ -2,11 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
@ -18,18 +21,29 @@ namespace osu.Game.Overlays.Profile.Header.Components
public override LocalisableString TooltipText => DetailsVisible.Value ? "collapse" : "expand";
private SpriteIcon icon;
private Sample sampleOpen;
private Sample sampleClose;
protected override HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverSounds();
public ExpandDetailsButton()
{
Action = () => DetailsVisible.Toggle();
Action = () =>
{
DetailsVisible.Toggle();
(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, AudioManager audio)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background2.Lighten(0.2f);
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,