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Change profile section expansion to use dropdown sounds
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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
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protected override Container<Drawable> Content => content;
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protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
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protected virtual HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
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public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
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{
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@ -28,7 +28,7 @@ namespace osu.Game.Online.Chat
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
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protected override HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
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public DrawableLinkCompiler(IEnumerable<Drawable> parts)
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{
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@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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@ -18,18 +21,29 @@ namespace osu.Game.Overlays.Profile.Header.Components
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public override LocalisableString TooltipText => DetailsVisible.Value ? "collapse" : "expand";
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private SpriteIcon icon;
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private Sample sampleOpen;
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private Sample sampleClose;
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protected override HoverSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverSounds();
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public ExpandDetailsButton()
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{
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Action = () => DetailsVisible.Toggle();
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Action = () =>
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{
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DetailsVisible.Toggle();
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(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, AudioManager audio)
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{
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IdleColour = colourProvider.Background2;
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HoverColour = colourProvider.Background2.Lighten(0.2f);
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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Child = icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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