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Inline and refactor overly verbose MessageNotifier
code
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16e3a19738
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@ -45,8 +45,7 @@ namespace osu.Game.Online.Chat
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notifyOnPM = config.GetBindable<bool>(OsuSetting.ChatMessageNotification);
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localUser.BindTo(api.LocalUser);
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// Listen for new messages
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joinedChannels.CollectionChanged += channelsChanged;
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joinedChannels.BindCollectionChanged(channelsChanged);
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joinedChannels.BindTo(channelManager.JoinedChannels);
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}
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@ -70,28 +69,14 @@ namespace osu.Game.Online.Chat
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private void newMessagesArrived(IEnumerable<Message> messages)
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{
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if (messages == null || !messages.Any())
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if (!messages.Any())
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return;
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HandleMessages(messages.First().ChannelId, messages);
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}
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/// <summary>
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/// Searches for a channel with the matching <paramref name="channelId"/>, returns <see langword="null"/> when none found.
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/// </summary>
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private Channel fetchJoinedChannel(long channelId)
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{
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return channelManager.JoinedChannels.SingleOrDefault(c => c.Id == channelId);
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}
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public void HandleMessages(long channelId, IEnumerable<Message> messages)
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{
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// Fetch channel object
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var channel = fetchJoinedChannel(channelId);
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var channel = channelManager.JoinedChannels.SingleOrDefault(c => c.Id == messages.First().ChannelId);
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if (channel == null)
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{
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Logger.Log($"Couldn't resolve channel id {channelId}", LoggingTarget.Information);
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Logger.Log($"Couldn't resolve channel id {messages.First().ChannelId}", LoggingTarget.Information);
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return;
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}
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