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revert changes
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@ -601,4 +601,4 @@ namespace osu.Game.Online.Chat
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: channel.Id == Id;
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}
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}
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}
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}
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@ -263,7 +263,7 @@ namespace osu.Game
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dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig, true));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
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@ -26,7 +26,7 @@ using osu.Game.Scoring.Legacy;
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namespace osu.Game.Scoring
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{
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public partial class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
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public class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
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@ -43,23 +43,14 @@ namespace osu.Game.Scoring
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[CanBeNull]
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private readonly OsuConfigManager configManager;
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[CanBeNull]
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private readonly UserIdLookupCache userIdLookupCache;
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private readonly IAPIProvider api;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null, bool performOnlineLookups = false)
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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this.difficulties = difficulties;
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this.configManager = configManager;
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this.api = api;
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if (performOnlineLookups)
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userIdLookupCache = new UserIdLookupCache(api);
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}
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protected override ScoreInfo CreateModel(ArchiveReader archive)
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@ -81,21 +72,8 @@ namespace osu.Game.Scoring
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}
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}
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protected override async Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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// These scores only provide the user's username but we need the user's ID too.
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if (model.UserID <= 1 && model.UserString != null && userIdLookupCache != null)
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{
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try
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{
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model.UserID = await userIdLookupCache.GetUserIdAsync(model.UserString, cancellationToken).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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LogForModel(model, $"Online retrieval failed for {model.User} ({e.Message})", e);
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}
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}
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}
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protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
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=> Task.CompletedTask;
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protected override void ExportModelTo(ScoreInfo model, Stream outputStream)
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{
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@ -1,85 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Database;
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namespace osu.Game.Scoring
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{
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public partial class ScoreManager
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{
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private class UserIdLookupCache : MemoryCachingComponent<string, int>
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{
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private readonly IAPIProvider api;
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public UserIdLookupCache(IAPIProvider api)
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{
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this.api = api;
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}
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/// <summary>
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/// Perform an API lookup on the specified username, returning the associated ID.
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/// </summary>
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/// <param name="username">The username to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The user ID, or 1 if the user does not exist or the request could not be satisfied.</returns>
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public Task<int> GetUserIdAsync(string username, CancellationToken token = default) => GetAsync(username, token);
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protected override async Task<int> ComputeValueAsync(string lookup, CancellationToken token = default)
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=> await queryUserId(lookup).ConfigureAwait(false);
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private readonly Queue<(string username, TaskCompletionSource<int>)> pendingUserTasks = new Queue<(string, TaskCompletionSource<int>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<int> queryUserId(string username)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<int>();
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// Add to the queue.
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pendingUserTasks.Enqueue((username, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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(string username, TaskCompletionSource<int> task) next;
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lock (taskAssignmentLock)
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{
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next = pendingUserTasks.Dequeue();
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}
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var request = new GetUserRequest(next.username);
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more users to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingUserTasks.Count > 0)
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createNewTask();
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}
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next.task.SetResult(request.Result?.Id ?? 1);
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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}
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}
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}
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