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Add extra xmldoc covering the fact that MatchStarted is received by all users
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@ -53,7 +53,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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Task LoadRequested();
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/// <summary>
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/// Signals that a match has started. All loaded users' clients should now start gameplay as soon as possible.
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/// Signals that a match has started. All user in the <see cref="MultiplayerUserState.Loaded"/> state should begin gameplay as soon as possible.
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/// </summary>
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Task MatchStarted();
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