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Add stateful client interface

This commit is contained in:
Dean Herbert
2020-12-09 17:45:07 +09:00
Unverified
parent bb97eae8b1
commit c8e3c7e77b
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
namespace osu.Game.Online.RealtimeMultiplayer
{
/// <summary>
/// A multiplayer client which maintains local room and user state. Also provides a proxy to access the <see cref="IMultiplayerServer"/>.
/// </summary>
public interface IStatefulMultiplayerClient : IMultiplayerClient, IMultiplayerServer
{
MultiplayerUserState State { get; }
MultiplayerRoom? Room { get; }
}
}