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General comment cleanups
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@ -441,7 +441,7 @@ namespace osu.Game.Online.Chat
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closedChannels.RemoveAt(0);
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}
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// For PM channels, we store the user ID; else, we store the channel id
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// For PM channels, we store the user ID; else, we store the channel ID
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closedChannels.Add(channel.Type == ChannelType.PM
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? new ClosedChannel(ChannelType.PM, channel.Users.Single().Id)
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: new ClosedChannel(channel.Type, channel.Id));
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@ -454,18 +454,14 @@ namespace osu.Game.Online.Chat
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});
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/// <summary>
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/// Opens the most recently closed channel that has not
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/// already been reopened
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/// Opens the most recently closed channel that has not already been reopened,
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/// Works similarly to reopening the last closed tab on a web browser.
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/// </summary>
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public void JoinLastClosedChannel()
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{
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// This loop could be eliminated if a check was added so that
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// when the code opens a channel it removes from the closedChannel list.
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// However, this would require adding an O(|closeChannels|) work operation
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// every time the user joins a channel, which would make joining a channel
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// slower. We wanted to centralize all major slowdowns so they
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// can only occur if the user actually decides to use this feature.
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// This loop could be eliminated if the join channel operation ensured that every channel joined
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// is removed from the closedChannels list, but it'd require a linear scan of closed channels on every join.
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// To keep the overhead of joining channels low, just lazily scan the list of closed channels locally.
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while (closedChannels.Count > 0)
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{
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ClosedChannel lastClosedChannel = closedChannels.Last();
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@ -479,12 +475,12 @@ namespace osu.Game.Online.Chat
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if (lastChannel != null)
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{
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// Channel exists as an availaable channel, directly join it
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// Channel exists as an available channel, directly join it
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CurrentChannel.Value = JoinChannel(lastChannel);
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}
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else if (lastClosedChannel.Type == ChannelType.PM)
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{
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// Try to get User to open PM chat
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// Try to get user in order to open PM chat
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users.GetUserAsync((int)lastClosedChannel.Id).ContinueWith(u =>
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{
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if (u.Result == null) return;
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@ -583,7 +579,7 @@ namespace osu.Game.Online.Chat
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}
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/// <summary>
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/// Class that stores information about a closed channel
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/// Stores information about a closed channel
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/// </summary>
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public class ClosedChannel
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{
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