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Add ToString implementation to MultiplayerRoom for easier debug

This commit is contained in:
Dean Herbert
2020-12-09 14:47:26 +09:00
Unverified
parent c92c2cbfc0
commit e09715d71e
@@ -50,5 +50,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
/// Request a lock on this room to perform a thread-safe update.
/// </summary>
public LockUntilDisposal LockForUpdate() => new LockUntilDisposal(writeLock);
public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
}
}