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Fix incorrect connection building due to bad merges
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parent
805da56746
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@ -71,20 +71,6 @@ namespace osu.Game.Online.Multiplayer
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if (!await connectionLock.WaitAsync(10000))
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throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
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var builder = new HubConnectionBuilder()
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.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
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if (RuntimeInfo.SupportsJIT)
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builder.AddMessagePackProtocol();
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else
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{
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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}
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connection = builder.Build();
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try
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{
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while (api.State.Value == APIState.Online)
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@ -235,10 +221,19 @@ namespace osu.Game.Online.Multiplayer
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private HubConnection createConnection(CancellationToken cancellationToken)
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{
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var newConnection = new HubConnectionBuilder()
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.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); })
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.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
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.Build();
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var builder = new HubConnectionBuilder()
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.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
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if (RuntimeInfo.SupportsJIT)
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builder.AddMessagePackProtocol();
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else
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{
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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}
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var newConnection = builder.Build();
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// this is kind of SILLY
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// https://github.com/dotnet/aspnetcore/issues/15198
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