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Formatting fixes

Fixed some formatting issues to comply with InspectCode.
This commit is contained in:
Joseph-Ramos-CMU
2020-12-16 12:56:36 -05:00
Unverified
parent 2f8a085adf
commit b37a983fbf
+3 -8
View File
@@ -447,7 +447,7 @@ namespace osu.Game.Online.Chat
// This nested loop could be eliminated if a check was added so that
// when the code opens a channel it removes from the closedChannel list.
// However, this would require adding an O(|closeChannels|) work operation
// However, this would require adding an O(|closeChannels|) work operation
// every time the user joins a channel, which would make joining a channel
// slower. I wanted to centralize all major slowdowns so they
// can only occur if the user actually decides to use this feature.
@@ -456,6 +456,7 @@ namespace osu.Game.Online.Chat
string lastClosedChannelName = closedChannels.Last();
closedChannels.RemoveAt(closedChannels.Count - 1);
bool alreadyJoined = false;
// If the user already joined the channel, do not
// try to join it
for (int j = 0; j < joinedChannels.Count; j++)
@@ -471,11 +472,7 @@ namespace osu.Game.Online.Chat
{
Channel lastClosedChannel = AvailableChannels.FirstOrDefault(c => c.Name == lastClosedChannelName);
if (lastClosedChannel == null)
{
continue;
}
else
if (lastClosedChannel != null)
{
JoinChannel(lastClosedChannel);
return;
@@ -484,8 +481,6 @@ namespace osu.Game.Online.Chat
}
}
private long lastMessageId;
private bool channelsInitialised;