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Better handle fallback scenarios for beatmap links
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@ -121,20 +121,37 @@ namespace osu.Game.Online.Chat
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// length > 3 since all these links need another argument to work
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if (args.Length > 3 && args[1] == "osu.ppy.sh")
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{
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var mainArg = args[3];
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switch (args[2])
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{
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// old site only
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case "b":
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case "beatmaps":
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return new LinkDetails(LinkAction.OpenBeatmap, args[3]);
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{
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string trimmed = mainArg.Split('?').First();
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if (int.TryParse(trimmed, out var id))
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return new LinkDetails(LinkAction.OpenBeatmap, id.ToString());
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break;
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}
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case "s":
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case "beatmapsets":
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case "d":
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return new LinkDetails(LinkAction.OpenBeatmapSet, args[3]);
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{
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if (args.Length > 4 && int.TryParse(args[4], out var id))
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// https://osu.ppy.sh/beatmapsets/1154158#osu/2768184
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return new LinkDetails(LinkAction.OpenBeatmap, id.ToString());
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// https://osu.ppy.sh/beatmapsets/1154158#whatever
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string trimmed = mainArg.Split('#').First();
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return new LinkDetails(LinkAction.OpenBeatmapSet, trimmed);
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}
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case "u":
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case "users":
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return new LinkDetails(LinkAction.OpenUserProfile, args[3]);
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return new LinkDetails(LinkAction.OpenUserProfile, mainArg);
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}
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}
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@ -183,10 +200,9 @@ namespace osu.Game.Online.Chat
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case "osump":
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return new LinkDetails(LinkAction.JoinMultiplayerMatch, args[1]);
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default:
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return new LinkDetails(LinkAction.External, null);
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}
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return new LinkDetails(LinkAction.External, null);
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}
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private static MessageFormatterResult format(string toFormat, int startIndex = 0, int space = 3)
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@ -259,8 +275,9 @@ namespace osu.Game.Online.Chat
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public class LinkDetails
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{
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public LinkAction Action;
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public string Argument;
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public readonly LinkAction Action;
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public readonly string Argument;
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public LinkDetails(LinkAction action, string argument)
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{
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