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Add missing event glue
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@ -60,6 +60,7 @@ namespace osu.Game.Online.Multiplayer
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connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
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connection.On<MatchRoomState>(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged);
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connection.On<int, MatchUserState>(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged);
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connection.On<MatchServerEvent>(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent);
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};
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IsConnected.BindTo(connector.IsConnected);
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