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Move thread safety / locking logic from MultiplayerRoom

This commit is contained in:
Dean Herbert 2020-12-30 20:24:50 +09:00
parent 575a00dd7d
commit 497d644a19

View File

@ -5,9 +5,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Allocation;
namespace osu.Game.Online.Multiplayer
{
@ -48,27 +46,6 @@ namespace osu.Game.Online.Multiplayer
RoomID = roomId;
}
private object updateLock = new object();
private ManualResetEventSlim freeForWrite = new ManualResetEventSlim(true);
/// <summary>
/// Request a lock on this room to perform a thread-safe update.
/// </summary>
public IDisposable LockForUpdate()
{
// ReSharper disable once InconsistentlySynchronizedField
freeForWrite.Wait();
lock (updateLock)
{
freeForWrite.Wait();
freeForWrite.Reset();
return new ValueInvokeOnDisposal<MultiplayerRoom>(this, r => freeForWrite.Set());
}
}
public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
}
}