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Move thread safety / locking logic from MultiplayerRoom
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parent
575a00dd7d
commit
497d644a19
@ -5,9 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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namespace osu.Game.Online.Multiplayer
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{
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@ -48,27 +46,6 @@ namespace osu.Game.Online.Multiplayer
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RoomID = roomId;
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}
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private object updateLock = new object();
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private ManualResetEventSlim freeForWrite = new ManualResetEventSlim(true);
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/// <summary>
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/// Request a lock on this room to perform a thread-safe update.
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/// </summary>
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public IDisposable LockForUpdate()
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{
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// ReSharper disable once InconsistentlySynchronizedField
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freeForWrite.Wait();
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lock (updateLock)
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{
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freeForWrite.Wait();
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freeForWrite.Reset();
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return new ValueInvokeOnDisposal<MultiplayerRoom>(this, r => freeForWrite.Set());
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}
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}
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public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
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}
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}
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