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Commit Graph

4412 Commits

Author SHA1 Message Date
smoogipoo
3039b7b0f9 Make tests a bit more resilient 2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30 Make resyncing a bit more resilient 2021-04-13 22:10:35 +09:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
00f235760d Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
Dean Herbert
fca9c70c1b Move timeline hit object test to immediately viewable area 2021-04-13 19:26:20 +09:00
Dean Herbert
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
a0513f64f9
Merge branch 'master' into replays-tooltip-graph 2021-04-13 18:21:10 +09:00
Salman Ahmed
15658eda55 Add failing test case 2021-04-13 12:00:13 +03:00
Salman Ahmed
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
Dean Herbert
a9652b7b25 Start TimelineTestScene in a more visible place 2021-04-13 16:05:12 +09:00
ekrctb
38d10755cb Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-13 13:47:22 +09:00
Dean Herbert
516bd138e3 Add (previously failing) test coverage of drag from selection 2021-04-13 13:46:38 +09:00
Dean Herbert
7c975359d9 Add basic select/deselect tests 2021-04-13 13:29:37 +09:00
Dean Herbert
05d7fe289f Rename test scene in preparation for increasing scope 2021-04-13 13:09:18 +09:00
Dean Herbert
66e74da2b7 Fix regression in quick delete mouse action blocking 2021-04-13 13:03:14 +09:00
Salman Ahmed
8f84abf348 Display "replays watched" tooltip for replays subsection 2021-04-12 21:51:06 +03:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
smoogipoo
1e002841cf Add test for scoring mode changes 2021-04-12 22:03:45 +09:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5 Merge branch 'master' into multiplayer-spectator-leaderboard 2021-04-12 21:02:18 +09:00
Dean Herbert
b4c75ba3c6 Fix TestQuickDeleteRemovesObject failing on second run 2021-04-12 19:19:25 +09:00
ekrctb
359fae895f Rename property 2021-04-12 18:50:25 +09:00
ekrctb
e19e8ff2a3 Rewrite FramedReplayInputHandler for robustness
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.

I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.

This commit fixes #6150.
2021-04-12 16:18:11 +09:00
Dean Herbert
9be3163592 Merge branch 'master' into multiplayer-spectator-player-grid 2021-04-12 14:14:13 +09:00
smoogipoo
4fcddfb44b Fix multiplayer test failure 2021-04-12 13:42:14 +09:00
ekrctb
d6d8ea5b6b Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
Salman Ahmed
cb947a3b27 Add expected output in test case rather than determining internally 2021-04-11 13:18:25 -04:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master 2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
smoogipoo
61c400b1a1 Fix filename 2021-04-09 20:18:26 +09:00
smoogipoo
eccd269cce Implement maximum start delay 2021-04-09 20:17:57 +09:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
e73f3f52d7 Add some more asserts 2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac Fix incorrect assert 2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531 Add test for no frames 2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2 Add test 2021-04-09 18:16:10 +09:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3 trim whitespace 2021-04-08 20:39:17 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
7958a257e8 Add tests 2021-04-08 22:14:30 +09:00
smoogipoo
70cd018a98 Fix intermittent test failure 2021-04-08 21:38:58 +09:00
smoogipoo
125358158b Merge branch 'master' into multiplayer-spectator-screen 2021-04-08 21:13:37 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
smoogipoo
b38d332268 Fix broken test 2021-04-08 16:31:39 +09:00
Dean Herbert
545156d15c Add regression test coverage 2021-04-08 15:20:53 +09:00
Dean Herbert
8aff53172d Remove necessity for nested PassThroughInputManger 2021-04-08 15:18:31 +09:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
72a42ceaf7 Merge branch 'multiplayer-spectator-player-grid' into multiplayer-spectator-screen 2021-04-08 00:19:00 +09:00
smoogipoo
024adb699c Add test and fix several issues 2021-04-08 00:12:21 +09:00
smoogipoo
214813154b Fix class name 2021-04-07 22:28:22 +09:00
smoogipoo
99bee73ac1 Merge branch 'master' into add-spectate-button-and-state 2021-04-07 22:07:52 +09:00
Dan Balasescu
6eb809f4c4
Merge pull request #9194 from boswelja/rebind-song-select
Allow rebinding Song Select mods/random/options keys
2021-04-07 20:55:45 +09:00
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
Dean Herbert
b4c6894d13 Add test coverage for song select footer area 2021-04-07 18:29:31 +09:00
smoogipoo
abd637ffaa Add button to footer 2021-04-07 17:35:18 +09:00
smoogipoo
56c13148f1 Fix typo in class name 2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa Add participant panel state 2021-04-07 16:40:24 +09:00
smoogipoo
f5667125a0 Remove unnecessary method 2021-04-07 16:37:43 +09:00
smoogipoo
6be9c9f0f4 Link up ready button to spectate state 2021-04-07 16:35:50 +09:00
smoogipoo
1f57b6884d Add ready button to test scene 2021-04-07 16:30:40 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking 2021-04-06 16:45:25 +09:00
Dean Herbert
53c1bc666c Make addition of nested GlobalActionContainer in OsuGameTestScene optional 2021-04-06 15:18:00 +09:00
Dean Herbert
e486e521ff Fix regressed test 2021-04-05 22:46:01 +09:00
Dean Herbert
beebdb0734 Clean up implementation 2021-04-05 22:30:51 +09:00
Bartłomiej Dach
b66ba43bc5 Add failing test scene 2021-04-03 14:02:46 +02:00
Bartłomiej Dach
7d4b0e3f0a Fix editor clock scene not re-enabling beatmap
Could interfere with other tests due to causing crashes on attempts to
change `Beatmap.Value`.
2021-04-03 12:34:48 +02:00
PercyDan54
1ff77754fd
Use OnlineViewContainer 2021-04-02 20:14:31 +08:00
smoogipoo
c3c7c18549 Fix tests 2021-04-01 23:48:26 +09:00
smoogipoo
9e95441aa6 Rename Spectator -> SoloSpectator 2021-04-01 22:08:52 +09:00
Dean Herbert
0c53b4eb93 Fix wrong counting and add test 2021-03-31 14:09:39 +09:00
Dean Herbert
8dfff999f9 Add rotation slider 2021-03-30 12:40:50 +09:00
Max Hübner
558f8fa51e Adjust testscene 2021-03-25 23:20:26 +01:00
Dean Herbert
6cb14e91c9 Make Player abstract and introduce SoloPlayer 2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853 Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Bartłomiej Dach
8e0536e1e2 Add failing test scene 2021-03-19 22:44:33 +01:00
Dean Herbert
f59327cc3e Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-19 20:29:44 +09:00
Dean Herbert
196f95ae54 Update to use new bindables and centered area offset 2021-03-19 19:01:32 +09:00
Dean Herbert
9a6a0f3df5 Add test coverage and better UI handling of no tablet connected scenario 2021-03-19 19:01:32 +09:00
Dean Herbert
a8e319a320 Remove min/max from test scene to fix weirdness when switching test sizings 2021-03-19 19:01:31 +09:00
Dean Herbert
382109c7a2 Make test scene feel more like settings (width-wise) 2021-03-19 19:01:31 +09:00
Dean Herbert
464702182d Consume device name 2021-03-19 19:01:31 +09:00
Dean Herbert
3b7edf1333 Make tablet display always fit to size of settings area 2021-03-19 19:01:31 +09:00
Dean Herbert
d026c8da85 Initial pass of configuration interface 2021-03-19 19:01:31 +09:00
Dean Herbert
1c865682ae Add tablet configuration tests 2021-03-19 18:57:49 +09:00
Dean Herbert
711d895a04
Merge pull request #8238 from voidedWarranties/editor-song-end 2021-03-19 16:32:23 +09:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
voidedWarranties
df6570ebf5 Improve logic and add previously failing test
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-17 15:48:55 -07:00
Bartłomiej Dach
21e18c9f6e Fix test hangs in browser due to changing tracks via music controller 2021-03-17 18:46:22 +01:00
Bartłomiej Dach
3b55eeb416 Fix test failure by setting beatmap
Post-merge, it was failing because somewhere along the way
`EditorClockTestScene` started expecting inheritors to set the beatmap
themselves explicitly in BDL.
2021-03-17 18:39:48 +01:00
Bartłomiej Dach
f1e66cc420 Adjust test namespace 2021-03-17 18:37:11 +01:00
Bartłomiej Dach
a691291ae8 Merge branch 'master' into editor-song-end 2021-03-17 18:18:19 +01:00
smoogipoo
e59b8b4ce6 Fix test checking nullable string 2021-03-17 19:07:29 +09:00
smoogipoo
f7ec79c5f4 Fix incorrect generic type 2021-03-17 19:02:25 +09:00
Dean Herbert
4bf57ad860 Remove remaining reference to obsolete value 2021-03-17 18:24:24 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dean Herbert
f3faad74d5
Merge pull request #12003 from UselessToucan/ef_core_5 2021-03-15 15:05:32 +09:00
Dean Herbert
fce21f23d6 Add comments marking workarounds required for EFcore 5 2021-03-15 13:29:26 +09:00
Joehu
d0644221ff Add test showing toolbar behavior change 2021-03-12 15:48:49 -08:00
Roman Kapustin
c6c616f244 Actualize tests 2021-03-11 21:02:40 +03:00
Dean Herbert
a5b3ac7ef8 Add failing test covering alpha commands proceeding non-alpha (but ignored) commands 2021-03-09 15:54:11 +09:00
Dean Herbert
2b1ab3576b
Merge branch 'master' into migrate-country-rank 2021-03-08 11:07:25 +09:00
Dean Herbert
b241749119
Merge pull request #11928 from smoogipoo/fix-test-multiplayer-beatmap 2021-03-04 23:43:55 +09:00
smoogipoo
77607c06eb Fix not being able to enter gameplay in TestSceneMultiplayer 2021-03-03 22:07:39 +09:00
smoogipoo
1ecb1d122a Fix up TestSceneMultiplayer 2021-03-03 21:54:34 +09:00
smoogipoo
6affe33fb2 Fix another test scene 2021-03-03 19:40:19 +09:00
Bartłomiej Dach
3b125a26a8 Add test coverage 2021-03-02 19:21:03 +01:00
Salman Ahmed
2609b22d53 Replace usage of CurrentModeRank in line with API change 2021-03-01 23:07:25 +03:00
smoogipoo
5cfaf1de1b Fix duplicate ongoing operation tracker 2021-03-01 17:43:03 +09:00
smoogipoo
01a4815412 Make labels disappear on null beatmap/no hitobjects 2021-02-25 23:36:02 +09:00
Dean Herbert
3802cb29a4 Fix failing tests doing reference comparisons between string and LocalisedString 2021-02-25 17:49:54 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
a08a3d44c7 Add failing test coverage for using hotkeys from main menu before toolbar displayed 2021-02-25 14:52:16 +09:00
Dan Balasescu
3e2b21a9b4
Merge pull request #11892 from peppy/allow-collection-name-collisions
Fix crash on two collections existing with the same name
2021-02-24 23:08:05 +09:00
Dean Herbert
6e6fb31c05 Add test coverage 2021-02-24 18:49:16 +09:00
Dan Balasescu
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods 2021-02-24 15:10:48 +09:00
Dan Balasescu
2e730cdde7
Merge pull request #11867 from peppy/add-quick-run-test-beatmap
Fix test failures due to beatmap taking too long to complete autoplay/replay
2021-02-24 13:25:22 +09:00
Dean Herbert
e679a1916f
Merge pull request #11833 from frenzibyte/fix-pofl-on-cooldown
Keep pausing gameplay on focus loss if cannot on first attempt
2021-02-24 00:15:58 +09:00
Dean Herbert
996c0897d1 Seek via GameplayClockContainer for better reliability 2021-02-23 13:40:21 +09:00
Bartłomiej Dach
f62120c66b Remove unused using directive 2021-02-22 22:45:55 +01:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
smoogipoo
ee6a94273d Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-02-22 18:31:27 +09:00
Salman Ahmed
6bac83964a Merge branch 'master' into fix-pofl-on-cooldown 2021-02-22 10:03:27 +03:00
Dean Herbert
adf2dc36c9 Fix PlaylistResults tests performing delays in real-time when headless 2021-02-22 15:43:58 +09:00
Dean Herbert
cdbf8de29d Update other tests which can benefit from using a shorter beatmap 2021-02-22 14:53:32 +09:00
Dean Herbert
541237ef16 Use a shorter test beatmap for tests which need to run to completion 2021-02-22 14:48:04 +09:00
smoogipoo
ca92ad715a Add test 2021-02-22 13:32:54 +09:00
Dean Herbert
d2ec151c67 Add failing test for pausing when pause support is disabled 2021-02-20 14:20:13 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Salman Ahmed
f6c279ab00 Add assert ensuring player resumed properly 2021-02-19 11:45:45 +03:00
Salman Ahmed
fe5e45ea81 Move gameplay cursor outside instead and fix potential failure 2021-02-19 11:43:33 +03:00
Dean Herbert
52ebe34347 Update TestScenePause exit from fail test to actually fail 2021-02-19 17:26:26 +09:00
Dean Herbert
4c214b74ce Merge branch 'master' into fix-error-exit-during-results-transition 2021-02-19 17:13:55 +09:00
Salman Ahmed
772471a6d8 Add failing test case 2021-02-19 10:46:31 +03:00
Dean Herbert
43c35c5118 Show local user in test scene 2021-02-19 15:15:31 +09:00
Dean Herbert
ee9e6fff40 Add bindable flow for expanded leaderboard state 2021-02-19 15:09:41 +09:00
Salman Ahmed
a407bfe73b Privatize UserRanks and expose a similar CountryRank field instead 2021-02-18 15:37:52 +03:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank 2021-02-17 08:42:59 +03:00
Dean Herbert
e82922f8c5 Add the ability to deselect the currently selected room via clicking away
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc Always use JSON property global_rank for global ranks instead 2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af Update user statistics retrieval with API changes 2021-02-16 07:33:13 +03:00
Salman Ahmed
d15ffff9a5 Simplifiy user statistics retrieval to one-time on deserialization 2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3 Remove necessity of using CurrentModeRank as a fallback 2021-02-16 04:48:36 +03:00
Dean Herbert
2e646882fa Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 21:22:21 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Dean Herbert
f664fca0dd Tidy up tests (and remove duplicate with new call logic) 2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4 Add test coverage of pause from resume overlay 2021-02-15 15:57:36 +09:00
Dean Herbert
ec37e1602d Add failing test coverage of retrying from the results screen 2021-02-15 15:03:09 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Dean Herbert
25f5120fdf Add failing test coverage of user pausing or quick exiting during cooldown 2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235 Refactor some shared code in TestScenePause 2021-02-15 14:24:08 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection 2021-02-15 13:53:54 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
f7374703f0 Update tests to match dev domain 2021-02-12 15:29:21 +09:00
Salman Ahmed
d3c1b47592 Replace nullable API with null connector instead 2021-02-11 12:34:39 +03:00
Dean Herbert
aaa0362b12 Merge branch 'master' into autoplay-rate-independence 2021-02-11 17:39:45 +09:00
Jamie Taylor
2ee634d173 Create subclass for "Error" notifications to allow them to have a unique pop-in sound 2021-02-11 13:55:43 +09:00
Salman Ahmed
0c5e66205b Merge branch 'master' into abstract-hub-connection 2021-02-11 02:14:22 +03:00
Dean Herbert
9e400acd1a Merge branch 'master' into fix-mod-settings-fuckery 2021-02-10 17:43:03 +09:00
Dean Herbert
98a83722ff Move the point at which selected mods are reset in tests to allow mutliple creation test flow 2021-02-10 15:29:55 +09:00
Dean Herbert
de8a60435f Add failing test covering reported breaking case 2021-02-10 14:44:37 +09:00
Dean Herbert
e9ef4aaf88 Add test covering expectations of external mod changes 2021-02-10 14:34:45 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Dean Herbert
0a96f4d403 Avoid assigning null to a non-nullable property 2021-02-09 18:56:27 +09:00
Dean Herbert
17475e60b0 Fix missed test scene update 2021-02-09 18:48:50 +09:00
Dean Herbert
3206c7cbae
Merge branch 'master' into overlay-header-refactor 2021-02-09 18:20:07 +09:00
Dean Herbert
94f35825dd Update test to cover changed exit/pause logic
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery 2021-02-09 16:47:39 +09:00
Dean Herbert
1cb51fa8d2
Merge branch 'master' into autoplay-rate-independence 2021-02-09 16:05:34 +09:00
Dean Herbert
b87327841d Add test covering initial state propagation 2021-02-09 15:46:23 +09:00
Salman Ahmed
a0ead38496 Prevent test spectator clients from attempting hub connections 2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Dean Herbert
0efad9ded1 Add test coverage of setting reset on deselection 2021-02-09 13:54:13 +09:00
Dean Herbert
3133ccacfa Reset selected mods between each test method
This doesn't actually fix or change behaviour, but does seem like
something we probably want to do here.
2021-02-09 13:09:40 +09:00
Salman Ahmed
f76f92515e Clean up spectator streaming client with new hub connector 2021-02-09 02:15:56 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750 Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-08 19:08:53 +09:00
Dean Herbert
42c169054a Revert "Disable failing test temporarily pending resolution"
This reverts commit 10142a4471.
2021-02-08 17:46:34 +09:00
Dean Herbert
10142a4471 Disable failing test temporarily pending resolution 2021-02-08 16:59:21 +09:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider 2021-02-05 09:40:55 -05:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 18:02:40 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
1368d55152 Add test coverage of precedence of display 2021-02-05 15:58:27 +09:00
Dean Herbert
98c4573240 Add assertions covering new test 2021-02-05 15:52:49 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
78ea2d50bb Merge branch 'master' into ready-button-clean-up 2021-02-05 07:23:11 +03:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
cef16a9f61 Add test coverage of animation / selection flushing 2021-02-04 19:55:15 +09:00
Dean Herbert
15062cc63f Fix intermittent test failures 2021-02-04 19:29:48 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay 2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay 2021-02-03 23:44:08 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid 2021-02-03 22:11:33 +09:00
Dean Herbert
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
Dean Herbert
b27557f278
Merge pull request #11667 from smoogipoo/fix-mod-icon
Fix ModIcon not updating background colour correctly
2021-02-03 22:06:29 +09:00
smoogipoo
8bb1391515 Fix inspection 2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods 2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements 2021-02-02 21:26:16 +01:00
smoogipoo
6453367a9c Merge branch 'freemod-select-overlay' into freemods 2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96 Merge branch 'fix-mod-icon' into freemods 2021-02-02 21:37:24 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
Dean Herbert
c41c854ce3
Merge pull request #11637 from frenzibyte/improve-chat-autoscroll
Improve auto-scrolling logic for drawable channels
2021-02-02 18:40:25 +09:00
Dean Herbert
bc8a4f4111 Update test handling 2021-02-02 17:21:54 +09:00
Dean Herbert
6d9ac4d0f0 Increase darkness of gradient on buttons to make text readability (slightly) better 2021-02-02 16:57:27 +09:00
Dean Herbert
43052991f8 Remove unused using statement 2021-02-02 16:18:55 +09:00
Dean Herbert
3002fef05e Remove empty parenthesis 2021-02-02 16:11:13 +09:00
Dean Herbert
54c0bdf7d3 Fix PlaylistLoungeTestScene appearing very narrow 2021-02-02 16:04:42 +09:00
Dean Herbert
b3105fb292 Add coverage of local echo messages performing automatic scrolling 2021-02-02 15:46:42 +09:00
Dean Herbert
3670bd40c2 Add test coverage of user scroll overriding 2021-02-02 15:44:11 +09:00
Dean Herbert
398ab9c2c2 Use UserTrackingScrollContainer instead 2021-02-02 15:29:38 +09:00
smoogipoo
f166c4c414 Rename test 2021-02-02 11:04:09 +09:00
Salman Ahmed
dcb1626e4d Remove no longer necessary field 2021-02-01 22:38:42 +03:00
smoogipoo
97e3023df9 Renamespace/rename MatchSongSelect -> PlaylistsSongSelect 2021-02-01 20:16:58 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc Pin mod position in participant panels 2021-02-01 18:27:15 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Salman Ahmed
39d46d21e6 Add failing test case 2021-01-31 23:44:51 +03:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
smoogipoo
91d34d86f7 Abstractify ModSelectOverlay 2021-01-27 22:02:23 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2 2021-01-26 17:56:37 +09:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
Salman Ahmed
9312de7c23 Move online beatmap listing overlay to separate test scene 2021-01-26 00:03:20 +03:00
Dean Herbert
439f03e3b3 Fix failing test due to missing dependency 2021-01-25 19:25:38 +09:00
Mysfit
304264046b Added tests. 2021-01-24 17:46:54 -05:00
Salman Ahmed
d034728443 Remove conditional compilation symbols for such case 2021-01-24 01:05:45 +03:00
Salman Ahmed
85b8b00b8c Fix forgotten modulo 2021-01-24 01:04:56 +03:00
Salman Ahmed
faa2210274 Use old-style Enum.GetValues method for older than .NET 5 2021-01-24 00:55:58 +03:00
Salman Ahmed
acfb2d2980 Refactor beatmap set covers into using ModelBackedDrawable<T> 2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2 Add test scene with failing test case 2021-01-24 00:32:20 +03:00
Andrei Zavatski
e9d10bb6e7 Revert "Minor refactoring"
This reverts commit 3d42cc1f91.
2021-01-22 22:49:49 +03:00
Andrei Zavatski
3d42cc1f91 Minor refactoring 2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d Merge branch 'master' into scroll-to-20 2021-01-22 19:58:36 +01:00
Andrei Zavatski
20161aea6a Show LoginOverlay if not logged-in when clicking on a pill 2021-01-22 21:47:53 +03:00
Andrei Zavatski
6379381f95 Make VotePill background transparent for own comments 2021-01-22 20:46:20 +03:00
Bartłomiej Dach
a71f769cce Add missing license header 2021-01-21 22:09:42 +01:00
Bartłomiej Dach
7046f64e7f Rewrite test scene 2021-01-21 22:09:17 +01:00
vmaggioli
a5f866d95c
Test updates 2021-01-21 15:14:24 -05:00
vmaggioli
e4b59c7317
Test setup 2021-01-21 11:54:26 -05:00
Dean Herbert
a6516e3be5 Merge branch 'master' into scroll-to-20 2021-01-21 14:28:17 +09:00
smoogipoo
54dbb43f79 Fix more potential failures 2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41 Fix mod test failing intermittently 2021-01-21 13:30:53 +09:00
Andrei Zavatski
da0066e7b0 Merge master with conflicts resolved 2021-01-21 07:30:47 +03:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
Bartłomiej Dach
7abe33ad0e Add failing test case 2021-01-21 00:04:15 +01:00
smoogipoo
bba182a02d Fix test failure 2021-01-20 21:27:16 +09:00
smoogipoo
5ff76be052 Fix potential test failures due to timing 2021-01-20 19:43:51 +09:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
Andrei Zavatski
2ca3ccad06 Move all the content to BeatmapSetHeaderContent drawable 2021-01-20 04:56:46 +03:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Andrei Zavatski
f0add0a7cf Make BeatmapSetOverlay use OverlayHeader 2021-01-19 01:34:37 +03:00
Andrei Zavatski
70420b56d3 Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor 2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2 Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 20:06:47 +03:00
Salman Ahmed
5f2e9c5485 Add visual test case for displaying beatmap availability states 2021-01-18 11:49:27 +03:00
Andrei Zavatski
27ffc98445 Implement WebOverlay component 2021-01-18 10:48:12 +03:00
Bartłomiej Dach
2b23c8eabd Use alpha directly for checking visibility in test
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9 Update ready button test scene with new logic 2021-01-17 01:11:03 +03:00
Dean Herbert
b8c85ef017 Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
d023ad8ad1 Remove assert messages 2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2 Update some missed usages of KeyBindingContainer in tests 2021-01-15 14:57:01 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
Salman Ahmed
268f9d661f Dispose of local config on disposal 2021-01-13 13:00:14 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Salman Ahmed
7fd55efc43 Add test cases for displaying explicit beatmaps 2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
80fa2cf693 Add test coverage 2021-01-12 11:14:05 +03:00
Bartłomiej Dach
d110ed9e95 Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 15:42:33 +01:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 23:01:54 +09:00
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed Move out test ongoing operation tracker to higher level 2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
924f91ed9b Fix song select test doing the completely wrong thing 2021-01-08 15:56:35 +01:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5904e426eb Remove unused variable 2021-01-05 16:00:25 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Salman Ahmed
81355652fa Add simple test coverage 2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Bartłomiej Dach
924af58f5b Replace using static with explicit nested reference
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
2021-01-02 12:25:59 +01:00
Salman Ahmed
ee664ad571 Add test coverage 2021-01-01 03:47:18 +03:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a Trim missed reference to deleted member 2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling 2020-12-28 13:43:53 +01:00
Dean Herbert
92d74a9343 Fix potential nullref in test scene 2020-12-28 20:48:14 +09:00
Bartłomiej Dach
fb21b7c016 Add failing test cases 2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9 Move multiplayer leaderboard test to correct namespace 2020-12-28 20:31:08 +09:00
Dean Herbert
8f0413472c Add test coverage of null users in scoreboard 2020-12-28 20:30:08 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes 2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor 2020-12-28 11:00:14 +09:00
Dean Herbert
966a2151e3 Ensure the previous leaderboard is removed 2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335 Add test coverage 2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Bartłomiej Dach
09b0a57290 Schedule all of setup to avoid headless test fail 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
c32fc05f69 Improve test scene coverage of corner cases 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f Handle all changelog entry types correctly 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
dacf6d5a34 Decouple changelog test scene from web 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
9de1a67e03 Move PlaylistsResultsScreen to correct namespace 2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0 PlaylistsMultiplayer -> Playlists 2020-12-25 23:47:18 +09:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Bartłomiej Dach
3a6a3a067b Rewrite test to cover failure case 2020-12-25 15:12:37 +01:00
Bartłomiej Dach
da8365f9d0 Fix other missed cases of changing inheritance 2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55 Fix tests failing due to wrong inheritance 2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b Reorganise test scenes into playlists specific namespace 2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Dean Herbert
d0e8347968 Change asserts into until steps 2020-12-24 22:28:25 +09:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Bartłomiej Dach
47020c8887 Add failing test cases 2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4 Fix intermittent test fail due to duplicate user
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Bartłomiej Dach
4a677ecc19 Make random state choice in test more robust
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
Endrik Tombak
668f89d8b2 Copy test from #11019 2020-12-22 17:33:11 +02:00
Dean Herbert
23bf9c372c Fix naming conflict with test scenes 2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880 Replace the ready mark display with a state display, showing all participant states 2020-12-22 18:25:45 +09:00
Dean Herbert
17d924c755 Move timeshift settings overlay to correct namespace 2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34 Split out common implementation and private classes in MatchSettingsOverlay 2020-12-22 15:51:24 +09:00
Dean Herbert
c6be969e33 Remove unnecessary resolved recommender in test 2020-12-22 14:42:12 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended 2020-12-22 13:52:29 +09:00
smoogipoo
f21b4a269f Reduce wait length 2020-12-21 18:42:55 +09:00
smoogipoo
56bd3d8a82 Add realtime multiplayer test scene 2020-12-21 18:42:31 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button 2020-12-21 11:19:03 +09:00
Angela Zhang
7d326c7f24 Review changes + added tests 2020-12-20 13:18:00 -06:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button 2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list 2020-12-20 18:20:22 +01:00
smoogipoo
1fdc19ee0f Add realtime match subscreen and related components 2020-12-21 00:05:38 +09:00
smoogipoo
55cdff5be7 Renamespace ready button 2020-12-20 23:54:04 +09:00
smoogipoo
a1ba4b6979 Split MatchSubScreen into abstract component + timeshift implementation 2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
smoogipoo
fdfe3c2b36 Merge branch 'realtime-ready-button' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
a2ad0b0329 Merge branch 'realtime-participants-list' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0 Merge branch 'abstract-room-manager' into stateful-multiplayer-client 2020-12-20 23:10:05 +09:00
smoogipoo
c33e693b8e Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
smoogipoo
a07a36793a Fix test not working 2020-12-20 18:44:41 +09:00
smoogipoo
45107280a0 Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00
smoogipoo
1e2b425f3f Fix incorrect test name + assertion 2020-12-20 18:24:23 +09:00
smoogipoo
3a4878558f Merge branch 'master' into abstract-room-manager 2020-12-20 17:35:01 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
f827b6c030 Use terser dictionary initialiser syntax 2020-12-19 21:26:40 +01:00
Bartłomiej Dach
631a0cea41 Fix intended random factor not being random in test 2020-12-19 21:25:04 +01:00
Bartłomiej Dach
afa6a86954 Remove unnecessary lookup incrementing 2020-12-19 19:00:05 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard 2020-12-20 01:13:59 +09:00
Bartłomiej Dach
3de03d279e Merge branch 'master' into gameplay-leaderboard-update 2020-12-19 15:20:04 +01:00
smoogipoo
6efe24695b Add the realtime multiplayer ready button 2020-12-19 02:59:11 +09:00
smoogipoo
11a903a206 Add test for many users and disable scrollbar 2020-12-19 02:47:24 +09:00
smoogipoo
1e5c32410a Add the realtime multiplayer participants list 2020-12-19 02:41:37 +09:00
smoogipoo
109e6b4283 Add tests for creating/joining/parting multiplayer rooms 2020-12-19 02:20:02 +09:00
smoogipoo
e84ce80d6c Make test headless 2020-12-19 02:17:07 +09:00
smoogipoo
a593f588db Add a test for the realtime room manager 2020-12-19 02:03:44 +09:00
smoogipoo
4494bb1eb5 Abstract RoomManager and Multiplayer 2020-12-19 00:52:27 +09:00
Salman Ahmed
228acf25a7 Add test case creating leaderboard scores with existing users 2020-12-18 13:13:31 +03:00
smoogipoo
2958cab239 Remove GotoRanking 2020-12-18 17:47:33 +09:00
Dean Herbert
0abe2b36b2
Merge pull request #11197 from smoogipoo/refactor-multiplayer-test-scene
Refactor multiplayer test scenes
2020-12-18 17:30:50 +09:00
Dean Herbert
470c68d6a5 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:30:21 +09:00
Dean Herbert
668536ce56 Fix vertical size potentially changing during relayout 2020-12-18 17:25:48 +09:00
Dean Herbert
bca4d83af7 Revert previous player add flow via interface 2020-12-18 17:19:55 +09:00
Dean Herbert
5e83605026 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d Revert previous player add flow via interface 2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135 Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:56:21 +09:00
Dean Herbert
869cac819d Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b Refactor player score creation and submission process 2020-12-18 16:51:59 +09:00
Dean Herbert
07a8ffa4aa Fix failing tests due to ignoring the lookup ID 2020-12-18 16:50:25 +09:00
Dean Herbert
9226a67f16 Merge branch 'master' into spectator-driven-leaderboard 2020-12-18 16:47:46 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:44:52 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
ceb2e4762d Add test covering a more consistent spread of player scores 2020-12-18 16:20:42 +09:00
Dean Herbert
20175a884a Merge branch 'api-friends-list' into gameplay-leaderboard-update 2020-12-18 15:28:07 +09:00
smoogipoo
bdfeb55dec Fix room status test scene not working 2020-12-18 15:18:06 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
smoogipoo
8c5e25b990 Remove overlined test scenes 2020-12-18 15:11:11 +09:00
smoogipoo
f0e91ba431 Fix overlined playlist test scene not working 2020-12-18 15:09:11 +09:00
smoogipoo
a4f7eb83c7 Fix overlined participants test scene not working 2020-12-18 15:07:39 +09:00
smoogipoo
208a9e596e Set new room for each test iteration 2020-12-18 14:58:58 +09:00
Angela Zhang
45482e8709 Whitespace fixes 2020-12-17 18:43:39 -06:00
Salman Ahmed
a8abefcd66 Make GameplayLeaderboardScore a model class 2020-12-18 03:34:33 +03:00
Angela Zhang
454c7538c0 CI Style Fixes 2020-12-17 17:59:36 -06:00
Salman Ahmed
9c22753f3f Remove unnecessary inheritance to OverlayView 2020-12-18 02:51:19 +03:00
Angela Zhang
cbfa292c05 Minor test style fixes 2020-12-17 16:59:19 -06:00
Salman Ahmed
0faf3fdfd3 Update gameplay leaderboard scores with the new design 2020-12-17 15:19:10 +03:00
Dean Herbert
cc3dddf59f Fix test scene crashing on second run of SetUp
Also correctly support LongRunningLoad
2020-12-17 16:02:07 +09:00
Dean Herbert
cda3bd2017 Rename test scene to match tested class name 2020-12-16 16:22:47 +09:00
Dean Herbert
6bce587b59 Pass users in via constructor and correctly unbind on disposal 2020-12-16 16:20:29 +09:00
Dean Herbert
c1ba0f4642 Use a local lookup cache for better usernames 2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766 Add testing setup to get a better visual idea of how scoreboard will work
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
fb795f6bfd Add initial hook-up to spectator backend 2020-12-16 16:20:29 +09:00
Jess Meng
8bd787dce9 Moved private methods beneath public ones 2020-12-15 20:50:23 -08:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
b5ab400ad7 Fix test filename not matching updated class name 2020-12-15 15:44:43 +09:00
Dean Herbert
8b68ccc0ff Rename class and move inside HUD namespace 2020-12-15 15:34:11 +09:00
Dean Herbert
8362ad37e3 Bring up-to-date with code changes 2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation 2020-12-15 15:14:56 +09:00
Jessica Meng
76f3bc027c
Merge pull request #5 from angelaz1/jmeng1/keyboard_shortcuts
Added tests for ctrl + w and ctrl + t
2020-12-14 18:18:40 -08:00
Jess Meng
7fe7c24ce1 Style fixes for whitespaces 2020-12-14 15:44:40 -08:00
Jess Meng
017e00eb26 More style fixes 2020-12-14 15:27:57 -08:00
Angela Zhang
1af0f79ddf
Adding newline style fixes 2020-12-14 16:58:43 -06:00
Jess Meng
9cb0ed3b8f Fixed formatting for tests 2020-12-14 12:38:59 -08:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00