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Commit Graph

1654 Commits

Author SHA1 Message Date
Dean Herbert
f0406c34fd Merge branch 'master' into revert-result-in-playfield 2023-01-25 17:35:33 +09:00
ekrctb
8405a3e172 Add test for RevertResult 2023-01-23 18:51:55 +09:00
mk56-spn
b22363ed8c Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode 2023-01-19 10:31:02 +01:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
b62ff8d644
Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-18 23:52:12 +01:00
Bartłomiej Dach
7299d227d1
Add failing test case 2023-01-18 21:42:22 +01:00
Bartłomiej Dach
06212bca51
Restructure test scene to demonstrate failure 2023-01-18 21:41:00 +01:00
Dean Herbert
43a037c189
Merge pull request #21620 from mk56-spn/JudgementCounter
Add a judgement counter to skin components
2023-01-18 18:43:49 +09:00
Dean Herbert
d4f2cd244d Fix broken test step 2023-01-18 18:12:40 +09:00
Dean Herbert
42e9b2b48c Tidy up clock logic in all SongProgress classes 2023-01-18 16:29:42 +09:00
Dean Herbert
5ead85f461 Limit catch-up speed in test to emulate gameplay 2023-01-18 16:13:43 +09:00
Dean Herbert
8030194cd5 Use actual beatmap's hitobjects in test to better display density 2023-01-18 16:11:46 +09:00
Dean Herbert
bfb75730a9 Prefix subclasses of DefaultSongProgress with Default 2023-01-18 15:45:16 +09:00
Dean Herbert
04c0a5d728 Update TestSceneSongProgress to properly work with new implementation 2023-01-18 15:44:19 +09:00
Dean Herbert
5a272b4bd6
Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-18 15:25:02 +09:00
Dean Herbert
e8770b84cd Remove no longer necessary interface type 2023-01-18 15:23:55 +09:00
Dean Herbert
f9dd3f6def Switch test to specifically target the argon verison of the progress bar 2023-01-18 15:23:55 +09:00
Dean Herbert
5429979049 Combine common code into SongProgress base class 2023-01-18 15:23:55 +09:00
Dean Herbert
45c5bd8403 Simplify HUD test to not require casting to specific ProgressBar type 2023-01-18 14:37:09 +09:00
tsrk
66441d4421
test: remove test for ArgonSongProgressGraph 2023-01-17 13:16:11 +00:00
Dean Herbert
181473c5fc Rename flow to better match its purpose 2023-01-17 18:28:08 +09:00
Dean Herbert
35ad66eef9 Give flow container a type to avoid locally casting in every location 2023-01-17 18:27:33 +09:00
Dean Herbert
09c7ab3af6 Rename exposed settings to make more sense 2023-01-17 18:27:15 +09:00
Dean Herbert
f923dc5009 Use framework Direction instead of local enum
It should be stable enough to use.
2023-01-17 18:27:15 +09:00
Dean Herbert
65bd2e74fd Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-17 18:00:42 +09:00
MK56
a55ce9b586
Merge branch 'master' into JudgementCounter 2023-01-17 09:55:45 +01:00
Dean Herbert
53e7873f6c
Merge branch 'master' into fix-pause-gameplay-action-not-closing 2023-01-17 17:41:16 +09:00
Salman Ahmed
b681a0d47f Fix intermittent failure in score submission tests 2023-01-13 22:57:40 +03:00
MK56
1597bcbb6f
Merge branch 'master' into JudgementCounter 2023-01-11 11:04:37 +01:00
Joseph Madamba
974a8d520c Add basic toggle pause tests 2023-01-10 15:51:22 -08:00
Joseph Madamba
404d34f592 Refactor pause test to actually use quick exit action keybinding 2023-01-10 15:43:50 -08:00
Joseph Madamba
51dbe2c3a3 Refactor pause test to actually use back action keybinding 2023-01-10 15:43:06 -08:00
tsrk
eac8e9f6fb
test: make test not actually test anything 2023-01-09 22:21:34 +01:00
tsrk
48deef4056
test: adapt and create tests to cover new components 2023-01-09 22:07:18 +01:00
tsrk
0f1fe1d683
refactor(hud/gameplay/SongProgress): Add interface to designate SongProgressBars 2023-01-09 21:48:53 +01:00
Joseph Madamba
93a57b6871 Separate pausing test instead of using test cases 2023-01-07 11:30:02 -08:00
Joseph Madamba
83b8d8ad8c Add failing replay player mouse middle pause test 2023-01-01 18:07:16 -08:00
Joseph Madamba
973fd90af2 Fix parameters with the same default value inspection 2022-12-25 16:15:02 -08:00
mk56-spn
f3873b73e3 Clean up syntax for readability 2022-12-16 20:56:34 +01:00
mk56-spn
0c177aa7de Improve tests, simplify "updateDisplay" method 2022-12-15 16:12:34 +01:00
mk56-spn
8efe7528e3 change ruleset source to avoid issues with converted beatmaps 2022-12-12 15:10:10 +01:00
mk56-spn
4d592184ca temp cmt 2022-12-12 11:53:07 +01:00
mk56-spn
58bf081096 Fix judgement counter not loading after first attempt in gameplay, Fix typo in Display 2022-12-12 10:52:55 +01:00
Dan Balasescu
caa0b7c290 Move score token to BeginPlaying 2022-12-12 13:59:27 +09:00
mk56-spn
a107fca5d0 Hide "Full" option from counter flow directions 2022-12-12 00:33:28 +01:00
mk56-spn
161894da3b Add more test checks and fix deserialisation test 2022-12-11 23:58:10 +01:00
mk56-spn
4c17b27273 Add Display, Counter, Tests 2022-12-11 23:47:17 +01:00
Dan Balasescu
4a65f5c864 Add score token to spectator state 2022-12-09 19:09:51 +09:00
Dan Balasescu
54c0b2c20c
Merge pull request #21466 from peppy/fix-song-progress-test-flaky
Attempt to fix flaky `TestHoldForMenuDoesWorkWhenHidden`
2022-12-01 00:22:46 +09:00
Dean Herbert
1bb32ec24d Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden
Seems like the most likely cause.
2022-11-30 17:35:51 +09:00
Dean Herbert
c4b88e4e5a Fix flaky test conditions in TestSceneReplayDownloadButton 2022-11-30 17:07:57 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b86b45b6d2 Fix excess string interpolation 2022-11-18 21:13:21 +09:00
Dean Herbert
7c08cff297 Make new test more resilient to false passes 2022-11-18 16:10:32 +09:00
Dean Herbert
0a520c979e Update test to split out per-type tests 2022-11-18 16:03:40 +09:00
Dean Herbert
3faa7f5f74
Merge branch 'master' into gameplay-leaderboard-fix 2022-11-18 15:44:30 +09:00
Dan Balasescu
57b8495c7a Merge branch 'master' into long-standard 2022-11-18 14:24:04 +09:00
Dawid Sośnia
0dbf491872
Merge branch 'master' into gameplay-leaderboard-fix 2022-11-17 22:06:51 +01:00
Piggey
53769479c7 oh oops 2022-11-17 21:42:15 +01:00
Piggey
eb8f6626ab revert changes from GameplayLeaderboard tests 2022-11-17 21:38:09 +01:00
Piggey
5e4ade3bee add tests 2022-11-17 13:28:04 +01:00
Dean Herbert
308ed1abd1 Fix number of judgements shown potentially exceeding upper limit 2022-11-15 12:31:25 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard 2022-11-12 09:52:11 -03:00
Dean Herbert
e19ba65f91 Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Piggey
9da57c66a2 add visual tests 2022-11-08 20:03:09 +01:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
dd5a3b2bf3 Add one more complex test 2022-11-04 16:49:21 +09:00
Dean Herbert
5f2f6b84b2 Add failing test coverage of automated skip scenarios 2022-11-03 13:52:27 +09:00
Dean Herbert
aef3c7918c Add total skip count to SkipOverlay 2022-11-03 13:52:24 +09:00
Dean Herbert
e38ba5e4c6 Apply nullability to new test scene 2022-10-31 15:46:57 +09:00
Dean Herbert
31ba77e378 Merge branch 'master' into bezier-convert 2022-10-31 15:41:08 +09:00
Dean Herbert
8399261c77 Add failing test showing hold for menu not working when HUD is hidden 2022-10-30 21:38:31 +09:00
Dean Herbert
f5e11343c2 Apply nullability to HUD test scene 2022-10-30 21:25:31 +09:00
OliBomby
86d5fcc26d Added tests 2022-10-26 19:30:42 +02:00
Dan Balasescu
f6f30eec0b
Merge pull request #20810 from peppy/scoring-test-scene
Add test scene as environment to test changes to score algorithms
2022-10-25 11:19:00 +09:00
Dean Herbert
f08270f6b0 Fix incorrect maxBaseScore accounting due to silly oversight 2022-10-24 15:54:09 +09:00
Dean Herbert
579d5b51eb Add and consume sample bank constants 2022-10-19 20:47:58 +09:00
Dean Herbert
d5666ca717 Add tooltip display of current values 2022-10-18 19:04:02 +09:00
Dean Herbert
d92aca7c22 Fix scoreV2 being higher than intended 2022-10-18 18:30:18 +09:00
Dean Herbert
74e1b5794b Add ability to add "OK" or 100s via right click 2022-10-18 18:27:05 +09:00
Dean Herbert
a7b3aa62fb Move lines to background to better visualise graphs at points of change 2022-10-18 18:13:13 +09:00
Dean Herbert
74986e0c8c Show final scores and change colouring again 2022-10-18 18:07:42 +09:00
Dean Herbert
4b2fe72a90 Add stable v2 algorithm 2022-10-18 18:02:42 +09:00
Dean Herbert
743ae10df5 Improve colouring 2022-10-18 17:50:59 +09:00
Dean Herbert
7360cca047 Add stable v1 algorithm 2022-10-18 17:50:58 +09:00
Dean Herbert
d694c8b771 Move test scene more correctly into visual folder 2022-10-18 17:10:53 +09:00
Dean Herbert
ec3761ced9 Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00
Dean Herbert
f6a8cc3f32 Add test showing broken input in HUD overlay when hidden 2022-10-10 16:05:41 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Dan Balasescu
c52ddb0e50
Merge pull request #20570 from ekrctb/scrolling-lifetime
Compute lifetime start from entry for scrolling hit objects
2022-10-05 20:45:43 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
ekrctb
15d159a97e Fix tests 2022-10-04 16:10:18 +09:00
ekrctb
781f5420b0 Add test for scrolling hit object lifetime 2022-10-04 15:17:11 +09:00
Dean Herbert
0bac5ef465 Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
Dean Herbert
42aac16b37 Adjust leaderboard score panels sizing based on accuracy/combo width 2022-10-03 18:12:36 +09:00
Dean Herbert
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
Dean Herbert
492f26c832 Update test step in line with new combo source 2022-10-03 16:56:32 +09:00
Salman Ahmed
b6701dd578 Add failing test case 2022-10-02 15:29:53 +03:00
Dean Herbert
8edb1cb98a Add test coverage of current score staying on screen 2022-09-28 15:57:50 +09:00
Dean Herbert
87a1e05641 Remove unused using statement 2022-09-27 15:06:05 +09:00
Dean Herbert
4260ace1a6 Fix test coverage 2022-09-27 15:01:21 +09:00
nanashi-1
214a1c2d7f code factor 2022-09-26 21:26:13 +08:00
nanashi-1
1fab1db145 move test 2022-09-26 21:11:48 +08:00
nanashi-1
4295d9c169 revert 2022-09-26 21:11:14 +08:00
nanashi-1
5c132aadeb add visual test 2022-09-26 20:15:17 +08:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
1ed4b9c11c Add more flexibility to test 2022-09-22 15:45:30 +09:00
Dean Herbert
ae70b2c32f Fix other weirdness in variable and description naming 2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977 Remove "Opacity" setting
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a Rename judgement count to not mention "shape" 2022-09-22 15:18:20 +09:00
Dean Herbert
e48fe3a9e2 Add nullability to test scene 2022-09-22 15:17:37 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved 2022-09-22 15:11:58 +09:00
Dean Herbert
1ef09f2ae1 Fix regression in TestSceneSongProgress 2022-09-21 23:26:25 +09:00
Dean Herbert
0996051271 Order test scores more correctly 2022-09-21 15:03:06 +09:00
Dean Herbert
29c4d06d36 Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards 2022-09-21 14:58:58 +09:00
Dean Herbert
5cc2721e9a Add failing test showing layout failure in gameplay leaderboard 2022-09-21 14:42:02 +09:00
Dan Balasescu
8bf196d561
Merge pull request #20354 from peppy/default-skin-refactor
Rename default skin to make way for new version
2022-09-21 11:48:38 +09:00
Dean Herbert
ff56821152
Change SkinnableHUDComponentTestScene to show new HUD twice
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-21 00:24:29 +09:00
Dan Balasescu
2499493347
Merge pull request #20375 from peppy/fix-score-reference-leak
Fix mods potentially keeping reference to runtime gameplay elements
2022-09-20 16:26:31 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Alden Wu
c3b8e1d718 Fix test and spawn smoke immediately 2022-09-19 10:16:05 -07:00
Dean Herbert
41e7d271d7 Remove redundant string interpolation 2022-09-19 21:51:54 +09:00
Dean Herbert
2b1c5b2c4a Fix test failure due to triangle skin no longer being null intests 2022-09-19 12:34:50 +09:00
Dean Herbert
454125123d Add failing test coverage showing mod reference leak path 2022-09-19 12:18:35 +09:00
Dean Herbert
d0b8409de5 Apply more renames 2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6 Remove "default" prefix from naming 2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf Rename references to DefaultSkin to have Triangles suffix 2022-09-17 23:57:25 +09:00
Dean Herbert
4c4fdfd153 Provide scores directly to Player instance rather than relying on DI 2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1 Merge branch 'master' into gameplay-leaderboards 2022-09-16 15:44:58 +09:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
Dan Balasescu
0329601e84 Fix inspection 2022-09-15 16:09:27 +09:00
Dean Herbert
6d167070f8 Add back DI leaderboard retrieval via bindable pathway 2022-09-13 18:45:11 +09:00
Salman Ahmed
fed9a47866 Add test coverage 2022-09-13 18:00:21 +09:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved 2022-09-10 21:16:23 +02:00
Mk-56spn
46d9262a60 test naming oversight 2022-09-10 20:38:34 +02:00
Mk-56spn
f6aef73f9e fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names 2022-09-10 20:30:43 +02:00
Mk-56spn
5852a09003 small fix 2022-09-09 08:21:33 +02:00
Dean Herbert
c6c59f050c
Merge pull request #20195 from cdwcgt/SkinEditorShortcut
Add arrow shortcuts to skin editor
2022-09-09 14:17:08 +09:00
Dan Balasescu
28477f3b97 Fix inspection 2022-09-09 08:55:35 +09:00
Mk-56spn
38ccd06d5e Test fix 2022-09-08 20:42:55 +02:00
cdwcgt
2e775e6886
Add test for object move 2022-09-08 23:47:55 +08:00
Dean Herbert
27aa3552dc Update in line with TrueGameplayRate changes 2022-09-09 00:00:08 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps 2022-09-08 23:00:36 +09:00
Dan Balasescu
3c8ee1a20a
Merge pull request #20179 from peppy/update-framework
Update framework
2022-09-08 22:14:16 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
c585f08a3b Fix still inverted condition 2022-09-08 19:42:09 +09:00
Dean Herbert
15a4eb46c4 Rename test scene to match class name 2022-09-08 19:20:26 +09:00
Dean Herbert
ee094e3a85 Rewrite tests 2022-09-08 19:05:13 +09:00
Dean Herbert
ed81297611 Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e Update test to actually test what was intended 2022-09-08 15:48:04 +09:00
Dean Herbert
6aac0bd4e9 Update test to account for the fact that SSDQ is not zero anymore 2022-09-08 13:43:37 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate 2022-09-07 20:01:03 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
258b8f015c Add test coverage of storyboard using zero VectorScale 2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe Tidy up TestSceneStoryboard 2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
Mk-56spn
cfa1ebd0cb Test fix 2022-09-06 03:00:13 +02:00
Mk-56spn
aace334fb3 Fix some test issues 2022-09-05 04:49:48 +02:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray 2022-08-31 16:07:11 +09:00
Dean Herbert
7337d4c1aa Merge branch 'master' into kps 2022-08-31 15:41:42 +09:00
Dean Herbert
7ce1cf7560 Add test coverage of skip button failure with equal time 2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward 2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942 Fix remaining test failures by strengthening PlayerLoader tests
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
062a6fcc18 Fix failing large offset test
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).

The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922 Add test coverage of resuming after pause not skipping forward in time 2022-08-29 19:02:01 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests 2022-08-26 15:00:07 +03:00
Dean Herbert
5ef8e26ebe Fix check not accounting for mods not existing in certain rulesets
Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f Merge branch 'master' into mod-validation-tests 2022-08-26 19:48:42 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS) 2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612 Merge branch 'master' into kps 2022-08-24 18:18:45 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests 2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357 Update TestSceneSpectator to user new assert style 2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca Update TestSceneLeadIn to use new assert style 2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508 Update TestSceneLeadIn to use new assert style 2022-08-18 18:54:10 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock 2022-08-17 22:21:10 +09:00
Dan Balasescu
3a0017c87b Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa Fix running TestScenePlayerLoader interactively leaving volume in a bad state 2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216 Use constraint based assertions in TestSceneFrameStabilityContainer 2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset to MockDrawableRuleset 2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
Ryuki
edb8e5e33e
Temporarily emptying TestSceneKeysPerSecondCounter until a good test can be found 2022-08-09 02:43:41 +02:00
BlauFx
e4879aa450
Add test 2022-08-08 21:12:38 +02:00
Ryuki
0c07df2c26
Remove DT from KPS test 2022-08-05 21:02:37 +02:00
Ryuki
b4e0fa7c53
Rewrite tests for KPS 2022-08-05 15:53:06 +02:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class 2022-08-05 04:17:01 +02:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Salman Ahmed
ec1a7994cc Switch method to statement body for better readability
Almost thought the method was not wrapped in an `AddStep`.
2022-07-30 10:11:01 +03:00
Salman Ahmed
0c125db197 Fix potential nullref on TestSceneAutoplay check steps 2022-07-30 10:11:01 +03:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress 2022-07-29 16:54:59 +03:00
Salman Ahmed
3b1a76b190 Remove redundant/overwritten specifications 2022-07-29 16:45:29 +03:00
Salman Ahmed
905bbdc8ee Remove caching of GameplayClockContainer in favour of GameplayClock
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Dean Herbert
eb92c35335
Merge pull request #19442 from smoogipoo/fix-beginplaying-misordering
Move spectator begin/end playing to SubmittingPlayer
2022-07-29 16:09:50 +09:00
Ryuki
2df24019fd
Merge branch 'master' into kps 2022-07-28 18:38:09 +02:00
Ryuki
079150849a
Add some tests 2022-07-28 18:37:50 +02:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS 2022-07-28 18:37:12 +02:00
Dean Herbert
45879f7836
Merge pull request #19443 from smoogipoo/fix-intermittent-hud-tests
Fix intermittent HUD tests
2022-07-28 23:20:46 +09:00
Dean Herbert
e664690fe2 Remove unnecessary LoadTrack call 2022-07-28 22:19:46 +09:00
Dean Herbert
3005ff1b9f Merge branch 'master' into pie-chart-progress 2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00
Dean Herbert
7108553883 Tidy up various things everywhere 2022-07-28 18:25:14 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Dan Balasescu
1039338d80 Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
Nitrous
0d36907cad
apply code quality fixes 2022-07-28 15:30:45 +08:00
Nitrous
70ed347b06
simplify helper methods 2022-07-28 15:19:35 +08:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Nitrous
db62d4be3a
apply suggestions
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Dean Herbert
0913cf013c Split out tests and fix variable conflict 2022-07-28 13:24:14 +09:00
Nitrous
9088caa377
move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
Nitrous
6af6f03e29
refactor song progress test scene 2022-07-27 15:57:47 +08:00
Nitrous
1e013bd4e9
move song progress graph to its own test scene 2022-07-27 15:57:23 +08:00
Nitrous
37e642b0bd
make SongProgress abstract
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Dean Herbert
7f75184a01
Merge branch 'master' into beatmap-update-test 2022-07-26 17:27:36 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Salman Ahmed
e5355f314d Use longer hash string 2022-07-25 15:19:32 +03:00
Dean Herbert
6a3e8e31de Centralise calls to reset online info of a BeatmapInfo 2022-07-25 19:51:19 +09:00
Salman Ahmed
d04df19c7e Remove APIScore and replace its final usage 2022-07-25 13:13:46 +03:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Salman Ahmed
feef16b09b Add potentially failing test case 2022-07-25 04:18:30 +03:00
tsunyoku
d1c60b5741 correct assertion logic 2022-07-17 23:53:35 +01:00
tsunyoku
d17acd0f45 add message to Assert.That 2022-07-17 23:16:27 +01:00
tsunyoku
92513dc936 reverse IsInstanceOfType logic 2022-07-17 22:49:09 +01:00
tsunyoku
0c50931d2f change method of finding incompatibleMod 2022-07-17 22:10:35 +01:00
tsunyoku
dcce14ae8f rename NoConflictingModAcronyms to ModValidity, add test for two-way mod incompatibility 2022-07-17 21:15:29 +01:00
Dean Herbert
acd5254f51 Add test coverage ensuring unique acronyms 2022-07-16 17:19:55 +09:00
Salman Ahmed
68afb65aff Move default state steps to SetUp rather than duplicating per test case 2022-07-15 22:10:21 +03:00
Dean Herbert
21433d4ecb Add test coverage of saving a failed score 2022-07-15 20:14:58 +09:00
Dean Herbert
4b96d74b0c Add test coverage of LastPlayed updating 2022-07-13 16:43:43 +09:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00
Dean Herbert
3c8f06403c Make test work properly 2022-07-08 19:03:26 +09:00
Dean Herbert
57b2f8189c Add back test workaround for TestScenePlayerScoreSubmission with updated explanation
This reverts commit f88e2aa025.
2022-07-07 17:42:03 +09:00
Dean Herbert
b663986b9f Add test coverage of locally available without replay button handling 2022-07-07 17:04:04 +09:00
Dean Herbert
461d133c1f Add test coverage of score importing 2022-07-07 16:43:31 +09:00
Dean Herbert
f88e2aa025 Remove EF test workaround 2022-07-07 15:02:03 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
dcf3d76954
Fix unobserved exceptions due to using unconverted beatmap
`TestSceneBeatmapSkinFallbacks` was locally caching a `GameplayState`
instance to fulfill dependencies of a
`SkinnableTargetComponentsContainer`. However, it was doing so using
`new TestBeatmap()`, which is a raw decoded beatmap that hasn't been
converted to any ruleset yet, which was causing failures in
`BeatmapDifficultyCache.GetTimedDifficultyAttributesAsync()` as that
method is expecting to receive a post-conversion, ready-for-gameplay
beatmap.

Resolve by proxying forward dependency instances from the
already-known-to-be-working `actualComponentsContainer`.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
9cfe2cc310
Move TestCustomisableModRuleset out of TestSceneModSettings 2022-05-10 21:43:57 +02:00
Salman Ahmed
0fe121f48a Move and rename settings toolbox group test scene 2022-05-09 13:25:33 +03:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Dean Herbert
d310886c26 Add test coverage of IsPlaying state during fail and pause 2022-04-26 12:09:18 +09:00
Salman Ahmed
6ad10672ee
Merge branch 'master' into update-framework 2022-04-21 19:30:57 +03:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
f5d24add58 Fix TestSceneSkinnableSound not working under visual tests
oops
2022-04-21 16:49:21 +09:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
9c68b3edc5 Merge branch 'master' into fix-spectator-seeks 2022-04-13 12:33:41 +09:00
Dean Herbert
45d79c1a73 Ensure previous test score is cleaned up to allow visual test runs to work better 2022-04-12 18:21:40 +09:00
Dean Herbert
01cec7d3fb Remove unnecessary string literals 2022-04-11 19:37:01 +09:00
Bartłomiej Dach
04db80848b
Remove unused using directives 2022-04-07 21:24:50 +02:00
Dean Herbert
0674862b6c Fix failing tests 2022-04-07 17:52:08 +09:00
Joseph Madamba
edb556643e Add failing replay button enabled test asserts 2022-04-06 20:43:56 -07:00
Dean Herbert
065bb60324 Remove unused using statements 2022-04-06 16:05:11 +09:00
Dean Herbert
c2b2d443ed Add more comprehensive assert output to try and discern CI issues 2022-04-06 15:31:12 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Bartłomiej Dach
f4184cb6fe
Fix typo in step name 2022-03-30 22:04:55 +02:00
Dean Herbert
ea9495eb74 Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
Dean Herbert
7059e4bf94 Add test coverage for autoplay avatar not being clickable 2022-03-28 23:37:39 +09:00
Bartłomiej Dach
69cc863611
Fix test failures in skin editor test scene 2022-03-26 19:28:07 +01:00
Dean Herbert
16dc2f6ef5 Adjust TestSceneFailAnimation to account for initial frequency change 2022-03-24 14:51:21 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck 2022-03-23 15:30:22 +09:00
Dean Herbert
a7f63fb034 Make providing a custom ResourceStore to LegacyBeatmapSkin optional (for tests only) 2022-03-23 14:57:42 +09:00
Dean Herbert
3643f879e4 Add test coverage of skin editor settings slider not working via keyboard adjustments 2022-03-21 17:33:56 +09:00
Dean Herbert
63998ad9f1 Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time 2022-03-19 15:06:22 +09:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
6ec024c84d
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual 2022-03-18 10:53:16 +09:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests 2022-03-17 21:22:07 +01:00
Dean Herbert
ef29de9971 Add one more missing dependency required by SongProgress 2022-03-17 19:50:43 +09:00
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dean Herbert
3f61b0d968 Add missing OverlayColourProvider to SkinEditor test 2022-03-16 22:23:19 +09:00
Dean Herbert
4525ed645c Update skin editor to use EditorSidebar 2022-03-16 19:30:51 +09:00
Dean Herbert
d062810ff2 Add basic scene selector 2022-03-16 19:12:06 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
Dean Herbert
b31ff679fb Provide correct HitResult type for random judgements in TestSceneHitErrorMeter 2022-03-14 19:16:19 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Salman Ahmed
720e1cd206 Add failing test cases 2022-03-14 03:47:18 +03:00
Salman Ahmed
dbc26c3534 Add failing test assertion 2022-03-14 03:46:11 +03:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dean Herbert
2e350a91cc Fix non-matching filename 2022-03-09 18:07:43 +09:00
Dean Herbert
2eb3365f46 Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39 Ensure gameplay can't start when an UnknownMod is present 2022-03-09 17:57:58 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Salman Ahmed
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate 2022-03-07 03:12:40 +03:00
Dean Herbert
0e8ad4b143 Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
Salman Ahmed
76e64f5013 Use manual framed clock for lead-in player test scene 2022-03-04 14:22:39 +03:00
Dean Herbert
e9e92b991e Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 15:09:44 +09:00
Dean Herbert
e09dd7d8fe Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 13:25:14 +09:00
Dean Herbert
b0688cc6dd Merge branch 'master' into fix-storyboard-sample-rate 2022-03-04 12:04:49 +09:00
Salman Ahmed
2ce4faa356 Fix typo in method name 2022-03-03 00:02:36 +03:00
Salman Ahmed
bb94d68139 Separate storyboard samples and skip intro steps to own methods 2022-03-02 23:55:42 +03:00
Salman Ahmed
82bbc32d74 Remove unnecessary Schedule during setup 2022-03-02 23:44:58 +03:00
Salman Ahmed
a812ed4462 Ensure there is at least one sample during rate assertion 2022-03-02 23:40:14 +03:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Salman Ahmed
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Dean Herbert
ed9ecd6951 Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
Dean Herbert
3cbcb702f6 Fix calibration button disabled state not checking in corrrect direction 2022-03-02 14:36:15 +09:00
Dean Herbert
222f50d211 Fix calibration being back-to-front 2022-03-01 20:41:54 +09:00
Dean Herbert
4d9efe771b Don't display calibration options when the previous play was too short to be useful 2022-03-01 20:12:59 +09:00
Dean Herbert
fab09575ec Add full testing flow for BeatmapOffsetControl 2022-03-01 18:44:15 +09:00
Dean Herbert
1847f69bf9 Add basic beatmap offset adjustment control 2022-03-01 18:44:15 +09:00
Dean Herbert
260cf793fe Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
Dean Herbert
c94e7e2abe Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0 Prefix all test send methods in TestSpectatorClient with Send 2022-02-24 02:23:48 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dan Balasescu
539cbe62c6 Fix incorrect usages of user lookup cache in tests 2022-02-15 21:23:24 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
4966c4e974 Remove redundant parameter 2022-02-09 11:51:47 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Dan Balasescu
4c76027178 Rename completed state to passed 2022-02-08 20:29:49 +09:00
Dan Balasescu
0d99017178 Add state tests 2022-02-08 20:27:08 +09:00
Dan Balasescu
09728a29ed Merge branch 'fix-broken-test-scene' into spectator-state-rework 2022-02-04 22:42:10 +09:00
Dan Balasescu
fa3d1115fa Remove online api requirement 2022-02-04 19:17:50 +09:00
Dan Balasescu
dd63b1a350 Fix broken spectator playback test scene 2022-02-04 19:12:02 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
589f5e7a31 Update test which has now been resolved 2022-02-02 23:09:38 +09:00
Dan Balasescu
6d3bc005ea Merge branch 'master' into spectator-state-rework 2022-02-02 18:57:04 +09:00
Bartłomiej Dach
7cdf63c654
Remove unused FindProvider() methods
No longer needed since 39f99bf785.
2022-02-01 21:53:21 +01:00
Dan Balasescu
41007169f7 Give SpectatorState a user state 2022-02-01 21:51:05 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Dan Balasescu
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Dan Balasescu
4727aeda01 Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
Dean Herbert
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
Bartłomiej Dach
1253e1ecc1
Replace LINQ Count() invocation with count property access 2022-01-28 20:25:12 +01:00
Dan Balasescu
3037a3a769 Purge final spectator frames before ending play 2022-01-28 22:26:05 +09:00
Dan Balasescu
32f9299fe0
Remove unused using 2022-01-28 15:26:29 +09:00
Dean Herbert
28c8e07e3f Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
2022-01-28 14:48:35 +09:00
Dean Herbert
f32d56e213 Bring HoldForMenuButton tests up-to-date in code quality 2022-01-28 14:48:17 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
90166829c3 Update tests which were importing scores without a valid beatmap 2022-01-17 14:47:19 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
8d4a3cc569 Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
Dean Herbert
5cbd731864 Add RulesetInfo hashcode implementation and tidy up equality 2022-01-12 17:49:10 +09:00
Dean Herbert
605898ec53 Add missing "non-null" elements missing from some tests 2022-01-12 17:49:10 +09:00
Dean Herbert
6251713796 Add missing Ruleset in ReplayRecorder tests 2022-01-12 17:00:17 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Dean Herbert
3cd996eb4a Merge branch 'master' into async-deadlock-safety 2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Bartłomiej Dach
66613cbaa4
Wait for async continuation in score submission test
The previous assert step was optimistically assuming that the async
continuation that writes the value of
`FakeImportingPlayer.ImportedScore` always completes before it, but
that's not necessarily true even if the continuation is instant (it is
still subject to things like task scheduling and TPL thread pool
limits).

To ensure no spurious failures, swap out the assert step for an until
step instead.
2022-01-06 13:09:25 +01:00
Bartłomiej Dach
84765b99b3
Handle score submission request in submission test scene
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
7cdba2f7c3
Add test coverage of score submission if player is exited during import 2022-01-03 22:00:47 +01:00
Dean Herbert
04d8fd3a58 Improve reliability of TestStoryboardSkipOutro
Aims to resolve failures as seen at
https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true.

Have run quite a lot locally with no failures (while removing the skip step 100% fails).
2022-01-01 15:32:39 +09:00
Bartłomiej Dach
34b0101ff4
Add visual test coverage of "hidden by ruleset" combo option 2021-12-26 16:49:18 +01:00
Dean Herbert
f3f491374b Remove unused load checks 2021-12-22 18:17:00 +09:00