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Move TestCustomisableModRuleset
out of TestSceneModSettings
This commit is contained in:
parent
587cc8cdb3
commit
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80
osu.Game.Tests/Mods/TestCustomisableModRuleset.cs
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80
osu.Game.Tests/Mods/TestCustomisableModRuleset.cs
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@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Mods
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{
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public class TestCustomisableModRuleset : Ruleset
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{
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public static RulesetInfo CreateTestRulesetInfo() => new TestCustomisableModRuleset().RulesetInfo;
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (type == ModType.Conversion)
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{
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return new Mod[]
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{
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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return Array.Empty<Mod>();
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}
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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public class TestModCustomisable1 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 1";
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public override string Acronym => "CM1";
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}
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public class TestModCustomisable2 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 2";
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public override string Acronym => "CM2";
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public override bool RequiresConfiguration => true;
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}
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public abstract class TestModCustomisable : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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public override string Description => "This is a customisable test mod.";
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public override ModType Type => ModType.Conversion;
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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}
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}
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}
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@ -24,7 +24,7 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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@ -27,8 +27,8 @@ using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Mods;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder
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{
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Clock = new FramedClock(manualClock),
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ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
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@ -5,20 +5,15 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Mods;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -27,15 +22,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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private TestModSelectOverlay modSelect;
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private readonly Mod testCustomisableMod = new TestModCustomisable1();
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private readonly Mod testCustomisableMod = new TestCustomisableModRuleset.TestModCustomisable1();
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private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2();
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private readonly Mod testCustomisableAutoOpenMod = new TestCustomisableModRuleset.TestModCustomisable2();
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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Ruleset.Value = CreateTestRulesetInfo();
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Ruleset.Value = TestCustomisableModRuleset.CreateTestRulesetInfo();
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});
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[Test]
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@ -169,70 +164,5 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void SetModSettingsWidth(float newWidth) =>
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ModSettingsContainer.Parent.Width = newWidth;
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}
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public static RulesetInfo CreateTestRulesetInfo() => new TestCustomisableModRuleset().RulesetInfo;
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public class TestCustomisableModRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (type == ModType.Conversion)
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{
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return new Mod[]
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{
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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return Array.Empty<Mod>();
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}
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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}
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private class TestModCustomisable1 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 1";
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public override string Acronym => "CM1";
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}
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private class TestModCustomisable2 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 2";
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public override string Acronym => "CM2";
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public override bool RequiresConfiguration => true;
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}
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private abstract class TestModCustomisable : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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public override string Description => "This is a customisable test mod.";
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public override ModType Type => ModType.Conversion;
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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}
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}
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}
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