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mirror of https://github.com/ppy/osu.git synced 2024-09-22 10:07:36 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
Dean Herbert a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
..
OsuPlayerTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableHUDComponentTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneAllRulesetPlayers.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneAutoplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneBeatmapOffsetControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneBeatmapSkinFallbacks.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneBreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneCompletionCancellation.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDrawableScrollingRuleset.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneDrawableStoryboardSprite.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneFailAnimation.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneFailingLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneFailJudgement.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneFrameStabilityContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplayLeaderboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplayMenuOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplayRewinding.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplaySamplePlayback.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplaySampleTriggerSource.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitErrorMeter.cs Add messages to all InvalidOperationExceptions 2022-06-28 01:34:25 +09:00
TestSceneHoldForMenuButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHUDOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneKeyBindings.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneKeyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneLeadIn.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneMedalOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneNightcoreBeatContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneOverlayActivation.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneParticleExplosion.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneParticleSpewer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePause.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePauseWhenInactive.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePerformancePointsCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlayerReferenceLeaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlayerScoreSubmission.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePoolingRuleset.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplayDownloadButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplayPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplayRecorder.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneScrollingHitObjects.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinEditor.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneSkinEditorComponentsList.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinEditorMultipleSkins.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableAccuracyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableComboCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableDrawable.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneSkinnableHealthDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableHUDOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableScoreCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableSound.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkipOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSliderPath.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSongProgress.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSpectator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSpectatorHost.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSpectatorPlayback.cs Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure 2022-06-28 14:58:34 +09:00
TestSceneStarCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneStoryboardSamplePlayback.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneStoryboardWithOutro.cs Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
TestSceneUnknownMod.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneUnstableRateCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00