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a2701a3205
Not really sure how to improve this further, but should help with cases like this: ```csharp [runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback [runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test: TestWithSendFailure [runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers [runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2) [runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131) [runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136) [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137) [runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends [runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138) [runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts [runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase [runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed [runtime] 2022-06-28 05:32:06 [verbose]: ⏳ Currently loading components (0) [runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers [runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0 [runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0 [runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool [runtime] 2022-06-28 05:32:06 [verbose]: worker: min 1 max 32,767 available 32,766 [runtime] 2022-06-28 05:32:06 [verbose]: completion: min 1 max 1,000 available 1,000 [runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping ``` https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true |
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.. | ||
OsuPlayerTestScene.cs | ||
SkinnableHUDComponentTestScene.cs | ||
TestSceneAllRulesetPlayers.cs | ||
TestSceneAutoplay.cs | ||
TestSceneBeatmapOffsetControl.cs | ||
TestSceneBeatmapSkinFallbacks.cs | ||
TestSceneBreakTracker.cs | ||
TestSceneCompletionCancellation.cs | ||
TestSceneDrawableScrollingRuleset.cs | ||
TestSceneDrawableStoryboardSprite.cs | ||
TestSceneFailAnimation.cs | ||
TestSceneFailingLayer.cs | ||
TestSceneFailJudgement.cs | ||
TestSceneFrameStabilityContainer.cs | ||
TestSceneGameplayLeaderboard.cs | ||
TestSceneGameplayMenuOverlay.cs | ||
TestSceneGameplayRewinding.cs | ||
TestSceneGameplaySamplePlayback.cs | ||
TestSceneGameplaySampleTriggerSource.cs | ||
TestSceneHitErrorMeter.cs | ||
TestSceneHoldForMenuButton.cs | ||
TestSceneHUDOverlay.cs | ||
TestSceneKeyBindings.cs | ||
TestSceneKeyCounter.cs | ||
TestSceneLeadIn.cs | ||
TestSceneMedalOverlay.cs | ||
TestSceneNightcoreBeatContainer.cs | ||
TestSceneOverlayActivation.cs | ||
TestSceneParticleExplosion.cs | ||
TestSceneParticleSpewer.cs | ||
TestScenePause.cs | ||
TestScenePauseWhenInactive.cs | ||
TestScenePerformancePointsCounter.cs | ||
TestScenePlayerLoader.cs | ||
TestScenePlayerReferenceLeaking.cs | ||
TestScenePlayerScoreSubmission.cs | ||
TestScenePoolingRuleset.cs | ||
TestSceneReplay.cs | ||
TestSceneReplayDownloadButton.cs | ||
TestSceneReplayPlayer.cs | ||
TestSceneReplayRecorder.cs | ||
TestSceneScrollingHitObjects.cs | ||
TestSceneSkinEditor.cs | ||
TestSceneSkinEditorComponentsList.cs | ||
TestSceneSkinEditorMultipleSkins.cs | ||
TestSceneSkinnableAccuracyCounter.cs | ||
TestSceneSkinnableComboCounter.cs | ||
TestSceneSkinnableDrawable.cs | ||
TestSceneSkinnableHealthDisplay.cs | ||
TestSceneSkinnableHUDOverlay.cs | ||
TestSceneSkinnableScoreCounter.cs | ||
TestSceneSkinnableSound.cs | ||
TestSceneSkipOverlay.cs | ||
TestSceneSliderPath.cs | ||
TestSceneSongProgress.cs | ||
TestSceneSpectator.cs | ||
TestSceneSpectatorHost.cs | ||
TestSceneSpectatorPlayback.cs | ||
TestSceneStarCounter.cs | ||
TestSceneStoryboard.cs | ||
TestSceneStoryboardSamplePlayback.cs | ||
TestSceneStoryboardWithOutro.cs | ||
TestSceneUnknownMod.cs | ||
TestSceneUnstableRateCounter.cs |