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Add test for RevertResult
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@ -19,7 +19,6 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -37,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestDrawablePoolingRuleset drawableRuleset;
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private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
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[Test]
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public void TestReusedWithHitObjectsSpacedFarApart()
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{
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@ -133,29 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
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}
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[Test]
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public void TestRevertResult()
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{
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ManualClock clock = null;
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Beatmap beatmap;
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createTest(beatmap = new Beatmap
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{
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HitObjects =
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{
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new TestHitObject { StartTime = 0 },
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new TestHitObject { StartTime = 500 },
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new TestHitObject { StartTime = 1000 },
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}
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}, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count == 3);
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AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
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AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count == 1);
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count == 3);
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AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
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AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
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AddAssert("all results reverted", () => playfield.JudgedObjects.Count == 0);
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}
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[Test]
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public void TestApplyHitResultOnKilled()
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{
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ManualClock clock = null;
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bool anyJudged = false;
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void onNewResult(JudgementResult _) => anyJudged = true;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("subscribe to new result", () =>
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{
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anyJudged = false;
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drawableRuleset.NewResult += onNewResult;
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});
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AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
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AddAssert("object judged", () => anyJudged);
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AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
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AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
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}
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private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
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@ -212,12 +233,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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private partial class TestPlayfield : Playfield
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{
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public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
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private readonly int poolSize;
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public TestPlayfield(int poolSize)
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{
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this.poolSize = poolSize;
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AddInternal(HitObjectContainer);
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NewResult += (_, r) =>
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{
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Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
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JudgedObjects.Add(r.HitObject);
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};
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RevertResult += r =>
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{
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Assert.That(JudgedObjects, Has.Member(r.HitObject));
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JudgedObjects.Remove(r.HitObject);
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};
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}
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[BackgroundDependencyLoader]
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