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Add more comprehensive assert output to try and discern CI issues
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@ -36,10 +36,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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BeatmapInfo = { AudioLeadIn = leadIn }
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});
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AddAssert($"first frame is {expectedStartTime}", () =>
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AddStep($"check first frame time", () =>
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{
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Debug.Assert(player.FirstFrameClockTime != null);
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return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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});
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}
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@ -59,10 +59,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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AddAssert($"first frame is {expectedStartTime}", () =>
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AddStep($"check first frame time", () =>
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{
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Debug.Assert(player.FirstFrameClockTime != null);
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return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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});
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}
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@ -97,10 +97,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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AddAssert($"first frame is {expectedStartTime}", () =>
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AddStep($"check first frame time", () =>
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{
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Debug.Assert(player.FirstFrameClockTime != null);
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return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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});
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}
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