..
OsuPlayerTestScene.cs
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
SkinnableHUDComponentTestScene.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
TestSceneAutoplay.cs
Remove previous seek testing logic from common test scene
2021-07-09 16:52:03 +09:00
TestSceneBeatmapOffsetControl.cs
Switch step to Until
steps due to AddOnce
firing logic
2022-03-06 01:50:25 +09:00
TestSceneBeatmapSkinFallbacks.cs
Change PerformancePointsCounter
resolution requirements to be required
2022-03-17 14:56:35 +09:00
TestSceneBreakTracker.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
TestSceneDrawableScrollingRuleset.cs
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs
Add failing test cases
2022-03-14 03:47:18 +03:00
TestSceneFailAnimation.cs
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
TestSceneFailingLayer.cs
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 23:10:30 +09:00
TestSceneFailJudgement.cs
Rework GetScore() method signatures + implementations
2022-03-08 22:30:44 +09:00
TestSceneFrameStabilityContainer.cs
Replace no-op seeks with wait steps
2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
TestSceneGameplayMenuOverlay.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
TestSceneGameplayRewinding.cs
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
TestSceneGameplaySamplePlayback.cs
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
TestSceneGameplaySampleTriggerSource.cs
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
TestSceneHitErrorMeter.cs
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
TestSceneHoldForMenuButton.cs
Remove unused using
2022-01-28 15:26:29 +09:00
TestSceneHUDOverlay.cs
Change PerformancePointsCounter
resolution requirements to be required
2022-03-17 14:56:35 +09:00
TestSceneKeyBindings.cs
Update test scenes which should not handle key repeat
2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
TestSceneLeadIn.cs
Fix test scene failures by ensuring that first GameplayClock
frame has processed first
2022-03-02 14:45:39 +09:00
TestSceneMedalOverlay.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
TestSceneOverlayActivation.cs
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs
Add test coverage of animation restarting
2020-11-19 18:08:54 +09:00
TestSceneParticleSpewer.cs
Add test for time jumps
2021-09-19 15:35:03 +02:00
TestScenePause.cs
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
TestScenePauseWhenInactive.cs
Add assert ensuring player resumed properly
2021-02-19 11:45:45 +03:00
TestScenePerformancePointsCounter.cs
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
TestScenePlayerLoader.cs
Add test coverage showing intended UX of user's volume levels being retained when unmuting
2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
TestScenePoolingRuleset.cs
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
TestSceneReplayDownloadButton.cs
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
TestSceneReplayPlayer.cs
Add test coverage of seeking and pausing
2021-07-09 14:47:11 +09:00
TestSceneReplayRecorder.cs
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
TestSceneReplaySettingsOverlay.cs
Move title specification for settings groups to constructor
2020-09-09 18:50:31 +09:00
TestSceneScrollingHitObjects.cs
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
TestSceneSkinEditor.cs
Add missing OverlayColourProvider
to SkinEditor
test
2022-03-16 22:23:19 +09:00
TestSceneSkinEditorComponentsList.cs
Update skin editor to use EditorSidebar
2022-03-16 19:30:51 +09:00
TestSceneSkinEditorMultipleSkins.cs
Change PerformancePointsCounter
resolution requirements to be required
2022-03-17 14:56:35 +09:00
TestSceneSkinnableAccuracyCounter.cs
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
TestSceneSkinnableComboCounter.cs
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
TestSceneSkinnableDrawable.cs
Remove unused FindProvider()
methods
2022-02-01 21:53:21 +01:00
TestSceneSkinnableHealthDisplay.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs
Change PerformancePointsCounter
resolution requirements to be required
2022-03-17 14:56:35 +09:00
TestSceneSkinnableScoreCounter.cs
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
TestSceneSkinnableSound.cs
Fix potential null reference in LINQ method
2021-06-22 12:25:29 +03:00
TestSceneSkipOverlay.cs
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
TestSceneSliderPath.cs
Remove bindable usage in PathControlPoint
2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneSpectator.cs
Add ability to simulate network failures to TestSpectatorClient
2022-02-24 02:23:48 +09:00
TestSceneSpectatorHost.cs
Unify namings across the board
2022-02-09 12:10:07 +09:00
TestSceneSpectatorPlayback.cs
Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback
2022-02-24 02:28:13 +09:00
TestSceneStarCounter.cs
Add slider test step for visual inspection purposes
2020-11-28 20:32:08 +01:00
TestSceneStoryboard.cs
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
TestSceneStoryboardSamplePlayback.cs
Fix typo in method name
2022-03-03 00:02:36 +03:00
TestSceneStoryboardWithOutro.cs
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
TestSceneUnknownMod.cs
Fix non-matching filename
2022-03-09 18:07:43 +09:00
TestSceneUnstableRateCounter.cs
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00