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Add test coverage showing intended UX of user's volume levels being retained when unmuting

This commit is contained in:
Dean Herbert 2021-12-08 13:37:46 +09:00
parent 724d72b975
commit a969fe3ef8

View File

@ -251,7 +251,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMutedNotificationMuteButton()
{
addVolumeSteps("mute button", () => volumeOverlay.IsMuted.Value = true, () => !volumeOverlay.IsMuted.Value);
addVolumeSteps("mute button", () =>
{
// Importantly, in the case the volume is muted but the user has a volume level set, it should be retained.
audioManager.VolumeTrack.Value = 0.5f;
volumeOverlay.IsMuted.Value = true;
}, () => !volumeOverlay.IsMuted.Value && audioManager.VolumeTrack.Value == 0.5f);
}
/// <remarks>