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Move ISamplePlaybackDisabler
to more general namespace
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parent
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -15,7 +15,6 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -4,11 +4,11 @@
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Audio
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{
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/// <summary>
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/// Allows a component to disable sample playback dynamically as required.
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/// Handled by <see cref="PausableSkinnableSound"/>.
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/// Automatically handled by <see cref="PausableSkinnableSound"/>.
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/// </summary>
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public interface ISamplePlaybackDisabler
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{
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@ -19,6 +19,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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namespace osu.Game.Skinning
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{
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