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Move ISamplePlaybackDisabler to more general namespace

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Bartłomiej Dach 2022-05-07 16:17:23 +02:00
parent 4199bab1f1
commit 9ae019eb39
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6 changed files with 5 additions and 4 deletions

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;

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@ -15,7 +15,6 @@ using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay

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@ -4,11 +4,11 @@
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
namespace osu.Game.Audio
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Handled by <see cref="PausableSkinnableSound"/>.
/// Automatically handled by <see cref="PausableSkinnableSound"/>.
/// </summary>
public interface ISamplePlaybackDisabler
{

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@ -19,6 +19,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;

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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{