mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Add test coverage of skin editor settings slider not working via keyboard adjustments
This commit is contained in:
parent
31570d3114
commit
3643f879e4
@ -1,14 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -29,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("reload skin editor", () =>
|
||||
{
|
||||
skinEditor?.Expire();
|
||||
Player.ScaleTo(0.8f);
|
||||
Player.ScaleTo(0.4f);
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||
});
|
||||
}
|
||||
@ -40,6 +45,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponent()
|
||||
{
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -21,10 +23,12 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -66,6 +70,73 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponentDuringGameplay()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
SkinEditor skinEditor = null;
|
||||
|
||||
AddStep("open skin editor", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.S);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
|
||||
|
||||
AddStep("Click gameplay scene button", () =>
|
||||
{
|
||||
skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddUntilStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
if (blueprint == null)
|
||||
return false;
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetryCountIncrements()
|
||||
{
|
||||
@ -120,7 +191,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
@ -152,7 +224,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -104,7 +105,7 @@ namespace osu.Game.Skinning.Editor
|
||||
};
|
||||
}
|
||||
|
||||
private class SceneButton : OsuButton
|
||||
public class SceneButton : OsuButton
|
||||
{
|
||||
public SceneButton()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user