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Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
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@ -136,6 +136,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("Check max hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
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}
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[Test]
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public void TestMaxValueHiddenOnModeChange()
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{
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AddStep("create counter", () => Child = counterDisplay = new TestJudgementCounterDisplay());
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AddStep("Set max judgement to hide itself", () => counterDisplay.ShowMaxJudgement.Value = false);
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AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All);
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AddWaitStep("wait some", 2);
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AddAssert("Assert max judgement hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
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}
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[Test]
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public void TestCycleDisplayModes()
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{
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@ -66,15 +66,16 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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counter.Direction.Value = convertedDirection;
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}, true);
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Mode.BindValueChanged(_ => updateMode(), true);
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Mode.BindValueChanged(_ =>
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{
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updateMode();
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//Refreshing the counter causes the first child to become visible, so we want to make sure it isn't if it shouldn't be
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updateFirstChildVisibility();
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}, true);
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ShowMaxJudgement.BindValueChanged(showMax =>
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{
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var firstChild = CounterFlow.Children.FirstOrDefault();
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if (firstChild != null)
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firstChild.State.Value = showMax.NewValue ? Visibility.Visible : Visibility.Hidden;
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}, true);
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updateFirstChildVisibility(), true);
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}
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private void updateMode()
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@ -109,6 +110,14 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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}
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}
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private void updateFirstChildVisibility()
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{
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var firstChild = CounterFlow.Children.FirstOrDefault();
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if (firstChild != null)
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firstChild.State.Value = ShowMaxJudgement.Value ? Visibility.Visible : Visibility.Hidden;
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}
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private FillDirection getFillDirection(Direction flow)
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{
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switch (flow)
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