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Add test coverage of score importing
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[HeadlessTest] // Importing rulesets doesn't work in interactive flows.
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public class TestScenePlayerLocalScoreImport : PlayerTestScene
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{
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private Ruleset? customRuleset;
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protected override bool ImportBeatmapToDatabase => true;
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protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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protected override bool HasCustomSteps => true;
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protected override bool AllowFail => false;
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[Test]
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public void TestScoreStoredLocally()
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{
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AddStep("set no custom ruleset", () => customRuleset = null);
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CreateTest();
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
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}
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[Test]
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public void TestScoreStoredLocallyCustomRuleset()
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{
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Ruleset createCustomRuleset() => new OsuRuleset
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{
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RulesetInfo =
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{
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Name = "custom",
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ShortName = "custom",
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OnlineID = -1
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}
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};
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AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo)));
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AddStep("set custom ruleset", () => customRuleset = createCustomRuleset());
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CreateTest();
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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AddUntilStep("score in database", () => Realm.Run(r => r.All<ScoreInfo>().Count() == 1));
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}
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}
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}
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