mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 12:02:54 +08:00
Use framework Direction
instead of local enum
It should be stable enough to use.
This commit is contained in:
parent
0a7d6948ca
commit
f923dc5009
@ -94,8 +94,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestChangeFlowDirection()
|
||||
{
|
||||
AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = JudgementCounterDisplay.Flow.Vertical);
|
||||
AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = JudgementCounterDisplay.Flow.Horizontal);
|
||||
AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = Direction.Vertical);
|
||||
AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = Direction.Horizontal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
|
||||
|
||||
[SettingSource("Counter direction")]
|
||||
public Bindable<Flow> FlowDirection { get; set; } = new Bindable<Flow>();
|
||||
public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
|
||||
|
||||
[SettingSource("Show judgement names")]
|
||||
public BindableBool ShowName { get; set; } = new BindableBool(true);
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
AutoSizeAxes = Axes.Both;
|
||||
InternalChild = JudgementContainer = new FillFlowContainer
|
||||
{
|
||||
Direction = getFlow(FlowDirection.Value),
|
||||
Direction = getFillDirection(FlowDirection.Value),
|
||||
Spacing = new Vector2(10),
|
||||
AutoSizeAxes = Axes.Both
|
||||
};
|
||||
@ -57,11 +57,11 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
|
||||
FlowDirection.BindValueChanged(direction =>
|
||||
{
|
||||
JudgementContainer.Direction = getFlow(direction.NewValue);
|
||||
JudgementContainer.Direction = getFillDirection(direction.NewValue);
|
||||
|
||||
//Can't pass directly due to Enum conversion
|
||||
foreach (var counter in JudgementContainer.Children.OfType<JudgementCounter>())
|
||||
counter.Direction.Value = getFlow(direction.NewValue);
|
||||
counter.Direction.Value = getFillDirection(direction.NewValue);
|
||||
}, true);
|
||||
Mode.BindValueChanged(_ => updateMode(), true);
|
||||
ShowMax.BindValueChanged(value =>
|
||||
@ -95,14 +95,14 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
}
|
||||
}
|
||||
|
||||
private FillDirection getFlow(Flow flow)
|
||||
private FillDirection getFillDirection(Direction flow)
|
||||
{
|
||||
switch (flow)
|
||||
{
|
||||
case Flow.Horizontal:
|
||||
case Direction.Horizontal:
|
||||
return FillDirection.Horizontal;
|
||||
|
||||
case Flow.Vertical:
|
||||
case Direction.Vertical:
|
||||
return FillDirection.Vertical;
|
||||
|
||||
default:
|
||||
@ -110,20 +110,6 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
}
|
||||
}
|
||||
|
||||
//Used to hide default full option in FillDirection
|
||||
public enum Flow
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
public enum DisplayMode
|
||||
{
|
||||
Simple,
|
||||
Normal,
|
||||
All
|
||||
}
|
||||
|
||||
private JudgementCounter createCounter(JudgementTally.JudgementCount info)
|
||||
{
|
||||
JudgementCounter counter = new JudgementCounter(info)
|
||||
@ -133,5 +119,12 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
};
|
||||
return counter;
|
||||
}
|
||||
|
||||
public enum DisplayMode
|
||||
{
|
||||
Simple,
|
||||
Normal,
|
||||
All
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user