mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 14:12:55 +08:00
Fix potential nullref on TestSceneAutoplay
check steps
This commit is contained in:
parent
d590219779
commit
0c125db197
@ -31,20 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
// It doesn't matter which ruleset is used - this beatmap is only used for reference.
|
||||
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
// we only want this beatmap for time reference.
|
||||
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
|
||||
seekTo(beatmap.Beatmap.Breaks[0].StartTime);
|
||||
seekTo(referenceBeatmap.Breaks[0].StartTime);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime());
|
||||
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
|
||||
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
||||
|
||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||
|
Loading…
Reference in New Issue
Block a user