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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Fix test coverage

This commit is contained in:
Dean Herbert 2022-09-27 14:46:35 +09:00
parent 320f134634
commit 4260ace1a6

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
private TestSoloGameplayLeaderboard? testSoloGameplayLeaderboard;
private SoloGameplayLeaderboard leaderboard = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
@ -49,11 +49,12 @@ namespace osu.Game.Tests.Visual.Gameplay
Id = 2,
};
Child = testSoloGameplayLeaderboard = new TestSoloGameplayLeaderboard(trackingUser)
Child = leaderboard = new SoloGameplayLeaderboard(trackingUser)
{
Scores = { BindTarget = scores },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysVisible = { Value = false },
Expanded = { Value = true },
};
});
@ -72,13 +73,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestVisibility()
{
AddStep("set visible true", () => configVisibility.Value = true);
AddWaitStep("wait", 1);
AddAssert("is leaderboard fully visible", () => testSoloGameplayLeaderboard?.FlowAlpha == 1);
AddStep("set config visible true", () => configVisibility.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set visible false", () => configVisibility.Value = false);
AddWaitStep("wait", 1);
AddAssert("is leaderboard fully invisible", () => testSoloGameplayLeaderboard?.FlowAlpha == 0);
AddStep("set config visible false", () => configVisibility.Value = false);
AddUntilStep("leaderboard not visible", () => leaderboard.Alpha == 0);
AddStep("set always visible", () => leaderboard.AlwaysVisible.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set config visible true", () => configVisibility.Value = true);
AddAssert("leaderboard still visible", () => leaderboard.Alpha == 1);
}
private static List<ScoreInfo> createSampleScores()
@ -92,15 +97,5 @@ namespace osu.Game.Tests.Visual.Gameplay
new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
}.Concat(Enumerable.Range(0, 50).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
}
private class TestSoloGameplayLeaderboard : SoloGameplayLeaderboard
{
public float FlowAlpha => Flow.Alpha;
public TestSoloGameplayLeaderboard(IUser trackingUser)
: base(trackingUser)
{
}
}
}
}