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OsuPlayerTestScene.cs
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Rename abstract TestScene
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2020-06-12 19:40:54 +09:00 |
SkinnableHUDComponentTestScene.cs
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Add local logic for creating default/legacy implementation based on cell skin
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2021-06-01 10:17:01 +03:00 |
TestSceneAllRulesetPlayers.cs
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
TestSceneAutoplay.cs
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Add test coverage for autoplay avatar not being clickable
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2022-03-28 23:37:39 +09:00 |
TestSceneBeatmapOffsetControl.cs
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Switch step to Until steps due to AddOnce firing logic
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2022-03-06 01:50:25 +09:00 |
TestSceneBeatmapSkinFallbacks.cs
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Make providing a custom ResourceStore to LegacyBeatmapSkin optional (for tests only)
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2022-03-23 14:57:42 +09:00 |
TestSceneBreakTracker.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneCompletionCancellation.cs
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Remove redundant arguments
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2021-07-05 23:52:39 +08:00 |
TestSceneDrawableScrollingRuleset.cs
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
TestSceneDrawableStoryboardSprite.cs
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Add failing test cases
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2022-03-14 03:47:18 +03:00 |
TestSceneFailAnimation.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
TestSceneFailingLayer.cs
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Change HealthDisplay to be a CompositeDrawable
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2021-05-11 23:10:30 +09:00 |
TestSceneFailJudgement.cs
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Rework GetScore() method signatures + implementations
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2022-03-08 22:30:44 +09:00 |
TestSceneFrameStabilityContainer.cs
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Replace no-op seeks with wait steps
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2021-10-12 18:31:20 +02:00 |
TestSceneGameplayLeaderboard.cs
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
TestSceneGameplayMenuOverlay.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TestSceneGameplayRewinding.cs
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
TestSceneGameplaySamplePlayback.cs
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Fix test failures and general discrepancies
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2021-01-20 14:05:35 +09:00 |
TestSceneGameplaySampleTriggerSource.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneHitErrorMeter.cs
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Merge branch 'master' into pp-counter-alloc-reduction
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2022-03-15 13:31:57 +09:00 |
TestSceneHoldForMenuButton.cs
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Remove unused using
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2022-01-28 15:26:29 +09:00 |
TestSceneHUDOverlay.cs
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Cache gameplay clock in more places to fix song progress related tests
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2022-03-17 21:22:07 +01:00 |
TestSceneKeyBindings.cs
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Update test scenes which should not handle key repeat
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2021-11-18 13:13:36 +09:00 |
TestSceneKeyCounter.cs
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Simplify input buttons/keys in tests
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2020-11-09 14:18:20 -08:00 |
TestSceneLeadIn.cs
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Use manual framed clock for lead-in player test scene
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2022-03-04 14:22:39 +03:00 |
TestSceneMedalOverlay.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
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Replace TimeSignatures enum with struct for storage of arbitrary meter
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2022-01-22 20:50:31 +01:00 |
TestSceneOverlayActivation.cs
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Expose LocalUserPlaying from Player
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2021-08-17 16:16:49 +09:00 |
TestSceneParticleExplosion.cs
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Add test coverage of animation restarting
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2020-11-19 18:08:54 +09:00 |
TestSceneParticleSpewer.cs
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Add test for time jumps
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2021-09-19 15:35:03 +02:00 |
TestScenePause.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
TestScenePauseWhenInactive.cs
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Add assert ensuring player resumed properly
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2021-02-19 11:45:45 +03:00 |
TestScenePerformancePointsCounter.cs
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |
TestScenePlayerLoader.cs
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Add test coverage showing intended UX of user's volume levels being retained when unmuting
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2021-12-08 13:37:47 +09:00 |
TestScenePlayerReferenceLeaking.cs
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
TestScenePlayerScoreSubmission.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
TestScenePoolingRuleset.cs
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
TestSceneReplay.cs
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Update all existing calls to extension method with correct fallback handling
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2022-03-29 16:51:30 +09:00 |
TestSceneReplayDownloadButton.cs
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Remove ILive<> interface (and use abstract Live<> instead)
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2022-01-26 13:38:56 +09:00 |
TestSceneReplayPlayer.cs
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Add test coverage of seeking and pausing
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2021-07-09 14:47:11 +09:00 |
TestSceneReplayRecorder.cs
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Add replay statistics frames to FramedReplayInputHandler
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2022-01-31 18:53:47 +09:00 |
TestSceneReplaySettingsOverlay.cs
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Move title specification for settings groups to constructor
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2020-09-09 18:50:31 +09:00 |
TestSceneScrollingHitObjects.cs
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Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion)
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2021-09-06 21:06:13 +09:00 |
TestSceneSkinEditor.cs
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Fix test failures in skin editor test scene
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2022-03-26 19:28:07 +01:00 |
TestSceneSkinEditorComponentsList.cs
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Update skin editor to use EditorSidebar
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2022-03-16 19:30:51 +09:00 |
TestSceneSkinEditorMultipleSkins.cs
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Cache gameplay clock in more places to fix song progress related tests
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2022-03-17 21:22:07 +01:00 |
TestSceneSkinnableAccuracyCounter.cs
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |
TestSceneSkinnableComboCounter.cs
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |
TestSceneSkinnableDrawable.cs
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Remove unused FindProvider() methods
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2022-02-01 21:53:21 +01:00 |
TestSceneSkinnableHealthDisplay.cs
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Add local logic for creating default/legacy implementation based on cell skin
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2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableHUDOverlay.cs
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Cache gameplay clock in more places to fix song progress related tests
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2022-03-17 21:22:07 +01:00 |
TestSceneSkinnableScoreCounter.cs
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |
TestSceneSkinnableSound.cs
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Fix potential null reference in LINQ method
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2021-06-22 12:25:29 +03:00 |
TestSceneSkipOverlay.cs
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
TestSceneSliderPath.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
TestSceneSongProgress.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneSpectator.cs
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Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time
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2022-03-19 15:06:22 +09:00 |
TestSceneSpectatorHost.cs
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Unify namings across the board
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2022-02-09 12:10:07 +09:00 |
TestSceneSpectatorPlayback.cs
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Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback
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2022-02-24 02:28:13 +09:00 |
TestSceneStarCounter.cs
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Add slider test step for visual inspection purposes
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2020-11-28 20:32:08 +01:00 |
TestSceneStoryboard.cs
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Fix storyboard samples rate not adjusted from actual gameplay mods
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2022-03-02 20:56:18 +03:00 |
TestSceneStoryboardSamplePlayback.cs
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Fix typo in method name
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2022-03-03 00:02:36 +03:00 |
TestSceneStoryboardWithOutro.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
TestSceneUnknownMod.cs
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Fix non-matching filename
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2022-03-09 18:07:43 +09:00 |
TestSceneUnstableRateCounter.cs
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |