.. |
OsuPlayerTestScene.cs
|
Rename abstract TestScene
|
2020-06-12 19:40:54 +09:00 |
SkinnableHUDComponentTestScene.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneAllRulesetPlayers.cs
|
Remove unused params from BDL methods
|
2022-01-15 01:06:39 +01:00 |
TestSceneAutoplay.cs
|
Remove previous seek testing logic from common test scene
|
2021-07-09 16:52:03 +09:00 |
TestSceneBeatmapOffsetControl.cs
|
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
|
2022-03-04 15:09:44 +09:00 |
TestSceneBeatmapSkinFallbacks.cs
|
Remove pointless Metadata set
|
2022-01-14 23:27:33 +09:00 |
TestSceneBreakTracker.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneCompletionCancellation.cs
|
Remove redundant arguments
|
2021-07-05 23:52:39 +08:00 |
TestSceneDrawableScrollingRuleset.cs
|
Update DifficultyCalculator to take an IWorkingBeatmap
|
2021-11-15 19:16:48 +09:00 |
TestSceneDrawableStoryboardSprite.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneFailAnimation.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
TestSceneFailingLayer.cs
|
Change HealthDisplay to be a CompositeDrawable
|
2021-05-11 23:10:30 +09:00 |
TestSceneFailJudgement.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
TestSceneFrameStabilityContainer.cs
|
Replace no-op seeks with wait steps
|
2021-10-12 18:31:20 +02:00 |
TestSceneGameplayLeaderboard.cs
|
Rename User to APIUser and move to correct namespace
|
2021-11-07 11:26:01 +09:00 |
TestSceneGameplayMenuOverlay.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
TestSceneGameplayRewinding.cs
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
TestSceneGameplaySamplePlayback.cs
|
Fix test failures and general discrepancies
|
2021-01-20 14:05:35 +09:00 |
TestSceneGameplaySampleTriggerSource.cs
|
Remove all usage of BaseDifficulty (and access Difficulty instead)
|
2022-01-18 22:57:39 +09:00 |
TestSceneHitErrorMeter.cs
|
Replace pragma with add/remove => throw
|
2021-11-05 09:10:38 +03:00 |
TestSceneHoldForMenuButton.cs
|
Remove unused using
|
2022-01-28 15:26:29 +09:00 |
TestSceneHUDOverlay.cs
|
Fix test not working intermittently
|
2021-08-24 15:18:05 +09:00 |
TestSceneKeyBindings.cs
|
Update test scenes which should not handle key repeat
|
2021-11-18 13:13:36 +09:00 |
TestSceneKeyCounter.cs
|
Simplify input buttons/keys in tests
|
2020-11-09 14:18:20 -08:00 |
TestSceneLeadIn.cs
|
Use manual framed clock for lead-in player test scene
|
2022-03-04 14:22:39 +03:00 |
TestSceneMedalOverlay.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
|
Replace TimeSignatures enum with struct for storage of arbitrary meter
|
2022-01-22 20:50:31 +01:00 |
TestSceneOverlayActivation.cs
|
Expose LocalUserPlaying from Player
|
2021-08-17 16:16:49 +09:00 |
TestSceneParticleExplosion.cs
|
Add test coverage of animation restarting
|
2020-11-19 18:08:54 +09:00 |
TestSceneParticleSpewer.cs
|
Add test for time jumps
|
2021-09-19 15:35:03 +02:00 |
TestScenePause.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
TestScenePauseWhenInactive.cs
|
Add assert ensuring player resumed properly
|
2021-02-19 11:45:45 +03:00 |
TestScenePerformancePointsCounter.cs
|
Add failing test case for PP counter not initially updating
|
2021-11-11 16:33:31 +01:00 |
TestScenePlayerLoader.cs
|
Add test coverage showing intended UX of user's volume levels being retained when unmuting
|
2021-12-08 13:37:47 +09:00 |
TestScenePlayerReferenceLeaking.cs
|
Update all simple cases of switching to IWorkingBeatmap
|
2021-11-17 20:56:57 +09:00 |
TestScenePlayerScoreSubmission.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
TestScenePoolingRuleset.cs
|
Update DifficultyCalculator to take an IWorkingBeatmap
|
2021-11-15 19:16:48 +09:00 |
TestSceneReplay.cs
|
Allow autoplay score generation to access mod list
|
2021-02-07 18:35:34 +01:00 |
TestSceneReplayDownloadButton.cs
|
Remove ILive<> interface (and use abstract Live<> instead)
|
2022-01-26 13:38:56 +09:00 |
TestSceneReplayPlayer.cs
|
Add test coverage of seeking and pausing
|
2021-07-09 14:47:11 +09:00 |
TestSceneReplayRecorder.cs
|
Add replay statistics frames to FramedReplayInputHandler
|
2022-01-31 18:53:47 +09:00 |
TestSceneReplaySettingsOverlay.cs
|
Move title specification for settings groups to constructor
|
2020-09-09 18:50:31 +09:00 |
TestSceneScrollingHitObjects.cs
|
Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion)
|
2021-09-06 21:06:13 +09:00 |
TestSceneSkinEditor.cs
|
Clean up unused resolved properties
|
2021-12-03 18:49:49 +09:00 |
TestSceneSkinEditorComponentsList.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinEditorMultipleSkins.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinnableAccuracyCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableComboCounter.cs
|
Add visual test coverage of "hidden by ruleset" combo option
|
2021-12-26 16:49:18 +01:00 |
TestSceneSkinnableDrawable.cs
|
Remove unused FindProvider() methods
|
2022-02-01 21:53:21 +01:00 |
TestSceneSkinnableHealthDisplay.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableHUDOverlay.cs
|
Clean up unused resolved properties
|
2021-12-03 18:49:49 +09:00 |
TestSceneSkinnableScoreCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableSound.cs
|
Fix potential null reference in LINQ method
|
2021-06-22 12:25:29 +03:00 |
TestSceneSkipOverlay.cs
|
Abstractify GameplayClockContainer
|
2021-04-14 17:47:11 +09:00 |
TestSceneSliderPath.cs
|
Remove bindable usage in PathControlPoint
|
2021-08-26 12:33:53 +09:00 |
TestSceneSongProgress.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneSpectator.cs
|
Add ability to simulate network failures to TestSpectatorClient
|
2022-02-24 02:23:48 +09:00 |
TestSceneSpectatorHost.cs
|
Unify namings across the board
|
2022-02-09 12:10:07 +09:00 |
TestSceneSpectatorPlayback.cs
|
Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback
|
2022-02-24 02:28:13 +09:00 |
TestSceneStarCounter.cs
|
Add slider test step for visual inspection purposes
|
2020-11-28 20:32:08 +01:00 |
TestSceneStoryboard.cs
|
Update all simple cases of switching to IWorkingBeatmap
|
2021-11-17 20:56:57 +09:00 |
TestSceneStoryboardSamplePlayback.cs
|
Remove unused load checks
|
2021-12-22 18:17:00 +09:00 |
TestSceneStoryboardWithOutro.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
TestSceneUnstableRateCounter.cs
|
Add failing test case
|
2021-11-11 13:22:06 +01:00 |