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Purge final spectator frames before ending play

This commit is contained in:
Dan Balasescu 2022-01-28 22:26:05 +09:00
parent 397971c631
commit 3037a3a769
3 changed files with 37 additions and 2 deletions

View File

@ -15,11 +15,14 @@ using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.Spectator;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -200,6 +203,21 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
}
[Test]
public void TestFinalFramesPurgedBeforeEndingPlay()
{
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
AddStep("send frames and finish play", () =>
{
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
spectatorClient.EndPlaying();
});
// We can't access API because we're an "online" test.
AddAssert("last received frame has time = 1000", () => spectatorClient.LastReceivedFrame.First().Value.Time == 1000);
}
private OsuFramedReplayInputHandler replayHandler =>
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;

View File

@ -167,6 +167,9 @@ namespace osu.Game.Online.Spectator
if (!IsPlaying)
return;
if (pendingFrames.Count > 0)
purgePendingFrames(true);
IsPlaying = false;
currentBeatmap = null;
@ -238,9 +241,12 @@ namespace osu.Game.Online.Spectator
purgePendingFrames();
}
private void purgePendingFrames()
private void purgePendingFrames(bool force = false)
{
if (lastSend?.IsCompleted == false)
if (lastSend?.IsCompleted == false && !force)
return;
if (pendingFrames.Count == 0)
return;
var frames = pendingFrames.ToArray();

View File

@ -14,6 +14,7 @@ using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
namespace osu.Game.Tests.Visual.Spectator
@ -27,12 +28,22 @@ namespace osu.Game.Tests.Visual.Spectator
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
public readonly Dictionary<int, ReplayFrame> LastReceivedFrame = new Dictionary<int, ReplayFrame>();
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
public TestSpectatorClient()
{
OnNewFrames += (i, bundle) =>
{
if (PlayingUsers.Contains(i))
LastReceivedFrame[i] = bundle.Frames[^1];
};
}
/// <summary>
/// Starts play for an arbitrary user.
/// </summary>