mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Purge final spectator frames before ending play
This commit is contained in:
parent
397971c631
commit
3037a3a769
@ -15,11 +15,14 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -200,6 +203,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFinalFramesPurgedBeforeEndingPlay()
|
||||
{
|
||||
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
|
||||
|
||||
AddStep("send frames and finish play", () =>
|
||||
{
|
||||
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
|
||||
spectatorClient.EndPlaying();
|
||||
});
|
||||
|
||||
// We can't access API because we're an "online" test.
|
||||
AddAssert("last received frame has time = 1000", () => spectatorClient.LastReceivedFrame.First().Value.Time == 1000);
|
||||
}
|
||||
|
||||
private OsuFramedReplayInputHandler replayHandler =>
|
||||
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
|
||||
|
||||
|
@ -167,6 +167,9 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsPlaying)
|
||||
return;
|
||||
|
||||
if (pendingFrames.Count > 0)
|
||||
purgePendingFrames(true);
|
||||
|
||||
IsPlaying = false;
|
||||
currentBeatmap = null;
|
||||
|
||||
@ -238,9 +241,12 @@ namespace osu.Game.Online.Spectator
|
||||
purgePendingFrames();
|
||||
}
|
||||
|
||||
private void purgePendingFrames()
|
||||
private void purgePendingFrames(bool force = false)
|
||||
{
|
||||
if (lastSend?.IsCompleted == false)
|
||||
if (lastSend?.IsCompleted == false && !force)
|
||||
return;
|
||||
|
||||
if (pendingFrames.Count == 0)
|
||||
return;
|
||||
|
||||
var frames = pendingFrames.ToArray();
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Spectator
|
||||
@ -27,12 +28,22 @@ namespace osu.Game.Tests.Visual.Spectator
|
||||
|
||||
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
|
||||
|
||||
public readonly Dictionary<int, ReplayFrame> LastReceivedFrame = new Dictionary<int, ReplayFrame>();
|
||||
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
|
||||
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
public TestSpectatorClient()
|
||||
{
|
||||
OnNewFrames += (i, bundle) =>
|
||||
{
|
||||
if (PlayingUsers.Contains(i))
|
||||
LastReceivedFrame[i] = bundle.Frames[^1];
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts play for an arbitrary user.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user