1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Apply nullability to HUD test scene

This commit is contained in:
Dean Herbert 2022-10-30 21:24:58 +09:00
parent aa9604c49e
commit f5e11343c2

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
@ -26,9 +25,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{
private OsuConfigManager localConfig;
private OsuConfigManager localConfig = null!;
private HUDOverlay hudOverlay;
private HUDOverlay hudOverlay = null!;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
@ -220,7 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
}
private void createNew(Action<HUDOverlay> action = null)
private void createNew(Action<HUDOverlay>? action = null)
{
AddStep("create overlay", () =>
{
@ -239,7 +238,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
if (localConfig.IsNotNull())
localConfig.Dispose();
base.Dispose(isDisposing);
}
}