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mirror of https://github.com/ppy/osu.git synced 2025-03-24 03:17:21 +08:00

Refactor pause test to actually use back action keybinding

This commit is contained in:
Joseph Madamba 2023-01-10 15:43:06 -08:00
parent 776b60f3b3
commit 51dbe2c3a3

View File

@ -5,6 +5,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -34,6 +35,12 @@ namespace osu.Game.Tests.Visual.Gameplay
base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0);
}
[SetUpSteps]
public override void SetUpSteps()
{
@ -144,7 +151,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("disable pause support", () => Player.Configuration.AllowPause = false);
pauseFromUserExitKey();
pauseViaBackAction();
confirmExited();
}
@ -156,7 +163,7 @@ namespace osu.Game.Tests.Visual.Gameplay
pauseAndConfirm();
resume();
pauseFromUserExitKey();
pauseViaBackAction();
confirmResumed();
confirmNotExited();
@ -214,7 +221,7 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(false);
AddStep("exit via user pause", () => Player.ExitViaPause());
pauseViaBackAction();
confirmExited();
}
@ -224,11 +231,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
// will finish the fail animation and show the fail/pause screen.
AddStep("attempt exit via pause key", () => Player.ExitViaPause());
pauseViaBackAction();
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
// will actually exit.
AddStep("exit via pause key", () => Player.ExitViaPause());
pauseViaBackAction();
confirmExited();
}
@ -327,7 +334,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void pauseAndConfirm()
{
pauseFromUserExitKey();
pauseViaBackAction();
confirmPaused();
}
@ -374,7 +381,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
private void restart() => AddStep("restart", () => Player.Restart());
private void pauseFromUserExitKey() => AddStep("user pause", () => Player.ExitViaPause());
private void pauseViaBackAction() => AddStep("press escape", () => InputManager.Key(Key.Escape));
private void resume() => AddStep("resume", () => Player.Resume());
private void confirmPauseOverlayShown(bool isShown) =>
@ -405,8 +412,6 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public void ExitViaPause() => PerformExit(true);
public void ExitViaQuickExit() => PerformExit(false);
public override void OnEntering(ScreenTransitionEvent e)