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Fix manual input manager test scenes not matching game input hierarchy
Fix popover using on key down Fix popover not expiring when using global action
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@ -5,6 +5,7 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -14,6 +15,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -58,6 +60,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
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this.FadeOut(fade_duration, Easing.OutQuint);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == Key.Escape)
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return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
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return base.OnKeyDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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@ -68,7 +78,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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if (e.Action == GlobalAction.Back)
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{
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Hide();
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this.HidePopover();
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return true;
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}
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@ -46,21 +46,23 @@ namespace osu.Game.Tests.Visual
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{
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var mainContent = content = new Container { RelativeSizeAxes = Axes.Both };
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var inputContainer = new Container { RelativeSizeAxes = Axes.Both };
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if (DisplayCursorForManualInput)
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{
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var cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
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cursorDisplay.Add(new OsuTooltipContainer(cursorDisplay.MenuCursor)
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cursorDisplay.Add(content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
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{
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RelativeSizeAxes = Axes.Both,
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Child = mainContent
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});
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mainContent = cursorDisplay;
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inputContainer.Add(cursorDisplay);
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mainContent = inputContainer;
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}
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if (CreateNestedActionContainer)
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mainContent = new GlobalActionContainer(null).WithChild(mainContent);
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inputContainer.Add(new GlobalActionContainer(null));
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base.Content.AddRange(new Drawable[]
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{
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