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Fix flaky test conditions in TestSceneReplayDownloadButton
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is available", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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checkState(DownloadState.NotDownloaded);
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AddStep("click button", () =>
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{
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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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checkState(DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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checkState(DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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@ -174,17 +174,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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checkState(DownloadState.NotDownloaded);
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AddStep("import score", () => imported = scoreManager.Import(getScoreInfo(true)));
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AddUntilStep("state is available", () => downloadButton.State.Value == DownloadState.LocallyAvailable);
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checkState(DownloadState.LocallyAvailable);
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AddAssert("button is enabled", () => downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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AddStep("delete score", () => scoreManager.Delete(imported.Value));
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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checkState(DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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@ -202,10 +201,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is unknown", () => downloadButton.State.Value == DownloadState.Unknown);
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checkState(DownloadState.Unknown);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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private void checkState(DownloadState expectedState) =>
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AddUntilStep($"state is {expectedState}", () => downloadButton.State.Value, () => Is.EqualTo(expectedState));
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private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo
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{
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OnlineID = hasOnlineId ? online_score_id : 0,
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