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Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden

Seems like the most likely cause.
This commit is contained in:
Dean Herbert 2022-11-30 17:35:50 +09:00
parent 005ce1c438
commit 1bb32ec24d

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -187,18 +188,22 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
SongProgressBar? getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().SingleOrDefault();
bool seeked = false;
createNew();
AddUntilStep("wait for song progress", () => getSongProgress() != null);
AddStep("bind seek", () =>
{
seeked = false;
var progress = getSongProgress();
Debug.Assert(progress != null);
progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true;
});