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Remove unnecessary string literals
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cb6e557212
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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BeatmapInfo = { AudioLeadIn = leadIn }
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});
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AddStep($"check first frame time", () =>
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AddStep("check first frame time", () =>
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{
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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AddStep($"check first frame time", () =>
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AddStep("check first frame time", () =>
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{
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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AddStep($"check first frame time", () =>
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AddStep("check first frame time", () =>
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{
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Assert.That(player.FirstFrameClockTime, Is.Not.Null);
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Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
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