From 01cec7d3fb0e11f8e8f0b55a4ad509b6f6865a8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Apr 2022 19:37:01 +0900 Subject: [PATCH] Remove unnecessary string literals --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 5ec9c6c474..b90bd93002 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay BeatmapInfo = { AudioLeadIn = leadIn } }); - AddStep($"check first frame time", () => + AddStep("check first frame time", () => { Assert.That(player.FirstFrameClockTime, Is.Not.Null); Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep($"check first frame time", () => + AddStep("check first frame time", () => { Assert.That(player.FirstFrameClockTime, Is.Not.Null); Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); @@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep($"check first frame time", () => + AddStep("check first frame time", () => { Assert.That(player.FirstFrameClockTime, Is.Not.Null); Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));