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mirror of https://github.com/ppy/osu.git synced 2024-09-22 08:07:24 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
Dean Herbert cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
..
OsuPlayerTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableHUDComponentTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneAllRulesetPlayers.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneAutoplay.cs Fix potential nullref on TestSceneAutoplay check steps 2022-07-30 10:11:01 +03:00
TestSceneBeatmapOffsetControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneBeatmapSkinFallbacks.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
TestSceneBreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneCompletionCancellation.cs Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
TestSceneDrawableScrollingRuleset.cs Switch method to statement body for better readability 2022-07-30 10:11:01 +03:00
TestSceneDrawableStoryboardSprite.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneFailAnimation.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneFailingLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneFailJudgement.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TestSceneFrameStabilityContainer.cs Use constraint based assertions in TestSceneFrameStabilityContainer 2022-08-15 19:19:19 +09:00
TestSceneGameplayLeaderboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplayMenuOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplayRewinding.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneGameplaySamplePlayback.cs Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
TestSceneGameplaySampleTriggerSource.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitErrorMeter.cs Add messages to all InvalidOperationExceptions 2022-06-28 01:34:25 +09:00
TestSceneHoldForMenuButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHUDOverlay.cs Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
TestSceneKeyBindings.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneKeyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneLeadIn.cs Increase lenience on TestSceneLeadIn tests 2022-08-19 01:39:00 +09:00
TestSceneMedalOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneNightcoreBeatContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneNoConflictingModAcronyms.cs Add test coverage ensuring unique acronyms 2022-07-16 17:19:55 +09:00
TestSceneOverlayActivation.cs Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
TestSceneParticleExplosion.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneParticleSpewer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePause.cs Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
TestScenePauseWhenInactive.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePerformancePointsCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlayerLoader.cs Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
TestScenePlayerLocalScoreImport.cs Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
TestScenePlayerReferenceLeaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlayerScoreSubmission.cs Centralise calls to reset online info of a BeatmapInfo 2022-07-25 19:51:19 +09:00
TestScenePoolingRuleset.cs Switch method to statement body for better readability 2022-07-30 10:11:01 +03:00
TestSceneReplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplayDownloadButton.cs Use longer hash string 2022-07-25 15:19:32 +03:00
TestSceneReplayPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneReplayRecorder.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
TestSceneScrollingHitObjects.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinEditor.cs Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
TestSceneSkinEditorComponentsList.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinEditorMultipleSkins.cs Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
TestSceneSkinnableAccuracyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableComboCounter.cs move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
TestSceneSkinnableDrawable.cs Apply IRenderer changes 2022-08-02 19:50:57 +09:00
TestSceneSkinnableHealthDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableHUDOverlay.cs Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
TestSceneSkinnableScoreCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSkinnableSound.cs Apply IRenderer changes 2022-08-02 19:50:57 +09:00
TestSceneSkipOverlay.cs Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
TestSceneSliderPath.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSongProgress.cs Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
TestSceneSongProgressGraph.cs move song progress graph to its own test scene 2022-07-27 15:57:23 +08:00
TestSceneSpectator.cs Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
TestSceneSpectatorHost.cs Add potentially failing test case 2022-07-25 04:18:30 +03:00
TestSceneSpectatorPlayback.cs Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00
TestSceneStarCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneStoryboardSamplePlayback.cs Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
TestSceneStoryboardWithOutro.cs Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
TestSceneUnknownMod.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneUnstableRateCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00