..
OsuPlayerTestScene.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SkinnableHUDComponentTestScene.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneAllRulesetPlayers.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneAutoplay.cs
Fix potential nullref on TestSceneAutoplay
check steps
2022-07-30 10:11:01 +03:00
TestSceneBeatmapOffsetControl.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneBeatmapSkinFallbacks.cs
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
TestSceneBreakTracker.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneCompletionCancellation.cs
Mark and document remaining flaky tests
2022-07-01 16:17:40 +09:00
TestSceneDrawableScrollingRuleset.cs
Switch method to statement body for better readability
2022-07-30 10:11:01 +03:00
TestSceneDrawableStoryboardSprite.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneFailAnimation.cs
Update parameter discards
2022-06-24 21:26:19 +09:00
TestSceneFailingLayer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneFailJudgement.cs
Update parameter discards
2022-06-24 21:26:19 +09:00
TestSceneFrameStabilityContainer.cs
Use constraint based assertions in TestSceneFrameStabilityContainer
2022-08-15 19:19:19 +09:00
TestSceneGameplayLeaderboard.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneGameplayMenuOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneGameplayRewinding.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneGameplaySamplePlayback.cs
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
TestSceneGameplaySampleTriggerSource.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneHitErrorMeter.cs
Add messages to all InvalidOperationException
s
2022-06-28 01:34:25 +09:00
TestSceneHoldForMenuButton.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneHUDOverlay.cs
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
TestSceneKeyBindings.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneKeyCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneLeadIn.cs
Increase lenience on TestSceneLeadIn
tests
2022-08-19 01:39:00 +09:00
TestSceneMedalOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneNightcoreBeatContainer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneNoConflictingModAcronyms.cs
Add test coverage ensuring unique acronyms
2022-07-16 17:19:55 +09:00
TestSceneOverlayActivation.cs
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
TestSceneParticleExplosion.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneParticleSpewer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestScenePause.cs
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
TestScenePauseWhenInactive.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestScenePerformancePointsCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestScenePlayerLoader.cs
Fix flaky quick retry test
2022-08-17 17:09:44 +09:00
TestScenePlayerLocalScoreImport.cs
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
TestScenePlayerReferenceLeaking.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestScenePlayerScoreSubmission.cs
Centralise calls to reset online info of a BeatmapInfo
2022-07-25 19:51:19 +09:00
TestScenePoolingRuleset.cs
Switch method to statement body for better readability
2022-07-30 10:11:01 +03:00
TestSceneReplay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneReplayDownloadButton.cs
Use longer hash string
2022-07-25 15:19:32 +03:00
TestSceneReplayPlayer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneReplayRecorder.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
TestSceneScrollingHitObjects.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSkinEditor.cs
Fix intermittent HUD tests
2022-07-28 17:58:07 +09:00
TestSceneSkinEditorComponentsList.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSkinEditorMultipleSkins.cs
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
TestSceneSkinnableAccuracyCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSkinnableComboCounter.cs
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
TestSceneSkinnableDrawable.cs
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
TestSceneSkinnableHealthDisplay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSkinnableHUDOverlay.cs
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
TestSceneSkinnableScoreCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSkinnableSound.cs
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
TestSceneSkipOverlay.cs
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
TestSceneSliderPath.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneSongProgress.cs
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
TestSceneSongProgressGraph.cs
move song progress graph to its own test scene
2022-07-27 15:57:23 +08:00
TestSceneSpectator.cs
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
TestSceneSpectatorHost.cs
Add potentially failing test case
2022-07-25 04:18:30 +03:00
TestSceneSpectatorPlayback.cs
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
TestSceneStarCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneStoryboard.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneStoryboardSamplePlayback.cs
Replace dodgy SetUpSteps
overriding with usage of HasCustomSteps
2022-06-28 15:19:02 +09:00
TestSceneStoryboardWithOutro.cs
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
TestSceneUnknownMod.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TestSceneUnstableRateCounter.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00