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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Rename "client" fields in tests to specify whether spectator or multiplayer

This commit is contained in:
Dean Herbert 2022-02-16 09:43:28 +09:00
parent 187870b794
commit 6a08fd57ef
24 changed files with 309 additions and 310 deletions

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@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
}
[Test]
@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddStep("add user", () => MultiplayerClient.AddUser(user));
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
}
[Test]
@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
int id = 2000;
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5);
checkPlayingUserCount(0);
changeState(3, MultiplayerUserState.WaitingForLoad);
@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
checkPlayingUserCount(0);
}
[Test]
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
AddStep("create room initially in gameplay", () =>
@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
private void changeState(int userCount, MultiplayerUserState state)
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
{
for (int i = 0; i < userCount; ++i)
{
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
MultiplayerClient.ChangeUserState(userId, state);
}
});
}

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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuGameBase game { get; set; }
private TestSpectatorClient spectatorClient => dependenciesScreen.Client;
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
private DependenciesScreen dependenciesScreen;
private SoloSpectator spectatorScreen;
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Children = new Drawable[]
{
dependenciesScreen.UserLookupCache,
dependenciesScreen.Client,
dependenciesScreen.SpectatorClient,
};
});
@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(SpectatorClient))]
public readonly TestSpectatorClient Client = new TestSpectatorClient();
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache();

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
protected TestMultiplayerClient Client => multiplayerComponents.Client;
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => Client.RoomJoined);
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
}
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode);
AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode);
}
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);

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@ -31,19 +31,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -51,9 +51,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -64,13 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID);
}
[Test]
@ -82,10 +82,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Move to the "other" beatmap.
RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
}
[Test]
@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
@ -118,10 +118,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);

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@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());
AddStep("disconnect client", () => MultiplayerClient.Disconnect());
assertButtonEnableState(false);
AddStep("re-connect client", () => Client.Connect());
AddStep("re-connect client", () => MultiplayerClient.Connect());
assertButtonEnableState(true);
}

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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -46,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
}
[Test]
@ -58,23 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value);
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap.Value);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap);
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap);
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
QueueMode = QueueMode.AllPlayers
}).WaitSafely());
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
[Test]
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)

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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach ((int userId, var _) in clocks)
{
SpectatorClient.StartPlay(userId, 0);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId });
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
}
});

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@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players silently", () =>
{
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players", () =>
{
var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
player1.MatchState = new TeamVersusUserState
{
TeamID = 0,
};
var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
player2.MatchState = new TeamVersusUserState
{
TeamID = 1,
@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
User = new APIUser { Id = id },
};
OnlinePlayDependencies.Client.AddUser(user.User, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUsers.Add(user);
@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var user = playingUsers.Single(u => u.UserID == userId);
OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
SpectatorClient.EndPlay(userId);
playingUsers.Remove(user);

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[BackgroundDependencyLoader]
@ -109,66 +109,66 @@ namespace osu.Game.Tests.Visual.Multiplayer
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
AddStep("unready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
});
AddStep("ready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
});
}
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
}
private void removeLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.RemoveUser(lastUser);
multiplayerClient.RemoveUser(lastUser);
}
private void kickLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
multiplayerClient.KickUser(lastUser.Id);
}
private void markNextPlayerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void markNextPlayerIdle()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void performRandomAction()
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -237,8 +237,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -297,10 +297,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -320,7 +320,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
}
[Test]
@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -375,8 +375,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("change password", () => client.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
}
[Test]
@ -398,7 +398,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
pressReadyButton();
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -422,22 +422,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
}
[Test]
@ -461,22 +461,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
}
[Test]
@ -500,22 +500,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
}
[Test]
@ -536,18 +536,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
}
@ -572,16 +572,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddStep("restore beatmap", () =>
{
@ -608,7 +608,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("disconnect", () => client.Disconnect());
AddStep("disconnect", () => multiplayerClient.Disconnect());
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
}
@ -718,7 +718,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("local room has correct settings", () =>
{
@ -745,11 +745,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
@ -761,7 +761,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -781,16 +781,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("press back button and exit", () =>
{
@ -800,7 +800,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddWaitStep("wait for possible state change", 5);
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
}
[Test]
@ -822,13 +822,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
enterGameplay();
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
{
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
@ -853,16 +853,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
enterGameplay();
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
{
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2).WaitSafely());
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
@ -886,17 +886,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user and make host", () =>
{
client.AddUser(new APIUser { Id = 1234 });
client.TransferHost(1234);
multiplayerClient.AddUser(new APIUser { Id = 1234 });
multiplayerClient.TransferHost(1234);
});
AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
runGameplay();
AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open);
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
runGameplay();
@ -904,13 +904,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start match by other user", () =>
{
client.ChangeUserState(1234, MultiplayerUserState.Ready);
client.StartMatch();
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
multiplayerClient.StartMatch();
});
AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
}
}
@ -935,7 +935,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click ready button", () =>
{
user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId);
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
lastState = user?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);
@ -955,7 +955,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
multiplayerUsers.Add(OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true));
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
}
Children = new Drawable[]
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestUserQuit()
{
foreach (int user in users)
AddStep($"mark user {user} quit", () => Client.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
}
[Test]

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
var roomUser = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true);
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
roomUser.MatchState = new TeamVersusUserState
{
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]

View File

@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
AddStep("select swap mod", () => Client.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
}
@ -141,17 +141,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready)", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
}
[Test]
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add a user", () =>
{
Client.AddUser(secondUser = new APIUser
MultiplayerClient.AddUser(secondUser = new APIUser
{
Id = 3,
Username = "Second",
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value));
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
}
@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
createNewParticipantsList();
checkProgressBarVisibility(true);
}
@ -106,23 +106,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -130,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
}
[Test]
public void TestToggleSpectateState()
{
AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
}
[Test]
public void TestCrownChangesStateWhenHostTransferred()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonOnlyPresentWhenHost()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -175,11 +175,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
AddStep("make local user host again", () => Client.TransferHost(API.LocalUser.Value.Id));
AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
}
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonKicks()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
AddAssert("second user kicked", () => Client.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
}
[Test]
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
for (int i = 0; i < 20; i++)
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = i,
Username = $"User {i}",
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
@ -229,15 +229,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
switch (beatmapState)
{
case DownloadState.NotDownloaded:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "User 0",
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
@ -274,12 +274,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
{
var state = i;
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
}
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add dummy mods", () =>
{
Client.ChangeUserMods(new Mod[]
MultiplayerClient.ChangeUserMods(new Mod[]
{
new OsuModNoFail(),
new OsuModDoubleTime()
@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add user with mods", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "Baka",
@ -309,34 +309,34 @@ namespace osu.Game.Tests.Visual.Multiplayer
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
});
});
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
// Have to set back to idle due to status priority.
AddStep("set 0 no map, 1 ready", () =>
{
Client.ChangeState(MultiplayerUserState.Idle);
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
Client.ChangeUserState(0, MultiplayerUserState.Ready);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
});
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("make both default", () =>
{
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
Client.ChangeUserState(0, MultiplayerUserState.Idle);
Client.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
});
}

View File

@ -28,15 +28,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
}, Client.Room?.Users.ToArray()));
}, MultiplayerClient.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
AddStep("start gameplay", () => ((IMultiplayerClient)MultiplayerClient).MatchStarted());
}
[Test]

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItemStep();
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(1, 0);
assertItemInQueueListStep(2, 0);
assertItemInQueueListStep(3, 1);
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(2, 0);
assertItemInHistoryListStep(1, 1);
assertItemInQueueListStep(3, 0);
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(3, 0);
assertItemInHistoryListStep(2, 1);
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestListsClearedWhenRoomLeft()
{
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
{
Beatmap = { Value = importedBeatmap },
BeatmapID = importedBeatmap.OnlineID,

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = Client.APIRoom!.Playlist }
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
};
});
@ -61,14 +61,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
@ -79,18 +79,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => Client.TransferHost(1234));
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
addPlaylistItem(() => 1234);
assertDeleteButtonVisibility(2, false);
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
AddStep("set local user as host", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
assertDeleteButtonVisibility(1, true);
assertDeleteButtonVisibility(2, true);
}
@ -98,16 +98,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
assertDeleteButtonVisibility(0, false);
@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
BeatmapID = importedBeatmap.OnlineID,
});
Client.AddUserPlaylistItem(userId(), item).WaitSafely();
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();
itemId = item.ID;
});

View File

@ -74,13 +74,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -110,15 +110,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add second user as host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(true)]
@ -127,14 +127,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
if (!allReady)
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
verifyGameplayStartFlow();
}
@ -144,12 +144,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
verifyGameplayStartFlow();
}
@ -159,17 +159,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
@ -180,42 +180,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
const int users = 10;
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
for (int i = 0; i < users; i++)
Client.AddUser(new APIUser { Id = i, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" });
});
if (!isHost)
AddStep("transfer host", () => Client.TransferHost(2));
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddRepeatStep("change user ready state", () =>
{
Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
}, 20);
AddRepeatStep("ready all users", () =>
{
var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}, users);
}
private void verifyGameplayStartFlow()
{
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
AddStep("finish gameplay", () =>
{
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
});
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);

View File

@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
await Client.ToggleSpectate();
await MultiplayerClient.ToggleSpectate();
readyClickOperation.Dispose();
});
}
@ -94,13 +94,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(MultiplayerRoomState.Playing)]
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(true);
}
@ -124,16 +124,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.Closed)]
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(false);
}
@ -147,8 +147,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestReadyButtonEnabledWhenHostAndUsersReady()
{
AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(true);
@ -159,11 +159,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user and transfer host", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.TransferHost(PLAYER_1_ID);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.TransferHost(PLAYER_1_ID);
});
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(false);

View File

@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
// Remove the local user so only the one above is displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -41,26 +41,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = 3333 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 4,
Statistics = { GlobalRank = 4321 }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -75,20 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = min }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = max }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -75,8 +75,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
}
[Test]
@ -96,25 +96,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
@ -134,14 +134,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}).WaitSafely());
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
@ -160,13 +160,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
}
@ -185,7 +185,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public readonly TestMultiplayerClient MultiplayerClient;
[Cached(typeof(UserLookupCache))]
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual
{
userLookupCache,
beatmapLookupCache,
Client = new TestMultiplayerClient(RoomManager),
MultiplayerClient = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
@ -14,9 +13,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies
{
/// <summary>
/// The cached <see cref="MultiplayerClient"/>.
/// The cached <see cref="Online.Multiplayer.MultiplayerClient"/>.
/// </summary>
TestMultiplayerClient Client { get; }
TestMultiplayerClient MultiplayerClient { get; }
/// <summary>
/// The cached <see cref="IRoomManager"/>.

View File

@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => Client.RoomJoined;
public bool RoomJoined => MultiplayerClient.RoomJoined;
private readonly bool joinRoom;

View File

@ -14,16 +14,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies
{
public TestMultiplayerClient Client { get; }
public TestMultiplayerClient MultiplayerClient { get; }
public TestSpectatorClient SpectatorClient { get; }
public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager;
public MultiplayerTestSceneDependencies()
{
Client = new TestMultiplayerClient(RoomManager);
MultiplayerClient = new TestMultiplayerClient(RoomManager);
SpectatorClient = CreateSpectatorClient();
CacheAs<MultiplayerClient>(Client);
CacheAs<MultiplayerClient>(MultiplayerClient);
CacheAs<SpectatorClient>(SpectatorClient);
}