mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 18:03:11 +08:00
Merge branch 'master' into fix-multi-cache-dependencies
This commit is contained in:
commit
187870b794
18
.github/workflows/ci.yml
vendored
18
.github/workflows/ci.yml
vendored
@ -20,10 +20,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
|
||||
# https://github.com/ppy/osu-framework/issues/4349
|
||||
@ -65,10 +65,10 @@ jobs:
|
||||
run: |
|
||||
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
@ -84,10 +84,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
@ -102,17 +102,17 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
@ -1,8 +1,8 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
@ -12,9 +12,9 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value="net5.0" />
|
||||
<option name="PROJECT_TFM" value="net6.0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
</component>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
@ -32,13 +32,8 @@
|
||||
NU1701:
|
||||
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
|
||||
This is required due to https://github.com/NuGet/Home/issues/5740
|
||||
|
||||
CA9998:
|
||||
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
|
||||
The entire package will be able to be removed after migrating to .NET 5,
|
||||
as analysers are shipped as part of the .NET 5 SDK anyway.
|
||||
-->
|
||||
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
|
||||
<NoWarn>$(NoWarn);NU1701</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<IsPackable>false</IsPackable>
|
||||
|
@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
|
||||
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -52,10 +52,10 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.204.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.214.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
@ -26,10 +26,13 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -10,9 +10,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -6,15 +6,23 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
@ -92,12 +100,27 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewDifficulty()
|
||||
public void TestCreateNewDifficulty([Values] bool sameRuleset)
|
||||
{
|
||||
string firstDifficultyName = Guid.NewGuid().ToString();
|
||||
string secondDifficultyName = Guid.NewGuid().ToString();
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(0),
|
||||
StartTime = 0
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE,
|
||||
StartTime = 1000
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
@ -111,13 +134,27 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
AddAssert("can save again", () => Editor.Save());
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
|
||||
|
||||
if (sameRuleset)
|
||||
{
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
||||
}
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
return difficultyName != null && difficultyName != firstDifficultyName;
|
||||
});
|
||||
|
||||
AddAssert("created difficulty has timing point", () =>
|
||||
{
|
||||
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
|
||||
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
|
||||
});
|
||||
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
@ -132,6 +169,105 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCopyDifficulty()
|
||||
{
|
||||
string originalDifficultyName = Guid.NewGuid().ToString();
|
||||
string copyDifficultyName = $"{originalDifficultyName} (copy)";
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(0),
|
||||
StartTime = 0
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE,
|
||||
StartTime = 1000
|
||||
}
|
||||
}));
|
||||
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
|
||||
AddStep("set combo colours", () =>
|
||||
{
|
||||
var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
|
||||
beatmapSkin.ComboColours.Clear();
|
||||
beatmapSkin.ComboColours.AddRange(new[]
|
||||
{
|
||||
new Colour4(255, 0, 0, 255),
|
||||
new Colour4(0, 0, 255, 255)
|
||||
});
|
||||
});
|
||||
AddStep("set status & online ID", () =>
|
||||
{
|
||||
EditorBeatmap.BeatmapInfo.OnlineID = 123456;
|
||||
EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP;
|
||||
});
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
|
||||
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
|
||||
|
||||
return beatmap != null
|
||||
&& beatmap.DifficultyName == originalDifficultyName
|
||||
&& set != null
|
||||
&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
|
||||
});
|
||||
AddAssert("can save again", () => Editor.Save());
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
return difficultyName != null && difficultyName != originalDifficultyName;
|
||||
});
|
||||
|
||||
AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
|
||||
AddAssert("created difficulty has timing point", () =>
|
||||
{
|
||||
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
|
||||
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
|
||||
});
|
||||
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
|
||||
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
|
||||
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
|
||||
|
||||
AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None);
|
||||
AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
|
||||
BeatmapInfo refetchedBeatmap = null;
|
||||
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
|
||||
|
||||
AddStep("refetch from database", () =>
|
||||
{
|
||||
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
|
||||
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
|
||||
});
|
||||
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
return refetchedBeatmap != null
|
||||
&& refetchedBeatmap.DifficultyName == copyDifficultyName
|
||||
&& refetchedBeatmapSet != null
|
||||
&& refetchedBeatmapSet.PerformRead(s =>
|
||||
s.Beatmaps.Count == 2
|
||||
&& s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName)
|
||||
&& s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName));
|
||||
});
|
||||
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmapFailsWithBlankNamedDifficulties()
|
||||
{
|
||||
@ -154,7 +290,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties()
|
||||
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset)
|
||||
{
|
||||
Guid setId = Guid.Empty;
|
||||
const string duplicate_difficulty_name = "duplicate";
|
||||
@ -168,7 +304,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
|
||||
});
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
|
||||
|
||||
if (sameRuleset)
|
||||
{
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
||||
}
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
@ -71,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
QueueMode = QueueMode.AllPlayers
|
||||
}));
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
}
|
||||
|
@ -826,7 +826,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
|
||||
})));
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
|
||||
@ -857,11 +857,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
|
||||
})));
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
|
||||
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
|
||||
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
addItemStep();
|
||||
addItemStep();
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(1, 0);
|
||||
assertItemInQueueListStep(2, 0);
|
||||
assertItemInQueueListStep(3, 1);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(2, 0);
|
||||
assertItemInHistoryListStep(1, 1);
|
||||
assertItemInQueueListStep(3, 0);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(3, 0);
|
||||
assertItemInHistoryListStep(2, 1);
|
||||
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestListsClearedWhenRoomLeft()
|
||||
{
|
||||
addItemStep();
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
|
||||
|
||||
AddStep("leave room", () => RoomManager.PartRoom());
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
@ -61,13 +61,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteButtonAlwaysVisibleForHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestCurrentItemDoesNotHaveDeleteButton()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
|
||||
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
|
||||
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
||||
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
BeatmapID = importedBeatmap.OnlineID,
|
||||
});
|
||||
|
||||
Client.AddUserPlaylistItem(userId(), item);
|
||||
Client.AddUserPlaylistItem(userId(), item).WaitSafely();
|
||||
|
||||
itemId = item.ID;
|
||||
});
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
MatchType = MatchType.TeamVersus
|
||||
}));
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
|
||||
}
|
||||
|
@ -12,7 +12,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -11,7 +11,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
@ -20,4 +20,4 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -108,39 +108,73 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
|
||||
/// Add a new difficulty to the provided <paramref name="targetBeatmapSet"/> based on the provided <paramref name="referenceWorkingBeatmap"/>.
|
||||
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
||||
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
public virtual WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
|
||||
/// <remarks>
|
||||
/// Contrary to <see cref="CopyExistingDifficulty"/>, this method does not preserve hitobjects and beatmap-level settings from <paramref name="referenceWorkingBeatmap"/>.
|
||||
/// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points.
|
||||
/// </remarks>
|
||||
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the new difficulty to.</param>
|
||||
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to use as a baseline reference when creating the new difficulty.</param>
|
||||
/// <param name="rulesetInfo">The ruleset with which the new difficulty should be created.</param>
|
||||
public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
|
||||
{
|
||||
// fetch one of the existing difficulties to copy timing points and metadata from,
|
||||
// so that the user doesn't have to fill all of that out again.
|
||||
// this silently assumes that all difficulties have the same timing points and metadata,
|
||||
// but cases where this isn't true seem rather rare / pathological.
|
||||
var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First());
|
||||
var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo);
|
||||
|
||||
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
|
||||
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone());
|
||||
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
||||
foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints)
|
||||
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
||||
|
||||
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a copy of the provided <paramref name="referenceWorkingBeatmap"/> to the provided <paramref name="targetBeatmapSet"/>.
|
||||
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
||||
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Contrary to <see cref="CreateNewDifficulty"/>, this method creates a nearly-exact copy of <paramref name="referenceWorkingBeatmap"/>
|
||||
/// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status).
|
||||
/// </remarks>
|
||||
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the copy to.</param>
|
||||
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to be copied.</param>
|
||||
public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
|
||||
{
|
||||
var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone();
|
||||
BeatmapInfo newBeatmapInfo;
|
||||
|
||||
newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone();
|
||||
// assign a new ID to the clone.
|
||||
newBeatmapInfo.ID = Guid.NewGuid();
|
||||
// add "(copy)" suffix to difficulty name to avoid clashes on save.
|
||||
newBeatmapInfo.DifficultyName += " (copy)";
|
||||
// clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps.
|
||||
newBeatmapInfo.Hash = string.Empty;
|
||||
// clear online properties.
|
||||
newBeatmapInfo.OnlineID = -1;
|
||||
newBeatmapInfo.Status = BeatmapOnlineStatus.None;
|
||||
|
||||
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
||||
}
|
||||
|
||||
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
|
||||
{
|
||||
// populate circular beatmap set info <-> beatmap info references manually.
|
||||
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
|
||||
// rely on them being freely traversable in both directions for correct operation.
|
||||
beatmapSetInfo.Beatmaps.Add(newBeatmapInfo);
|
||||
newBeatmapInfo.BeatmapSet = beatmapSetInfo;
|
||||
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
||||
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
||||
|
||||
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
||||
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
|
||||
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
||||
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
|
||||
|
||||
beatmapModelManager.Save(newBeatmapInfo, newBeatmap);
|
||||
|
||||
workingBeatmapCache.Invalidate(beatmapSetInfo);
|
||||
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
||||
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
// TODO: add back support for making a copy of another difficulty
|
||||
// (likely via a separate `CopyDifficulty()` method).
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
|
@ -215,7 +215,8 @@ namespace osu.Game.Database
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(s => s.Metadata);
|
||||
.Include(s => s.Metadata)
|
||||
.AsSplitQuery();
|
||||
|
||||
log("Beginning beatmaps migration to realm");
|
||||
|
||||
@ -344,7 +345,8 @@ namespace osu.Game.Database
|
||||
.Include(s => s.Ruleset)
|
||||
.Include(s => s.BeatmapInfo)
|
||||
.Include(s => s.Files)
|
||||
.ThenInclude(f => f.FileInfo);
|
||||
.ThenInclude(f => f.FileInfo)
|
||||
.AsSplitQuery();
|
||||
|
||||
log("Beginning scores migration to realm");
|
||||
|
||||
@ -434,6 +436,7 @@ namespace osu.Game.Database
|
||||
var existingSkins = db.SkinInfo
|
||||
.Include(s => s.Files)
|
||||
.ThenInclude(f => f.FileInfo)
|
||||
.AsSplitQuery()
|
||||
.ToList();
|
||||
|
||||
// previous entries in EF are removed post migration.
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable enable
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Stores;
|
||||
using osu.Game.Utils;
|
||||
@ -63,9 +64,7 @@ namespace osu.Game.Database
|
||||
if (!(stream is MemoryStream memoryStream))
|
||||
{
|
||||
// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
|
||||
byte[] buffer = new byte[stream.Length];
|
||||
stream.Read(buffer, 0, (int)stream.Length);
|
||||
memoryStream = new MemoryStream(buffer);
|
||||
memoryStream = new MemoryStream(stream.ReadAllBytesToArray());
|
||||
}
|
||||
|
||||
if (ZipUtils.IsZipArchive(memoryStream))
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Diagnostics;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Statistics;
|
||||
@ -12,8 +11,9 @@ using osu.Game.Configuration;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
using osu.Game.Skinning;
|
||||
using SQLitePCL;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
@ -40,10 +40,10 @@ namespace osu.Game.Database
|
||||
static OsuDbContext()
|
||||
{
|
||||
// required to initialise native SQLite libraries on some platforms.
|
||||
SQLitePCL.Batteries_V2.Init();
|
||||
Batteries_V2.Init();
|
||||
|
||||
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
|
||||
SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
|
||||
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -116,7 +116,6 @@ namespace osu.Game.Database
|
||||
optionsBuilder
|
||||
// this is required for the time being due to the way we are querying in places like BeatmapStore.
|
||||
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
|
||||
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
|
||||
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
|
||||
.UseLoggerFactory(logger.Value);
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
private class CircularBorderContainer : CircularContainer
|
||||
{
|
||||
public void TransformBorderTo(SRGBColour colour)
|
||||
public void TransformBorderTo(ColourInfo colour)
|
||||
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
@ -35,14 +36,7 @@ namespace osu.Game.IO.Archives
|
||||
public virtual byte[] Get(string name)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
input.Read(buffer);
|
||||
return buffer;
|
||||
}
|
||||
return input?.ReadAllBytesToArray();
|
||||
}
|
||||
|
||||
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
|
||||
@ -52,9 +46,7 @@ namespace osu.Game.IO.Archives
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
|
||||
return buffer;
|
||||
return await input.ReadAllBytesToArrayAsync(cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
@ -79,6 +80,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
}
|
||||
|
||||
@ -87,6 +90,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled(new CancellationToken(true));
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
|
||||
}
|
||||
|
||||
@ -95,6 +100,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
|
||||
}
|
||||
|
||||
@ -103,6 +110,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
|
||||
}
|
||||
|
||||
@ -111,6 +120,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
|
||||
}
|
||||
|
||||
@ -119,6 +130,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
|
||||
}
|
||||
|
||||
@ -127,6 +140,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
|
||||
}
|
||||
|
||||
@ -135,6 +150,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
|
||||
}
|
||||
|
||||
@ -143,6 +160,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
|
||||
}
|
||||
|
||||
@ -151,6 +170,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
|
||||
}
|
||||
|
||||
@ -159,6 +180,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
|
||||
}
|
||||
|
||||
@ -167,6 +190,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
|
||||
}
|
||||
|
||||
@ -175,6 +200,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
|
||||
}
|
||||
|
||||
@ -183,6 +210,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
@ -51,6 +52,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
}
|
||||
|
||||
@ -59,6 +62,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
|
||||
}
|
||||
|
||||
@ -67,6 +72,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state);
|
||||
}
|
||||
|
||||
@ -75,6 +82,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
|
||||
}
|
||||
|
||||
@ -83,6 +92,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
|
||||
}
|
||||
}
|
||||
|
@ -183,7 +183,8 @@ namespace osu.Game.Overlays.Login
|
||||
break;
|
||||
}
|
||||
|
||||
if (form != null) GetContainingInputManager()?.ChangeFocus(form);
|
||||
if (form != null)
|
||||
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
|
||||
});
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
|
||||
panel.Bounding = true;
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
GetContainingInputManager().ChangeFocus(panel);
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel));
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -79,13 +79,13 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
45
osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
Normal file
45
osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class CreateNewDifficultyDialog : PopupDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate used to create new difficulties.
|
||||
/// A value of <see langword="true"/> in the <c>createCopy</c> parameter
|
||||
/// indicates that the new difficulty should be an exact copy of an existing one;
|
||||
/// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared.
|
||||
/// </summary>
|
||||
public delegate void CreateNewDifficulty(bool createCopy);
|
||||
|
||||
public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
|
||||
{
|
||||
HeaderText = "Would you like to create a blank difficulty?";
|
||||
|
||||
Icon = FontAwesome.Regular.Clone;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = "Yeah, let's start from scratch!",
|
||||
Action = () => createNewDifficulty.Invoke(false)
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = "No, create an exact copy of this difficulty",
|
||||
Action = () => createNewDifficulty.Invoke(true)
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = "I changed my mind, I want to keep editing this difficulty",
|
||||
Action = () => { }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -358,14 +358,14 @@ namespace osu.Game.Screens.Edit
|
||||
/// <summary>
|
||||
/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
|
||||
/// </summary>
|
||||
/// <param name="nextBeatmap">
|
||||
/// The next beatmap to be shown, in the case of difficulty switch.
|
||||
/// <param name="nextRuleset">
|
||||
/// The ruleset of the next beatmap to be shown, in the case of difficulty switch.
|
||||
/// <see langword="null"/> indicates that the beatmap will not be changing.
|
||||
/// </param>
|
||||
public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
|
||||
public EditorState GetState([CanBeNull] RulesetInfo nextRuleset = null) => new EditorState
|
||||
{
|
||||
Time = clock.CurrentTimeAccurate,
|
||||
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty
|
||||
ClipboardContent = nextRuleset == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextRuleset.ShortName ? Clipboard.Content.Value : string.Empty
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -841,7 +841,18 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
protected void CreateNewDifficulty(RulesetInfo rulesetInfo)
|
||||
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState());
|
||||
{
|
||||
if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset))
|
||||
{
|
||||
switchToNewDifficulty(rulesetInfo, false);
|
||||
return;
|
||||
}
|
||||
|
||||
dialogOverlay.Push(new CreateNewDifficultyDialog(createCopy => switchToNewDifficulty(rulesetInfo, createCopy)));
|
||||
}
|
||||
|
||||
private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy)
|
||||
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo));
|
||||
|
||||
private EditorMenuItem createDifficultySwitchMenu()
|
||||
{
|
||||
@ -866,7 +877,7 @@ namespace osu.Game.Screens.Edit
|
||||
return new EditorMenuItem("Change difficulty") { Items = difficultyItems };
|
||||
}
|
||||
|
||||
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap));
|
||||
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset));
|
||||
|
||||
private void cancelExit()
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
@ -80,12 +81,18 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleSwitchToNewDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo, EditorState editorState)
|
||||
public void ScheduleSwitchToNewDifficulty(BeatmapInfo referenceBeatmapInfo, RulesetInfo rulesetInfo, bool createCopy, EditorState editorState)
|
||||
=> scheduleDifficultySwitch(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
return beatmapManager.CreateNewBlankDifficulty(beatmapSetInfo, rulesetInfo);
|
||||
// fetch a fresh detached reference from database to avoid polluting model instances attached to cached working beatmaps.
|
||||
var targetBeatmapSet = beatmapManager.QueryBeatmap(b => b.ID == referenceBeatmapInfo.ID).AsNonNull().BeatmapSet.AsNonNull();
|
||||
var referenceWorkingBeatmap = beatmapManager.GetWorkingBeatmap(referenceBeatmapInfo);
|
||||
|
||||
return createCopy
|
||||
? beatmapManager.CopyExistingDifficulty(targetBeatmapSet, referenceWorkingBeatmap)
|
||||
: beatmapManager.CreateNewDifficulty(targetBeatmapSet, referenceWorkingBeatmap, rulesetInfo);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
base.LoadComplete();
|
||||
|
||||
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
|
||||
GetContainingInputManager().ChangeFocus(ArtistTextBox);
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox));
|
||||
|
||||
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
|
||||
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));
|
||||
|
@ -246,7 +246,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Schedule(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
|
||||
passwordTextBox.OnCommit += (_, __) => performJoin();
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,13 @@ namespace osu.Game.Tests.Visual
|
||||
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
public override WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
|
||||
public override WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
|
||||
{
|
||||
// don't actually care about properly creating a difficulty for this context.
|
||||
return TestBeatmap;
|
||||
}
|
||||
|
||||
public override WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
|
||||
{
|
||||
// don't actually care about properly creating a difficulty for this context.
|
||||
return TestBeatmap;
|
||||
|
@ -18,27 +18,27 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="AutoMapper" Version="11.0.0" />
|
||||
<PackageReference Include="AutoMapper" Version="11.0.1" />
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.40" />
|
||||
<PackageReference Include="Humanizer" Version="2.13.14" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.42" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="MessagePack" Version="2.3.85" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.1210.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
<PackageReference Include="Sentry" Version="3.13.0" />
|
||||
<PackageReference Include="Sentry" Version="3.14.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
@ -60,10 +60,10 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.204.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
<NoWarn>$(NoWarn);NU1605</NoWarn>
|
||||
</PropertyGroup>
|
||||
@ -79,15 +79,15 @@
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0" />
|
||||
<PackageReference Include="Humanizer" Version="2.13.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.805.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.1221.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user