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Limit catch-up speed in test to emulate gameplay
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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@ -27,9 +28,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time));
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FrameStabilityContainer frameStabilityContainer;
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Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
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Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
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{
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Child = frameStabilityContainer = new FrameStabilityContainer
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{
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MaxCatchUpFrames = 1
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}
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});
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Dependencies.CacheAs<IGameplayClock>(frameStabilityContainer);
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}
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[SetUpSteps]
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