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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00

Add failing test showing layout failure in gameplay leaderboard

This commit is contained in:
Dean Herbert 2022-09-21 14:42:02 +09:00
parent 1e9b60f07f
commit 5cc2721e9a

View File

@ -6,7 +6,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Extensions.PolygonExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API.Requests.Responses;
@ -18,37 +20,52 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneGameplayLeaderboard : OsuTestScene
{
private readonly TestGameplayLeaderboard leaderboard;
private TestGameplayLeaderboard leaderboard;
private readonly BindableDouble playerScore = new BindableDouble();
public TestSceneGameplayLeaderboard()
{
Add(leaderboard = new TestGameplayLeaderboard
AddStep("toggle expanded", () =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
if (leaderboard != null)
leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
});
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
}
[SetUpSteps]
public void SetUpSteps()
[Test]
public void TestLayoutWithManyScores()
{
AddStep("reset leaderboard", () =>
createLeaderboard();
AddStep("add many scores in one go", () =>
{
leaderboard.Clear();
playerScore.Value = 1222333;
for (int i = 0; i < 32; i++)
createRandomScore(new APIUser { Username = $"Player {i + 1}" });
// Add player at end to force an animation down the whole list.
playerScore.Value = 0;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
AddStep("add local player", () => createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true));
AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
// has caused layout to not work in the past.
AddUntilStep("wait for fill flow layout",
() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
}
[Test]
public void TestPlayerScore()
{
createLeaderboard();
addLocalPlayer();
var player2Score = new BindableDouble(1234567);
var player3Score = new BindableDouble(1111111);
@ -73,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRandomScores()
{
createLeaderboard();
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
}
@ -80,6 +100,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestExistingUsers()
{
createLeaderboard();
addLocalPlayer();
AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
@ -89,6 +112,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMaxHeight()
{
createLeaderboard();
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
checkHeight(4);
@ -103,6 +129,28 @@ namespace osu.Game.Tests.Visual.Gameplay
=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
}
private void addLocalPlayer()
{
AddStep("add local player", () =>
{
playerScore.Value = 1222333;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
}
private void createLeaderboard()
{
AddStep("create leaderboard", () =>
{
Child = leaderboard = new TestGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
};
});
}
private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), user);
private void createLeaderboardScore(BindableDouble score, APIUser user, bool isTracked = false)